OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
Fix for terraforming: now works across the region, not just when x=y! Wahoo!afrisby
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@ -162,7 +162,7 @@ namespace OpenSim.Region.Terrain
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for (i = 0; i < w * h; i++)
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{
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heights[i] = (float)heightmap.map[i / w, i % w];
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heights[i] = (float)heightmap.map[i % w, i / w];
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}
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return heights;
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