Adjust the "Magic numbers" we use because we can't reference the actual
script state enum to reflect recent changes.avinationmerge
parent
79bfa275da
commit
b973fe5297
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@ -689,7 +689,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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// Fire on_rez
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group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
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group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
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rootPart.ParentGroup.ResumeScripts();
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rootPart.ScheduleFullUpdate();
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@ -1993,7 +1993,7 @@ namespace OpenSim.Region.Framework.Scenes
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// We can only call this after adding the scene object, since the scene object references the scene
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// to find out if scripts should be activated at all.
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group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
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group.CreateScriptInstances(param, true, DefaultScriptEngine, 3);
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group.ScheduleGroupForFullUpdate();
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@ -2442,7 +2442,7 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
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newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 2);
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newObject.ResumeScripts();
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@ -1928,7 +1928,7 @@ namespace OpenSim.Region.Framework.Scenes
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copy.UpdateGroupRotationR(rot);
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}
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copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
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copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1);
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copy.HasGroupChanged = true;
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copy.ScheduleGroupForFullUpdate();
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copy.ResumeScripts();
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