* Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data

GenericGridServerConcept
lbsa71 2009-02-19 19:32:53 +00:00
parent 1bcc489f5b
commit b99d9bdeb1
9 changed files with 230 additions and 180 deletions

View File

@ -30,6 +30,15 @@ using OpenSim.Framework;
namespace OpenSim.Data
{
public interface IAssetDataPlugin : IPlugin
{
AssetBase FetchAsset(UUID uuid);
void CreateAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
bool ExistsAsset(UUID uuid);
void Initialise(string connect);
}
public class AssetDataInitialiser : PluginInitialiserBase
{
private string connect;

View File

@ -30,6 +30,7 @@ using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework.AssetLoader.Filesystem;
using OpenSim.Framework.Statistics;

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@ -28,6 +28,7 @@
using System;
using System.Reflection;
using log4net;
using OpenSim.Data;
namespace OpenSim.Framework.Communications.Cache
{

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@ -1,41 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Framework
{
public interface IAssetDataPlugin : IPlugin
{
AssetBase FetchAsset(UUID uuid);
void CreateAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
bool ExistsAsset(UUID uuid);
void Initialise(string connect);
}
}

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@ -1,44 +0,0 @@
using System.IO;
using System.Reflection;
using System.Xml.Serialization;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
namespace OpenSim.Framework.Servers
{
public class PostAssetStreamHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private OpenAsset_Main m_assetManager;
private IAssetDataPlugin m_assetProvider;
public override byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
string param = GetParam(path);
UUID assetId;
if (param.Length > 0)
UUID.TryParse(param, out assetId);
// byte[] txBuffer = new byte[4096];
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
AssetBase asset = (AssetBase) xs.Deserialize(request);
m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
m_assetProvider.CreateAsset(asset);
return new byte[] {};
}
public PostAssetStreamHandler(IAssetDataPlugin assetProvider)
: base("POST", "/assets")
{
// m_assetManager = assetManager;
m_assetProvider = assetProvider;
}
}
}

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@ -1,94 +1,156 @@
using System;
using System.IO;
using System.Reflection;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
namespace OpenSim.Framework.Servers
{
public class GetAssetStreamHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private OpenAsset_Main m_assetManager;
private IAssetDataPlugin m_assetProvider;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="assetManager"></param>
/// <param name="assetProvider"></param>
public GetAssetStreamHandler(IAssetDataPlugin assetProvider)
: base("GET", "/assets")
{
m_log.Info("[REST]: In Get Request");
// m_assetManager = assetManager;
m_assetProvider = assetProvider;
}
public override byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
string param = GetParam(path);
byte[] result = new byte[] {};
string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
if (p.Length > 0)
{
UUID assetID = UUID.Zero;
if (!UUID.TryParse(p[0], out assetID))
{
m_log.InfoFormat(
"[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]);
return result;
}
if (StatsManager.AssetStats != null)
StatsManager.AssetStats.AddRequest();
AssetBase asset = m_assetProvider.FetchAsset(assetID);
if (asset != null)
{
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
MemoryStream ms = new MemoryStream();
XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
xw.Formatting = Formatting.Indented;
xs.Serialize(xw, asset);
xw.Flush();
ms.Seek(0, SeekOrigin.Begin);
//StreamReader sr = new StreamReader(ms);
result = ms.GetBuffer();
//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there
//are multiple messages in a second and that is usually (in my experience) meaning
//the logging itself is slowing down the program. Leaving the unsuccesful message
//as we need to know about that path.
// m_log.InfoFormat(
// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
// assetID, asset.Name, result.Length);
Array.Resize<byte>(ref result, (int) ms.Length);
}
else
{
if (StatsManager.AssetStats != null)
StatsManager.AssetStats.AddNotFoundRequest();
m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID);
}
}
return result;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using log4net;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Statistics;
namespace OpenSim.Grid.AssetServer
{
public class GetAssetStreamHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private OpenAsset_Main m_assetManager;
private IAssetDataPlugin m_assetProvider;
/// <summary>
/// Constructor.
/// </summary>
/// <param name="assetManager"></param>
/// <param name="assetProvider"></param>
public GetAssetStreamHandler(IAssetDataPlugin assetProvider)
: base("GET", "/assets")
{
m_log.Info("[REST]: In Get Request");
// m_assetManager = assetManager;
m_assetProvider = assetProvider;
}
public override byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
string param = GetParam(path);
byte[] result = new byte[] {};
string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries);
if (p.Length > 0)
{
UUID assetID = UUID.Zero;
if (!UUID.TryParse(p[0], out assetID))
{
m_log.InfoFormat(
"[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]);
return result;
}
if (StatsManager.AssetStats != null)
StatsManager.AssetStats.AddRequest();
AssetBase asset = m_assetProvider.FetchAsset(assetID);
if (asset != null)
{
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
MemoryStream ms = new MemoryStream();
XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
xw.Formatting = Formatting.Indented;
xs.Serialize(xw, asset);
xw.Flush();
ms.Seek(0, SeekOrigin.Begin);
//StreamReader sr = new StreamReader(ms);
result = ms.GetBuffer();
//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there
//are multiple messages in a second and that is usually (in my experience) meaning
//the logging itself is slowing down the program. Leaving the unsuccesful message
//as we need to know about that path.
// m_log.InfoFormat(
// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes",
// assetID, asset.Name, result.Length);
Array.Resize<byte>(ref result, (int) ms.Length);
}
else
{
if (StatsManager.AssetStats != null)
StatsManager.AssetStats.AddNotFoundRequest();
m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID);
}
}
return result;
}
}
public class PostAssetStreamHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private OpenAsset_Main m_assetManager;
private IAssetDataPlugin m_assetProvider;
public override byte[] Handle(string path, Stream request,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
string param = GetParam(path);
UUID assetId;
if (param.Length > 0)
UUID.TryParse(param, out assetId);
// byte[] txBuffer = new byte[4096];
XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
AssetBase asset = (AssetBase) xs.Deserialize(request);
m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID);
m_assetProvider.CreateAsset(asset);
return new byte[] {};
}
public PostAssetStreamHandler(IAssetDataPlugin assetProvider)
: base("POST", "/assets")
{
// m_assetManager = assetManager;
m_assetProvider = assetProvider;
}
}
}

