minor: Use enums for setting inv/asset types on data upload rather than magic numbers

varregion
Justin Clark-Casey (justincc) 2013-12-06 00:38:18 +00:00
parent 16aaba77d4
commit bb4f4d9480
1 changed files with 7 additions and 7 deletions

View File

@ -498,8 +498,8 @@ namespace OpenSim.Region.ClientStack.Linden
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
inType = (sbyte)InventoryType.Sound;
assType = (sbyte)AssetType.Sound;
}
else if (inventoryType == "snapshot")
{
@ -507,19 +507,19 @@ namespace OpenSim.Region.ClientStack.Linden
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 20;
inType = (sbyte)InventoryType.Animation;
assType = (sbyte)AssetType.Animation;
}
else if (inventoryType == "wearable")
{
inType = 18;
inType = (sbyte)InventoryType.Wearable;
switch (assetType)
{
case "bodypart":
assType = 13;
assType = (sbyte)AssetType.Bodypart;
break;
case "clothing":
assType = 5;
assType = (sbyte)AssetType.Clothing;
break;
}
}