Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

iar_mods
Diva Canto 2011-12-21 15:17:44 -08:00
commit bb0c6a498b
12 changed files with 15 additions and 39 deletions

View File

@ -2530,10 +2530,7 @@ namespace OpenSim.Region.Framework.Scenes
// again here... this comes after the cached appearance check because the avatars
// appearance goes into the avatar update packet
SendAvatarDataToAllAgents();
// Sending us our own appearance does not seem to be necessary, and the viewer warns in the log if you do
// this.
// SendAppearanceToAgent(this);
SendAppearanceToAgent(this);
// If we are using the the cached appearance then send it out to everyone
if (cachedappearance)

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@ -233,6 +233,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
public override Vector3 Acceleration
{
get { return _acceleration; }
set { _acceleration = value; }
}
public override bool Kinematic
@ -253,11 +254,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
{
}
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(Vector3 force, bool pushforce)
{
}

View File

@ -232,6 +232,7 @@ public class BSCharacter : PhysicsActor
}
public override Vector3 Acceleration {
get { return _acceleration; }
set { _acceleration = value; }
}
public override Quaternion Orientation {
get { return _orientation; }

View File

@ -418,6 +418,7 @@ public sealed class BSPrim : PhysicsActor
}
public override OMV.Vector3 Acceleration {
get { return _acceleration; }
set { _acceleration = value; }
}
public override OMV.Quaternion Orientation {
get { return _orientation; }

View File

@ -261,7 +261,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract Vector3 Torque { get; set; }
public abstract float CollisionScore { get; set;}
public abstract Vector3 Acceleration { get; }
public abstract Vector3 Acceleration { get; set; }
public abstract Quaternion Orientation { get; set; }
public abstract int PhysicsActorType { get; set; }
public abstract bool IsPhysical { get; set; }
@ -458,6 +458,7 @@ namespace OpenSim.Region.Physics.Manager
public override Vector3 Acceleration
{
get { return Vector3.Zero; }
set { }
}
public override bool IsPhysical

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@ -690,12 +690,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public override Vector3 Acceleration
{
get { return _acceleration; }
}
public void SetAcceleration(Vector3 accel)
{
m_pidControllerActive = true;
_acceleration = accel;
set { _acceleration = value; }
}
/// <summary>

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@ -2497,6 +2497,7 @@ Console.WriteLine(" JointCreateFixed");
public override Vector3 Acceleration
{
get { return _acceleration; }
set { _acceleration = value; }
}
public override void AddForce(Vector3 force, bool pushforce)

View File

@ -231,6 +231,7 @@ namespace OpenSim.Region.Physics.POSPlugin
public override Vector3 Acceleration
{
get { return _acceleration; }
set { _acceleration = value; }
}
public override bool Kinematic
@ -251,11 +252,6 @@ namespace OpenSim.Region.Physics.POSPlugin
{
}
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(Vector3 force, bool pushforce)
{
}

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@ -193,6 +193,7 @@ namespace OpenSim.Region.Physics.POSPlugin
public override Vector3 Acceleration
{
get { return _acceleration; }
set { _acceleration = value; }
}
public override bool Kinematic
@ -201,11 +202,6 @@ namespace OpenSim.Region.Physics.POSPlugin
set { }
}
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
}
public override void AddForce(Vector3 force, bool pushforce)
{
}

View File

@ -233,11 +233,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public override Vector3 Acceleration
{
get { return _acceleration; }
}
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
set { _acceleration = value; }
}
public override void AddForce(Vector3 force, bool pushforce)

View File

@ -207,11 +207,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
public override Vector3 Acceleration
{
get { return _acceleration; }
}
public void SetAcceleration(Vector3 accel)
{
_acceleration = accel;
set { _acceleration = value; }
}
public override void AddForce(Vector3 force, bool pushforce)