* refactor: collapse scene debug settings into same format as packet debug settings

0.6.0-stable
Justin Clarke Casey 2008-07-12 20:04:31 +00:00
parent 91a208b6a5
commit b835b1d7ec
1 changed files with 30 additions and 20 deletions

View File

@ -244,24 +244,6 @@ namespace OpenSim
Debug(cmdparams);
break;
case "scene-debug":
if (cmdparams.Length == 3)
{
if (m_sceneManager.CurrentScene == null)
{
m_console.Error("CONSOLE", "Please use 'change-region <regioname>' first");
}
else
{
m_sceneManager.CurrentScene.SetSceneCoreDebug(!Convert.ToBoolean(cmdparams[0]), !Convert.ToBoolean(cmdparams[1]), !Convert.ToBoolean(cmdparams[2]));
}
}
else
{
m_console.Error("scene-debug <scripting> <collisions> <physics> (where inside <> is true/false)");
}
break;
case "help":
m_console.Notice("alert - send alert to a designated user or all users.");
m_console.Notice(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
@ -273,8 +255,8 @@ namespace OpenSim
m_console.Notice("change-region [name] - sets the region that many of these commands affect.");
m_console.Notice("command-script [filename] - Execute command in a file.");
m_console.Notice("debug - debugging commands");
m_console.Notice(" packet 0..255 - print incoming/outgoing packets (0=off)");
m_console.Notice("scene-debug [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False");
m_console.Notice(" debug packet 0..255 - print incoming/outgoing packets (0=off)");
m_console.Notice(" debug scene [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False");
m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim");
m_console.Notice("export-map [filename] - save image of world map");
m_console.Notice("force-update - force an update of prims in the scene");
@ -628,6 +610,34 @@ namespace OpenSim
break;
case "scene":
if (args.Length == 4)
{
if (m_sceneManager.CurrentScene == null)
{
m_console.Error("CONSOLE", "Please use 'change-region <regioname>' first");
}
else
{
bool scriptingOn = !Convert.ToBoolean(args[1]);
bool collisionsOn = !Convert.ToBoolean(args[2]);
bool physicsOn = !Convert.ToBoolean(args[3]);
m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);
m_console.Notice(
"CONSOLE",
String.Format(
"Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
!scriptingOn, !collisionsOn, !physicsOn));
}
}
else
{
m_console.Error("debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
}
break;
default:
m_console.Error("Unknown debug");
break;