parent
1122aa3efe
commit
ba299f4e10
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@ -4,13 +4,13 @@
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// The asset server's relative URL to the root of the webserver
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// The asset server's relative URL to the root of the webserver
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// If you place this at http://servername/assets then this would be set to /assets/index.php
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// If you place this at http://servername/assets then this would be set to /assets/index.php
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// wikipedia style URLs need to be implemented - and will be (en.wikipedia.org/wiki/blabla rather than en.wikipedia.org/wiki/index.php?something=bla or en.wikipedia.org/wiki.php/bla)
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// wikipedia style URLs need to be implemented - and will be (en.wikipedia.org/wiki/blabla rather than en.wikipedia.org/wiki/index.php?something=bla or en.wikipedia.org/wiki.php/bla)
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$asset_home = "/ogs/assetserver/index.php/";
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$asset_home = "/ogs/assetserver/";
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// The key we expect from sims
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// The key we expect from sims
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$sim_recvkey = "rtrgrgrgrgr894898f998re98rf989fds";
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$sim_recvkey = "1234";
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// The path where the asset repository is stored, this should be readable by the webserver but NOT in the document root
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// The path where the asset repository is stored, this should be readable by the webserver but NOT in the document root
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// The default below is BAD for production use and intended to be simply generic - change it or risk copyright theft
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// The default below is BAD for production use and intended to be simply generic - change it or risk copyright theft
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// greater than you could ever imagine, alternatively use .htaccess or other mechanisms.
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// greater than you could ever imagine, alternatively use .htaccess or other mechanisms.
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$asset_repos = "/var/www/htdocs/ogs/assetserver/assets";
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$asset_repos = "/usr/local/sites/osgrid.org/web/ogs/assetserver/assets";
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?>
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?>
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@ -5,6 +5,7 @@ include("assetserver_config.inc.php");
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// Parse out the parameters from the URL
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// Parse out the parameters from the URL
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$params = str_replace($asset_home,'', $_SERVER['REQUEST_URI']);
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$params = str_replace($asset_home,'', $_SERVER['REQUEST_URI']);
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$params = str_replace("index.php/","",$params);
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$params = split('/',$params);
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$params = split('/',$params);
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// Die if the key doesn't match
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// Die if the key doesn't match
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@ -21,4 +22,4 @@ switch($params[0]) {
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}
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}
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break;
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break;
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}
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}
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?>
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?>
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@ -125,12 +125,12 @@ namespace OpenSim.world
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handshake.RegionInfo.TerrainHeightRange01 = 60;
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handshake.RegionInfo.TerrainHeightRange01 = 60;
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handshake.RegionInfo.TerrainHeightRange10 = 60;
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handshake.RegionInfo.TerrainHeightRange10 = 60;
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handshake.RegionInfo.TerrainHeightRange11 = 60;
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handshake.RegionInfo.TerrainHeightRange11 = 60;
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handshake.RegionInfo.TerrainStartHeight00 = 20;
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handshake.RegionInfo.TerrainStartHeight00 = 10;
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handshake.RegionInfo.TerrainStartHeight01 = 20;
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handshake.RegionInfo.TerrainStartHeight01 = 10;
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handshake.RegionInfo.TerrainStartHeight10 = 20;
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handshake.RegionInfo.TerrainStartHeight10 = 10;
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handshake.RegionInfo.TerrainStartHeight11 = 20;
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handshake.RegionInfo.TerrainStartHeight11 = 10;
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handshake.RegionInfo.SimAccess = 13;
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handshake.RegionInfo.SimAccess = 13;
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handshake.RegionInfo.WaterHeight = 10;
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handshake.RegionInfo.WaterHeight = 5;
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handshake.RegionInfo.RegionFlags = 72458694;
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handshake.RegionInfo.RegionFlags = 72458694;
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handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0");
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handshake.RegionInfo.SimName = _enc.GetBytes(OpenSim_Main.cfg.RegionName + "\0");
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handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
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handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
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@ -24,7 +24,7 @@ namespace OpenSim.world
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terrainengine = new TerrainDecode();
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terrainengine = new TerrainDecode();
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LandMap = new float[65536];
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LandMap = new float[65536];
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for(int i =0; i < 65536; i++) {
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for(int i =0; i < 65536; i++) {
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LandMap[i] = 30.4989f;
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LandMap[i] = 40f;
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}
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}
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Reference in New Issue