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@ -30,10 +30,12 @@ using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Grid.AssetServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

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@ -27,6 +27,7 @@
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Tests.Common.Mock
{

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<Prebuild xmlns="http://dnpb.sourceforge.net/schemas/prebuild-1.7.xsd" version="1.7">
<Prebuild version="1.7">
<Solution name="OpenSim" activeConfig="Debug" path="./" version="0.5.0-$Rev$">
<Configuration name="Debug">
<Options>
@ -572,6 +572,7 @@
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Grid.AssetServer"/>
<!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/>
@ -985,6 +986,7 @@
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Grid.AssetServer"/>
<!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/>
@ -1058,6 +1060,7 @@
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Grid.AssetServer"/>
<!-- For scripting in funny languages by default -->
<Reference name="Microsoft.JScript"/>
@ -2335,6 +2338,7 @@
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="OpenSim.Grid.AssetServer"/>
<Reference name="Mono.Data.SqliteClient"/>
<!-- For scripting in funny languages by default -->
@ -2870,6 +2874,61 @@
<!-- /////////////////// END OF INSERTION ///////////////////////////// -->
</Solution>
<!-- Prebuild tool -->
<Solution name="Prebuild" path="Prebuild/" >
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<OutputPath>bin/Debug</OutputPath>
<DebugInformation>true</DebugInformation>
<SuppressWarnings>1595</SuppressWarnings>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE</CompilerDefines>
<OutputPath>bin/Release</OutputPath>
<OptimizeCode>true</OptimizeCode>
<DebugInformation>false</DebugInformation>
<SuppressWarnings>1595</SuppressWarnings>
</Options>
</Configuration>
<Project name="Prebuild" path="src/" language="C#" assemblyName="Prebuild" icon="App.ico" type="Exe" rootNamespace="Prebuild" startupObject="Prebuild.Prebuild">
<Configuration name="Debug">
<Options>
<CompilerDefines>DEBUG;TRACE</CompilerDefines>
<OptimizeCode>false</OptimizeCode>
<OutputPath>..\..\bin\</OutputPath>
<DebugInformation>true</DebugInformation>
<KeyFile>Prebuild.snk</KeyFile>
<SuppressWarnings>1595</SuppressWarnings>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<CompilerDefines>TRACE</CompilerDefines>
<OutputPath>..\..\bin\</OutputPath>
<OptimizeCode>true</OptimizeCode>
<DebugInformation>false</DebugInformation>
<KeyFile>Prebuild.snk</KeyFile>
<SuppressWarnings>1595</SuppressWarnings>
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System.EnterpriseServices" />
<Reference name="System.Xml" />
<Reference name="System" />
<Files>
<Match pattern="App.ico" buildAction="EmbeddedResource"/>
<Match path="data" pattern="prebuild-1.7.xsd" buildAction="EmbeddedResource"/>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
</Solution>
</Prebuild>