In "appearance show", if a particular avatar is specified, print out texture UUID for each bake type and whether the simulator can find it.
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				|  | @ -49,9 +49,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
|     public class AppearanceInfoModule : ISharedRegionModule | ||||
|     { | ||||
| //        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||
|          | ||||
|         protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); | ||||
|         protected IAvatarFactoryModule m_avatarFactory; | ||||
| 
 | ||||
|         public const string SHOW_APPEARANCE_FORMAT = "{0,-9}  {1}"; | ||||
| 
 | ||||
|         private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); | ||||
|         private IAvatarFactoryModule m_avatarFactory; | ||||
|          | ||||
|         public string Name { get { return "Appearance Information Module"; } }         | ||||
|          | ||||
|  | @ -96,8 +98,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
|                 this, "appearance show", | ||||
|                 "appearance show", | ||||
|                 "Show appearance information for each avatar in the simulator.", | ||||
|                 "Optionally, you can view just a particular avatar's appearance information" | ||||
|                     + "\nAt the moment this actually just checks that we have all the required baked textures.  If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", | ||||
|                 "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers.  " | ||||
|                     + "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud." | ||||
|                     + "\nOptionally, you can view just a particular avatar's appearance information." | ||||
|                     + "\nIn this case, the texture UUID for each bake type is also shown and whether the simulator can find the referenced texture.", | ||||
|                 HandleShowAppearanceCommand); | ||||
| 
 | ||||
|             scene.AddCommand( | ||||
|  | @ -188,6 +192,32 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
|                         ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); | ||||
|                         if (sp != null && !sp.IsChildAgent) | ||||
|                         { | ||||
|                             MainConsole.Instance.OutputFormat("For {0} in {1}", sp.Name, scene.RegionInfo.RegionName); | ||||
|                             MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, "Bake Type", "UUID"); | ||||
| 
 | ||||
|                             Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures | ||||
|                                 = scene.AvatarFactory.GetBakedTextureFaces(sp.UUID); | ||||
|                             foreach (BakeType bt in bakedTextures.Keys) | ||||
|                             { | ||||
|                                 string rawTextureID; | ||||
| 
 | ||||
|                                 if (bakedTextures[bt] == null) | ||||
|                                 { | ||||
|                                     rawTextureID = "not set"; | ||||
|                                 } | ||||
|                                 else | ||||
|                                 { | ||||
|                                     rawTextureID = bakedTextures[bt].TextureID.ToString(); | ||||
| 
 | ||||
|                                     if (scene.AssetService.Get(rawTextureID) == null) | ||||
|                                         rawTextureID += " (not found)"; | ||||
|                                     else | ||||
|                                         rawTextureID += " (uploaded)"; | ||||
|                                 } | ||||
| 
 | ||||
|                                 MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, bt, rawTextureID); | ||||
|                             } | ||||
| 
 | ||||
|                             bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); | ||||
|                             MainConsole.Instance.OutputFormat( | ||||
|                                 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)