* refactor: collapse scene debug settings into same format as packet debug settings
parent
91a208b6a5
commit
b835b1d7ec
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@ -244,24 +244,6 @@ namespace OpenSim
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Debug(cmdparams);
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break;
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case "scene-debug":
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if (cmdparams.Length == 3)
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{
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if (m_sceneManager.CurrentScene == null)
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{
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m_console.Error("CONSOLE", "Please use 'change-region <regioname>' first");
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}
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else
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{
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m_sceneManager.CurrentScene.SetSceneCoreDebug(!Convert.ToBoolean(cmdparams[0]), !Convert.ToBoolean(cmdparams[1]), !Convert.ToBoolean(cmdparams[2]));
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}
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}
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else
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{
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m_console.Error("scene-debug <scripting> <collisions> <physics> (where inside <> is true/false)");
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}
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break;
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case "help":
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m_console.Notice("alert - send alert to a designated user or all users.");
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m_console.Notice(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
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@ -273,8 +255,8 @@ namespace OpenSim
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m_console.Notice("change-region [name] - sets the region that many of these commands affect.");
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m_console.Notice("command-script [filename] - Execute command in a file.");
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m_console.Notice("debug - debugging commands");
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m_console.Notice(" packet 0..255 - print incoming/outgoing packets (0=off)");
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m_console.Notice("scene-debug [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False");
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m_console.Notice(" debug packet 0..255 - print incoming/outgoing packets (0=off)");
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m_console.Notice(" debug scene [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False");
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m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim");
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m_console.Notice("export-map [filename] - save image of world map");
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m_console.Notice("force-update - force an update of prims in the scene");
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@ -628,6 +610,34 @@ namespace OpenSim
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break;
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case "scene":
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if (args.Length == 4)
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{
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if (m_sceneManager.CurrentScene == null)
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{
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m_console.Error("CONSOLE", "Please use 'change-region <regioname>' first");
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}
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else
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{
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bool scriptingOn = !Convert.ToBoolean(args[1]);
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bool collisionsOn = !Convert.ToBoolean(args[2]);
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bool physicsOn = !Convert.ToBoolean(args[3]);
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m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);
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m_console.Notice(
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"CONSOLE",
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String.Format(
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"Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
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!scriptingOn, !collisionsOn, !physicsOn));
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}
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}
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else
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{
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m_console.Error("debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
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}
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break;
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default:
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m_console.Error("Unknown debug");
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break;
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