Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
bb0c6a498b
|
@ -2530,10 +2530,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// again here... this comes after the cached appearance check because the avatars
|
||||
// appearance goes into the avatar update packet
|
||||
SendAvatarDataToAllAgents();
|
||||
|
||||
// Sending us our own appearance does not seem to be necessary, and the viewer warns in the log if you do
|
||||
// this.
|
||||
// SendAppearanceToAgent(this);
|
||||
SendAppearanceToAgent(this);
|
||||
|
||||
// If we are using the the cached appearance then send it out to everyone
|
||||
if (cachedappearance)
|
||||
|
|
|
@ -233,6 +233,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
|||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
|
@ -253,11 +254,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
|||
{
|
||||
}
|
||||
|
||||
public void SetAcceleration(Vector3 accel)
|
||||
{
|
||||
_acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -232,6 +232,7 @@ public class BSCharacter : PhysicsActor
|
|||
}
|
||||
public override Vector3 Acceleration {
|
||||
get { return _acceleration; }
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
public override Quaternion Orientation {
|
||||
get { return _orientation; }
|
||||
|
|
|
@ -418,6 +418,7 @@ public sealed class BSPrim : PhysicsActor
|
|||
}
|
||||
public override OMV.Vector3 Acceleration {
|
||||
get { return _acceleration; }
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
public override OMV.Quaternion Orientation {
|
||||
get { return _orientation; }
|
||||
|
|
|
@ -261,7 +261,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
|
||||
public abstract Vector3 Torque { get; set; }
|
||||
public abstract float CollisionScore { get; set;}
|
||||
public abstract Vector3 Acceleration { get; }
|
||||
public abstract Vector3 Acceleration { get; set; }
|
||||
public abstract Quaternion Orientation { get; set; }
|
||||
public abstract int PhysicsActorType { get; set; }
|
||||
public abstract bool IsPhysical { get; set; }
|
||||
|
@ -458,6 +458,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return Vector3.Zero; }
|
||||
set { }
|
||||
}
|
||||
|
||||
public override bool IsPhysical
|
||||
|
|
|
@ -690,12 +690,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
}
|
||||
|
||||
public void SetAcceleration(Vector3 accel)
|
||||
{
|
||||
m_pidControllerActive = true;
|
||||
_acceleration = accel;
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -2497,6 +2497,7 @@ Console.WriteLine(" JointCreateFixed");
|
|||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
|
|
|
@ -231,6 +231,7 @@ namespace OpenSim.Region.Physics.POSPlugin
|
|||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
|
@ -251,11 +252,6 @@ namespace OpenSim.Region.Physics.POSPlugin
|
|||
{
|
||||
}
|
||||
|
||||
public void SetAcceleration(Vector3 accel)
|
||||
{
|
||||
_acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -193,6 +193,7 @@ namespace OpenSim.Region.Physics.POSPlugin
|
|||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
|
@ -201,11 +202,6 @@ namespace OpenSim.Region.Physics.POSPlugin
|
|||
set { }
|
||||
}
|
||||
|
||||
public void SetAcceleration(Vector3 accel)
|
||||
{
|
||||
_acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -233,11 +233,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
|
|||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
}
|
||||
|
||||
public void SetAcceleration(Vector3 accel)
|
||||
{
|
||||
_acceleration = accel;
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
|
|
|
@ -207,11 +207,7 @@ namespace OpenSim.Region.Physics.PhysXPlugin
|
|||
public override Vector3 Acceleration
|
||||
{
|
||||
get { return _acceleration; }
|
||||
}
|
||||
|
||||
public void SetAcceleration(Vector3 accel)
|
||||
{
|
||||
_acceleration = accel;
|
||||
set { _acceleration = value; }
|
||||
}
|
||||
|
||||
public override void AddForce(Vector3 force, bool pushforce)
|
||||
|
|
Loading…
Reference in New Issue