Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway.
Also remove bulletsim monitored thread from watchdog on shutdown.0.8-extended
parent
771011542a
commit
badeefdf99
|
@ -862,9 +862,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
|||
DetailLog("{0},BulletSPluginPhysicsThread,longerThanRealtime={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS);
|
||||
}
|
||||
|
||||
if (BSParam.UseSeparatePhysicsThread)
|
||||
Watchdog.UpdateThread();
|
||||
Watchdog.UpdateThread();
|
||||
}
|
||||
|
||||
Watchdog.RemoveThread();
|
||||
}
|
||||
|
||||
#endregion // Simulation
|
||||
|
|
Loading…
Reference in New Issue