Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-05-16 15:01:56 +01:00
commit b94cace547
18 changed files with 284 additions and 111 deletions

View File

@ -20,6 +20,7 @@
<delete dir="${distbindir}/.nant"/>
<delete>
<fileset basedir="${distbindir}">
<include name="BUILDING.txt"/>
<include name="Makefile"/>
<include name="nant-color"/>
<include name="OpenSim.*"/>

View File

@ -36,6 +36,7 @@ namespace OpenSim.Framework
public class AgentCircuitManager
{
public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
public Dictionary<UUID, AgentCircuitData> AgentCircuitsByUUID = new Dictionary<UUID, AgentCircuitData>();
public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
{
@ -86,10 +87,12 @@ namespace OpenSim.Framework
if (AgentCircuits.ContainsKey(circuitCode))
{
AgentCircuits[circuitCode] = agentData;
AgentCircuitsByUUID[agentData.AgentID] = agentData;
}
else
{
AgentCircuits.Add(circuitCode, agentData);
AgentCircuitsByUUID.Add(agentData.AgentID, agentData);
}
}
}
@ -99,10 +102,26 @@ namespace OpenSim.Framework
lock (AgentCircuits)
{
if (AgentCircuits.ContainsKey(circuitCode))
{
UUID agentID = AgentCircuits[circuitCode].AgentID;
AgentCircuits.Remove(circuitCode);
AgentCircuitsByUUID.Remove(agentID);
}
}
}
public virtual void RemoveCircuit(UUID agentID)
{
lock (AgentCircuits)
{
if (AgentCircuitsByUUID.ContainsKey(agentID))
{
uint circuitCode = AgentCircuitsByUUID[agentID].circuitcode;
AgentCircuits.Remove(circuitCode);
AgentCircuitsByUUID.Remove(agentID);
}
}
}
public AgentCircuitData GetAgentCircuitData(uint circuitCode)
{
AgentCircuitData agentCircuit = null;
@ -110,6 +129,13 @@ namespace OpenSim.Framework
return agentCircuit;
}
public AgentCircuitData GetAgentCircuitData(UUID agentID)
{
AgentCircuitData agentCircuit = null;
AgentCircuitsByUUID.TryGetValue(agentID, out agentCircuit);
return agentCircuit;
}
public void UpdateAgentData(AgentCircuitData agentData)
{
if (AgentCircuits.ContainsKey((uint) agentData.circuitcode))

View File

@ -99,6 +99,7 @@ namespace OpenSim.Framework.Capabilities
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
//private string eventQueue = "0100/";
private IScene m_Scene;
private IHttpServer m_httpListener;
private UUID m_agentID;
private IAssetService m_assetCache;
@ -130,9 +131,10 @@ namespace OpenSim.Framework.Capabilities
public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
public GetClientDelegate GetClient = null;
public Caps(IAssetService assetCache, IHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
public Caps(IScene scene, IAssetService assetCache, IHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
UUID agent, bool dumpAssetsToFile, string regionName)
{
m_Scene = scene;
m_assetCache = assetCache;
m_capsObjectPath = capsPath;
m_httpListener = httpServer;
@ -278,7 +280,13 @@ namespace OpenSim.Framework.Capabilities
public string CapsRequest(string request, string path, string param,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
//m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
if (!m_Scene.CheckClient(m_agentID, httpRequest.RemoteIPEndPoint))
{
m_log.DebugFormat("[CAPS]: Unauthorized CAPS client");
return string.Empty;
}
string result = LLSDHelpers.SerialiseLLSDReply(m_capsHandlers.CapsDetails);

View File

@ -102,5 +102,7 @@ namespace OpenSim.Framework
void AddCommand(object module, string command, string shorthelp, string longhelp, CommandDelegate callback);
ISceneObject DeserializeObject(string representation);
bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
}
}

View File

@ -1,48 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
namespace OpenSim.Framework.Servers
{
public class MessageServerInfo
{
public string URI;
public string sendkey;
public string recvkey;
public List<ulong> responsibleForRegions;
public MessageServerInfo()
{
}
public override string ToString()
{
return URI;
}
}
}

View File

@ -105,7 +105,7 @@ namespace OpenSim
// Check if the system is compatible with OpenSimulator.
// Ensures that the minimum system requirements are met
m_log.Info("Performing compatibility checks... ");
m_log.Info("Performing compatibility checks... \n");
string supported = String.Empty;
if (Util.IsEnvironmentSupported(ref supported))
{
@ -120,6 +120,113 @@ namespace OpenSim
Culture.SetCurrentCulture();
// Validate that the user has the most basic configuration done
// If not, offer to do the most basic configuration for them warning them along the way of the importance of
// reading these files.
/*
m_log.Info("Checking for reguired configuration...\n");
bool OpenSim_Ini = (File.Exists(Path.Combine(Util.configDir(), "OpenSim.ini")))
|| (File.Exists(Path.Combine(Util.configDir(), "opensim.ini")))
|| (File.Exists(Path.Combine(Util.configDir(), "openSim.ini")))
|| (File.Exists(Path.Combine(Util.configDir(), "Opensim.ini")));
bool StanaloneCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
bool StanaloneCommon_lowercased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "standalonecommon.ini"));
bool GridCommon_ProperCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "GridCommon.ini"));
bool GridCommon_lowerCased = File.Exists(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "gridcommon.ini"));
if ((OpenSim_Ini)
&& (
(StanaloneCommon_ProperCased
|| StanaloneCommon_lowercased
|| GridCommon_ProperCased
|| GridCommon_lowerCased
)))
{
m_log.Info("Required Configuration Files Found\n");
}
else
{
MainConsole.Instance = new LocalConsole("Region");
string resp = MainConsole.Instance.CmdPrompt(
"\n\n*************Required Configuration files not found.*************\n\n OpenSimulator will not run without these files.\n\nRemember, these file names are Case Sensitive in Linux and Proper Cased.\n1. ./OpenSim.ini\nand\n2. ./config-include/StandaloneCommon.ini \nor\n3. ./config-include/GridCommon.ini\n\nAlso, you will want to examine these files in great detail because only the basic system will load by default. OpenSimulator can do a LOT more if you spend a little time going through these files.\n\n" + ": " + "Do you want to copy the most basic Defaults from standalone?",
"yes");
if (resp == "yes")
{
if (!(OpenSim_Ini))
{
try
{
File.Copy(Path.Combine(Util.configDir(), "OpenSim.ini.example"),
Path.Combine(Util.configDir(), "OpenSim.ini"));
} catch (UnauthorizedAccessException)
{
MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, Make sure OpenSim has have the required permissions\n");
} catch (ArgumentException)
{
MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n");
} catch (System.IO.PathTooLongException)
{
MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the Path to these files is too long.\n");
} catch (System.IO.DirectoryNotFoundException)
{
MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the current directory is reporting as not found.\n");
} catch (System.IO.FileNotFoundException)
{
MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
} catch (System.IO.IOException)
{
// Destination file exists already or a hard drive failure... .. so we can just drop this one
//MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
} catch (System.NotSupportedException)
{
MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, The current directory is invalid.\n");
}
}
if (!(StanaloneCommon_ProperCased || StanaloneCommon_lowercased))
{
try
{
File.Copy(Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini.example"),
Path.Combine(Path.Combine(Util.configDir(), "config-include"), "StandaloneCommon.ini"));
}
catch (UnauthorizedAccessException)
{
MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, Make sure OpenSim has the required permissions\n");
}
catch (ArgumentException)
{
MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n");
}
catch (System.IO.PathTooLongException)
{
MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the Path to these files is too long.\n");
}
catch (System.IO.DirectoryNotFoundException)
{
MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the current directory is reporting as not found.\n");
}
catch (System.IO.FileNotFoundException)
{
MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, the example is not found, please make sure that the example files exist.\n");
}
catch (System.IO.IOException)
{
// Destination file exists already or a hard drive failure... .. so we can just drop this one
//MainConsole.Instance.Output("Unable to Copy OpenSim.ini.example to OpenSim.ini, the example is not found, please make sure that the example files exist.\n");
}
catch (System.NotSupportedException)
{
MainConsole.Instance.Output("Unable to Copy StandaloneCommon.ini.example to StandaloneCommon.ini, The current directory is invalid.\n");
}
}
}
MainConsole.Instance = null;
}
*/
configSource.Alias.AddAlias("On", true);
configSource.Alias.AddAlias("Off", false);
configSource.Alias.AddAlias("True", true);
@ -145,6 +252,8 @@ namespace OpenSim
// load Crash directory config
m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);
if (background)
{
m_sim = new OpenSimBackground(configSource);
@ -152,8 +261,14 @@ namespace OpenSim
}
else
{
m_sim = new OpenSim(configSource);
m_sim.Startup();
while (true)

View File

@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
}
Caps caps
= new Caps(
= new Caps(m_scene,
m_scene.AssetService, MainServer.Instance, m_scene.RegionInfo.ExternalHostName,
MainServer.Instance.Port,
capsObjectPath, agentId, m_scene.DumpAssetsToFile, m_scene.RegionInfo.RegionName);

View File

@ -286,6 +286,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
fromName = avatar.Name;
sourceType = ChatSourceType.Agent;
}
else if (c.SenderUUID != UUID.Zero)
{
fromID = c.SenderUUID;
}
// m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
if (c.Scene != null)

View File

@ -144,9 +144,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
try
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
{
avatar.Invulnerable = false;

View File

@ -2657,17 +2657,10 @@ namespace OpenSim.Region.Framework.Scenes
AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(client.CircuitCode);
// Do the verification here
System.Net.EndPoint ep = client.GetClientEP();
System.Net.IPEndPoint ep = (System.Net.IPEndPoint)client.GetClientEP();
if (aCircuit != null)
{
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0)
{
m_log.DebugFormat("[Scene]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
vialogin = true;
IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>();
if (userVerification != null && ep != null)
{
if (!userVerification.VerifyClient(aCircuit, ep.ToString()))
if (!VerifyClient(aCircuit, ep, out vialogin))
{
// uh-oh, this is fishy
m_log.WarnFormat("[Scene]: Agent {0} with session {1} connecting with unidentified end point {2}. Refusing service.",
@ -2682,10 +2675,6 @@ namespace OpenSim.Region.Framework.Scenes
}
return;
}
else
m_log.DebugFormat("[Scene]: User Client Verification for {0} {1} returned true", aCircuit.firstname, aCircuit.lastname);
}
}
}
m_log.Debug("[Scene] Adding new agent " + client.Name + " to scene " + RegionInfo.RegionName);
@ -2710,7 +2699,65 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnClientLogin(client);
}
private bool VerifyClient(AgentCircuitData aCircuit, System.Net.IPEndPoint ep, out bool vialogin)
{
vialogin = false;
// Do the verification here
if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0)
{
m_log.DebugFormat("[Scene]: Incoming client {0} {1} in region {2} via Login", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
vialogin = true;
IUserAgentVerificationModule userVerification = RequestModuleInterface<IUserAgentVerificationModule>();
if (userVerification != null && ep != null)
{
if (!userVerification.VerifyClient(aCircuit, ep.Address.ToString()))
{
// uh-oh, this is fishy
m_log.DebugFormat("[Scene]: User Client Verification for {0} {1} in {2} returned false", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
return false;
}
else
m_log.DebugFormat("[Scene]: User Client Verification for {0} {1} in {2} returned true", aCircuit.firstname, aCircuit.lastname, RegionInfo.RegionName);
}
}
return true;
}
// Called by Caps, on the first HTTP contact from the client
public override bool CheckClient(UUID agentID, System.Net.IPEndPoint ep)
{
AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(agentID);
if (aCircuit != null)
{
bool vialogin = false;
if (!VerifyClient(aCircuit, ep, out vialogin))
{
// if it doesn't pass, we remove the agentcircuitdata altogether
// and the scene presence and the client, if they exist
try
{
ScenePresence sp = GetScenePresence(agentID);
if (sp != null)
sp.ControllingClient.Close();
// BANG! SLASH!
m_authenticateHandler.RemoveCircuit(agentID);
return false;
}
catch (Exception e)
{
m_log.DebugFormat("[Scene]: Exception while closing aborted client: {0}", e.StackTrace);
}
}
else
return true;
}
return false;
}
/// <summary>
/// Register for events from the client

View File

@ -536,5 +536,6 @@ namespace OpenSim.Region.Framework.Scenes
get { return false; }
}
public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
}
}

View File

@ -70,6 +70,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
throw new NotImplementedException();
}
public override bool CheckClient(UUID agentID, System.Net.IPEndPoint ep)
{
throw new NotImplementedException();
}
}
[Test]

View File

@ -204,6 +204,11 @@ namespace OpenSim.Services.Connectors.Hypergrid
return args;
}
public void SetClientToken(UUID sessionID, string token)
{
// no-op
}
public GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt)
{
position = Vector3.UnitY; lookAt = Vector3.UnitY;

View File

@ -148,6 +148,15 @@ namespace OpenSim.Services.HypergridService
return true;
}
public void SetClientToken(UUID sessionID, string token)
{
if (m_TravelingAgents.ContainsKey(sessionID))
{
m_log.DebugFormat("[USER AGENT SERVICE]: Setting token {0} for session {1}", token, sessionID);
m_TravelingAgents[sessionID].ClientToken = token;
}
}
TravelingAgentInfo UpdateTravelInfo(AgentCircuitData agentCircuit, GridRegion region)
{
TravelingAgentInfo travel = new TravelingAgentInfo();
@ -203,22 +212,16 @@ namespace OpenSim.Services.HypergridService
public bool VerifyClient(UUID sessionID, string token)
{
return true;
m_log.DebugFormat("[USER AGENT SERVICE]: Verifying Client session {0} with token {1}", sessionID, token);
//return true;
// Commenting this for now until I understand better what part of a sender's
// info stays unchanged throughout a session
//
//if (m_TravelingAgents.ContainsKey(sessionID))
//{
// // Aquiles heel. Must trust the first grid upon login
// if (m_TravelingAgents[sessionID].ClientToken == string.Empty)
// {
// m_TravelingAgents[sessionID].ClientToken = token;
// return true;
// }
// return m_TravelingAgents[sessionID].ClientToken == token;
//}
//return false;
if (m_TravelingAgents.ContainsKey(sessionID))
return m_TravelingAgents[sessionID].ClientToken == token;
return false;
}
public bool VerifyAgent(UUID sessionID, string token)

View File

@ -49,6 +49,7 @@ namespace OpenSim.Services.Interfaces
public interface IUserAgentService
{
bool LoginAgentToGrid(AgentCircuitData agent, GridRegion gatekeeper, GridRegion finalDestination, out string reason);
void SetClientToken(UUID sessionID, string token);
void LogoutAgent(UUID userID, UUID sessionID);
GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt);

View File

@ -58,21 +58,21 @@ namespace OpenSim.Services.LLLoginService
protected IInventoryService m_InventoryService;
protected IGridService m_GridService;
protected IPresenceService m_PresenceService;
private ISimulationService m_LocalSimulationService;
private ISimulationService m_RemoteSimulationService;
protected ISimulationService m_LocalSimulationService;
protected ISimulationService m_RemoteSimulationService;
protected ILibraryService m_LibraryService;
protected IFriendsService m_FriendsService;
protected IAvatarService m_AvatarService;
private IUserAgentService m_UserAgentService;
protected IUserAgentService m_UserAgentService;
private GatekeeperServiceConnector m_GatekeeperConnector;
protected GatekeeperServiceConnector m_GatekeeperConnector;
private string m_DefaultRegionName;
protected string m_DefaultRegionName;
protected string m_WelcomeMessage;
private bool m_RequireInventory;
protected bool m_RequireInventory;
protected int m_MinLoginLevel;
private string m_GatekeeperURL;
private bool m_AllowRemoteSetLoginLevel;
protected string m_GatekeeperURL;
protected bool m_AllowRemoteSetLoginLevel;
IConfig m_LoginServerConfig;
@ -335,7 +335,7 @@ namespace OpenSim.Services.LLLoginService
// Instantiate/get the simulation interface and launch an agent at the destination
//
string reason = string.Empty;
AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where, clientVersion, out where, out reason);
AgentCircuitData aCircuit = LaunchAgentAtGrid(gatekeeper, destination, account, avatar, session, secureSession, position, where, clientVersion, clientIP, out where, out reason);
if (aCircuit == null)
{
@ -595,7 +595,7 @@ namespace OpenSim.Services.LLLoginService
}
protected AgentCircuitData LaunchAgentAtGrid(GridRegion gatekeeper, GridRegion destination, UserAccount account, AvatarData avatar,
UUID session, UUID secureSession, Vector3 position, string currentWhere, string viewer, out string where, out string reason)
UUID session, UUID secureSession, Vector3 position, string currentWhere, string viewer, IPEndPoint clientIP, out string where, out string reason)
{
where = currentWhere;
ISimulationService simConnector = null;
@ -661,7 +661,7 @@ namespace OpenSim.Services.LLLoginService
{
circuitCode = (uint)Util.RandomClass.Next(); ;
aCircuit = MakeAgent(destination, account, avatar, session, secureSession, circuitCode, position, viewer);
success = LaunchAgentIndirectly(gatekeeper, destination, aCircuit, out reason);
success = LaunchAgentIndirectly(gatekeeper, destination, aCircuit, clientIP, out reason);
if (!success && m_GridService != null)
{
// Try the fallback regions
@ -670,7 +670,7 @@ namespace OpenSim.Services.LLLoginService
{
foreach (GridRegion r in fallbacks)
{
success = LaunchAgentIndirectly(gatekeeper, r, aCircuit, out reason);
success = LaunchAgentIndirectly(gatekeeper, r, aCircuit, clientIP, out reason);
if (success)
{
where = "safe";
@ -747,10 +747,18 @@ namespace OpenSim.Services.LLLoginService
return simConnector.CreateAgent(region, aCircuit, (int)Constants.TeleportFlags.ViaLogin, out reason);
}
private bool LaunchAgentIndirectly(GridRegion gatekeeper, GridRegion destination, AgentCircuitData aCircuit, out string reason)
private bool LaunchAgentIndirectly(GridRegion gatekeeper, GridRegion destination, AgentCircuitData aCircuit, IPEndPoint clientIP, out string reason)
{
m_log.Debug("[LLOGIN SERVICE] Launching agent at " + destination.RegionName);
return m_UserAgentService.LoginAgentToGrid(aCircuit, gatekeeper, destination, out reason);
if (m_UserAgentService.LoginAgentToGrid(aCircuit, gatekeeper, destination, out reason))
{
// We may need to do this at some point,
// so leaving it here in comments.
//IPAddress addr = NetworkUtil.GetIPFor(clientIP.Address, destination.ExternalEndPoint.Address);
m_UserAgentService.SetClientToken(aCircuit.SessionID, /*addr.Address.ToString() */ clientIP.Address.ToString());
return true;
}
return false;
}
#region Console Commands

View File

@ -87,9 +87,6 @@
; YOU HAVE BEEN WARNED!!!
TrustBinaries = false
; How many prims to send to each avatar in the scene on each Update()
; MaxPrimsPerFrame = 200
; Combine all contiguous regions into one large region
; Order your regions from South to North, West to East in your regions.ini and then set this to true
; Warning! Don't use this with regions that have existing content!, This will likely break them

View File

@ -42,7 +42,6 @@
[AvatarService]
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
ConnectionString = "URI=file:avatars.db,version=3"
[LibraryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
@ -54,7 +53,6 @@
[AuthenticationService]
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
ConnectionString = "URI=file:auth.db,version=3"
[GridService]
; LocalGridServicesConnector needs this
@ -82,7 +80,6 @@
[FriendsService]
LocalServiceModule = "OpenSim.Services.FriendsService.dll"
ConnectionString = "URI=file:friends.db,version=3"
[Friends]
Connector = "OpenSim.Services.FriendsService.dll"