Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
bb0c6a498b
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@ -46,7 +46,7 @@ using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Server.Base;
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using OpenSim.Server.Base;
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using OpenSim.Services.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.UserAccountService;
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@ -2530,10 +2530,7 @@ namespace OpenSim.Region.Framework.Scenes
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// again here... this comes after the cached appearance check because the avatars
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// appearance goes into the avatar update packet
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SendAvatarDataToAllAgents();
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// Sending us our own appearance does not seem to be necessary, and the viewer warns in the log if you do
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// this.
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// SendAppearanceToAgent(this);
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SendAppearanceToAgent(this);
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// If we are using the the cached appearance then send it out to everyone
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if (cachedappearance)
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@ -233,6 +233,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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public override Vector3 Acceleration
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{
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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public override bool Kinematic
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@ -253,11 +254,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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{
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}
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public void SetAcceleration(Vector3 accel)
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{
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_acceleration = accel;
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}
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public override void AddForce(Vector3 force, bool pushforce)
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{
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}
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@ -231,7 +231,8 @@ public class BSCharacter : PhysicsActor
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}
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}
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public override Vector3 Acceleration {
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get { return _acceleration; }
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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public override Quaternion Orientation {
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get { return _orientation; }
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@ -417,7 +417,8 @@ public sealed class BSPrim : PhysicsActor
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}
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}
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public override OMV.Vector3 Acceleration {
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get { return _acceleration; }
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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public override OMV.Quaternion Orientation {
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get { return _orientation; }
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@ -261,7 +261,7 @@ namespace OpenSim.Region.Physics.Manager
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public abstract Vector3 Torque { get; set; }
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public abstract float CollisionScore { get; set;}
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public abstract Vector3 Acceleration { get; }
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public abstract Vector3 Acceleration { get; set; }
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public abstract Quaternion Orientation { get; set; }
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public abstract int PhysicsActorType { get; set; }
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public abstract bool IsPhysical { get; set; }
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@ -458,6 +458,7 @@ namespace OpenSim.Region.Physics.Manager
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public override Vector3 Acceleration
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{
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get { return Vector3.Zero; }
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set { }
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}
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public override bool IsPhysical
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@ -690,12 +690,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override Vector3 Acceleration
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{
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get { return _acceleration; }
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}
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public void SetAcceleration(Vector3 accel)
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{
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m_pidControllerActive = true;
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_acceleration = accel;
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set { _acceleration = value; }
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}
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/// <summary>
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@ -2497,6 +2497,7 @@ Console.WriteLine(" JointCreateFixed");
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public override Vector3 Acceleration
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{
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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public override void AddForce(Vector3 force, bool pushforce)
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@ -231,6 +231,7 @@ namespace OpenSim.Region.Physics.POSPlugin
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public override Vector3 Acceleration
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{
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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public override bool Kinematic
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@ -251,11 +252,6 @@ namespace OpenSim.Region.Physics.POSPlugin
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{
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}
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public void SetAcceleration(Vector3 accel)
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{
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_acceleration = accel;
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}
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public override void AddForce(Vector3 force, bool pushforce)
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{
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}
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@ -193,6 +193,7 @@ namespace OpenSim.Region.Physics.POSPlugin
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public override Vector3 Acceleration
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{
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get { return _acceleration; }
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set { _acceleration = value; }
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}
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public override bool Kinematic
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@ -201,11 +202,6 @@ namespace OpenSim.Region.Physics.POSPlugin
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set { }
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}
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public void SetAcceleration(Vector3 accel)
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{
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_acceleration = accel;
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}
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public override void AddForce(Vector3 force, bool pushforce)
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{
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}
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@ -233,11 +233,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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public override Vector3 Acceleration
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{
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get { return _acceleration; }
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}
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public void SetAcceleration(Vector3 accel)
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{
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_acceleration = accel;
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set { _acceleration = value; }
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}
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public override void AddForce(Vector3 force, bool pushforce)
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@ -207,11 +207,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
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public override Vector3 Acceleration
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{
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get { return _acceleration; }
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}
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public void SetAcceleration(Vector3 accel)
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{
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_acceleration = accel;
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set { _acceleration = value; }
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}
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public override void AddForce(Vector3 force, bool pushforce)
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