* Deal with git thinking that file was changed even though it wasn't and it's blocking a pull

remotes/origin/0.6.7-post-fixes
Teravus Ovares (Dan Olivares) 2009-08-20 19:25:37 -04:00
parent 66c40dd3de
commit b8d7663f54
1 changed files with 24 additions and 24 deletions

View File

@ -1978,30 +1978,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_Rotation(q.X, q.Y, q.Z, q.W); return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
} }
private LSL_Rotation GetPartRot( SceneObjectPart part ) private LSL_Rotation GetPartRot( SceneObjectPart part )
{ {
Quaternion q; Quaternion q;
if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim
{ {
if (part.ParentGroup.RootPart.AttachmentPoint != 0) if (part.ParentGroup.RootPart.AttachmentPoint != 0)
{ {
ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar); ScenePresence avatar = World.GetScenePresence(part.AttachedAvatar);
if (avatar != null) if (avatar != null)
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
q = avatar.CameraRotation; // Mouselook q = avatar.CameraRotation; // Mouselook
else else
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
else else
q = part.ParentGroup.GroupRotation; // Likely never get here but just in case q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
} }
else else
q = part.ParentGroup.GroupRotation; // just the group rotation q = part.ParentGroup.GroupRotation; // just the group rotation
return new LSL_Rotation(q.X, q.Y, q.Z, q.W); return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
} }
q = part.GetWorldRotation(); q = part.GetWorldRotation();
return new LSL_Rotation(q.X, q.Y, q.Z, q.W); return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
} }
public LSL_Rotation llGetLocalRot() public LSL_Rotation llGetLocalRot()
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);