Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids.
parent
02a15bc787
commit
b84f72df0b
|
@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
public IJ2KDecoder J2KDecoder;
|
public IJ2KDecoder J2KDecoder;
|
||||||
public IAssetService AssetService;
|
public IAssetService AssetService;
|
||||||
public UUID AgentID;
|
public UUID AgentID;
|
||||||
public IHyperAssetService HyperAssets;
|
public IInventoryAccessModule InventoryAccessModule;
|
||||||
public OpenJPEG.J2KLayerInfo[] Layers;
|
public OpenJPEG.J2KLayerInfo[] Layers;
|
||||||
public bool IsDecoded;
|
public bool IsDecoded;
|
||||||
public bool HasAsset;
|
public bool HasAsset;
|
||||||
|
@ -375,15 +375,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
UUID assetID = UUID.Zero;
|
UUID assetID = UUID.Zero;
|
||||||
if (asset != null)
|
if (asset != null)
|
||||||
assetID = asset.FullID;
|
assetID = asset.FullID;
|
||||||
else if ((HyperAssets != null) && (sender != HyperAssets))
|
else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule))
|
||||||
{
|
{
|
||||||
// Try the user's inventory, but only if it's different from the regions'
|
// Unfortunately we need this here, there's no other way.
|
||||||
string userAssets = HyperAssets.GetUserAssetServer(AgentID);
|
// This is due to the fact that textures opened directly from the agent's inventory
|
||||||
|
// don't have any distinguishing feature. As such, in order to serve those when the
|
||||||
if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer()))
|
// foreign user is visiting, we need to try again after the first fail to the local
|
||||||
|
// asset service.
|
||||||
|
string assetServerURL = string.Empty;
|
||||||
|
if (InventoryAccessModule.IsForeignUser(AgentID, out assetServerURL))
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
|
m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id);
|
||||||
AssetService.Get(userAssets + "/" + id, HyperAssets, AssetReceived);
|
AssetService.Get(assetServerURL + "/" + id, InventoryAccessModule, AssetReceived);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -357,7 +357,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
protected uint m_agentFOVCounter;
|
protected uint m_agentFOVCounter;
|
||||||
|
|
||||||
protected IAssetService m_assetService;
|
protected IAssetService m_assetService;
|
||||||
private IHyperAssetService m_hyperAssets;
|
|
||||||
private const bool m_checkPackets = true;
|
private const bool m_checkPackets = true;
|
||||||
|
|
||||||
private Timer m_propertiesPacketTimer;
|
private Timer m_propertiesPacketTimer;
|
||||||
|
@ -432,7 +431,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
// m_attachmentsSent = new HashSet<uint>();
|
// m_attachmentsSent = new HashSet<uint>();
|
||||||
|
|
||||||
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
|
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
|
||||||
m_hyperAssets = m_scene.RequestModuleInterface<IHyperAssetService>();
|
|
||||||
m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
|
m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
|
||||||
m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
|
m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
|
||||||
m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion());
|
m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion());
|
||||||
|
|
|
@ -58,8 +58,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
|
private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
|
||||||
private object m_syncRoot = new object();
|
private object m_syncRoot = new object();
|
||||||
|
|
||||||
private IHyperAssetService m_hyperAssets;
|
|
||||||
|
|
||||||
public LLClientView Client { get { return m_client; } }
|
public LLClientView Client { get { return m_client; } }
|
||||||
public AssetBase MissingImage { get { return m_missingImage; } }
|
public AssetBase MissingImage { get { return m_missingImage; } }
|
||||||
|
|
||||||
|
@ -75,7 +73,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
|
m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
|
||||||
|
|
||||||
m_j2kDecodeModule = pJ2kDecodeModule;
|
m_j2kDecodeModule = pJ2kDecodeModule;
|
||||||
m_hyperAssets = client.Scene.RequestModuleInterface<IHyperAssetService>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -149,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
imgrequest.J2KDecoder = m_j2kDecodeModule;
|
imgrequest.J2KDecoder = m_j2kDecodeModule;
|
||||||
imgrequest.AssetService = m_assetCache;
|
imgrequest.AssetService = m_assetCache;
|
||||||
imgrequest.AgentID = m_client.AgentId;
|
imgrequest.AgentID = m_client.AgentId;
|
||||||
imgrequest.HyperAssets = m_hyperAssets;
|
imgrequest.InventoryAccessModule = m_client.Scene.RequestModuleInterface<IInventoryAccessModule>();
|
||||||
imgrequest.DiscardLevel = newRequest.DiscardLevel;
|
imgrequest.DiscardLevel = newRequest.DiscardLevel;
|
||||||
imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
|
imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
|
||||||
imgrequest.Priority = newRequest.Priority;
|
imgrequest.Priority = newRequest.Priority;
|
||||||
|
|
|
@ -192,11 +192,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
m_assMapper.Post(item.AssetID, receiver, userAssetServer);
|
m_assMapper.Post(item.AssetID, receiver, userAssetServer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool IsForeignUser(UUID userID, out string assetServerURL)
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
public bool IsForeignUser(UUID userID, out string assetServerURL)
|
|
||||||
{
|
{
|
||||||
assetServerURL = string.Empty;
|
assetServerURL = string.Empty;
|
||||||
UserAccount account = null;
|
UserAccount account = null;
|
||||||
|
@ -220,6 +216,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
|
protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
|
||||||
{
|
{
|
||||||
InventoryItemBase item = base.GetItem(agentID, itemID);
|
InventoryItemBase item = base.GetItem(agentID, itemID);
|
||||||
|
|
|
@ -683,6 +683,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public virtual bool IsForeignUser(UUID userID, out string assetServerURL)
|
||||||
|
{
|
||||||
|
assetServerURL = string.Empty;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Misc
|
#region Misc
|
||||||
|
|
|
@ -41,7 +41,7 @@ using OpenMetaverse;
|
||||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
||||||
{
|
{
|
||||||
public class HGAssetBroker :
|
public class HGAssetBroker :
|
||||||
ISharedRegionModule, IAssetService, IHyperAssetService
|
ISharedRegionModule, IAssetService
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log =
|
private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(
|
LogManager.GetLogger(
|
||||||
|
@ -150,7 +150,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
||||||
m_aScene = scene;
|
m_aScene = scene;
|
||||||
|
|
||||||
scene.RegisterModuleInterface<IAssetService>(this);
|
scene.RegisterModuleInterface<IAssetService>(this);
|
||||||
scene.RegisterModuleInterface<IHyperAssetService>(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveRegion(Scene scene)
|
public void RemoveRegion(Scene scene)
|
||||||
|
|
|
@ -1,37 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using OpenMetaverse;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Interfaces
|
|
||||||
{
|
|
||||||
public interface IHyperAssetService
|
|
||||||
{
|
|
||||||
string GetUserAssetServer(UUID userID);
|
|
||||||
string GetSimAssetServer();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -44,6 +44,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
|
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);
|
||||||
void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
|
void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver);
|
||||||
bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
|
bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID);
|
||||||
//bool GetTextureFromAgentInventory(UUID agentID, UUID assetID);
|
|
||||||
|
// Must be here because of textures in user's inventory
|
||||||
|
bool IsForeignUser(UUID userID, out string assetServerURL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue