Adjust the "Magic numbers" we use because we can't reference the actual

script state enum to reflect recent changes.
avinationmerge
Melanie Thielker 2010-08-31 22:24:11 +02:00
parent 79bfa275da
commit b973fe5297
4 changed files with 4 additions and 4 deletions

View File

@ -689,7 +689,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
// Fire on_rez
group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
rootPart.ParentGroup.ResumeScripts();
rootPart.ScheduleFullUpdate();

View File

@ -1993,7 +1993,7 @@ namespace OpenSim.Region.Framework.Scenes
// We can only call this after adding the scene object, since the scene object references the scene
// to find out if scripts should be activated at all.
group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
group.CreateScriptInstances(param, true, DefaultScriptEngine, 3);
group.ScheduleGroupForFullUpdate();

View File

@ -2442,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 2);
newObject.ResumeScripts();

View File

@ -1928,7 +1928,7 @@ namespace OpenSim.Region.Framework.Scenes
copy.UpdateGroupRotationR(rot);
}
copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
copy.HasGroupChanged = true;
copy.ScheduleGroupForFullUpdate();
copy.ResumeScripts();