* Disabling mapitem requests for surrounding regions as it's probably using up a lot of threads right now when regions are inaccessable
parent
f085d53be2
commit
bb7fcf378b
|
@ -295,14 +295,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RegionInfo mreg = m_scene.SceneGridService.RequestNeighbouringRegionInfo(regionhandle);
|
//RegionInfo mreg = m_scene.SceneGridService.RequestNeighbouringRegionInfo(regionhandle);
|
||||||
if (mreg != null)
|
//if (mreg != null)
|
||||||
{
|
//{
|
||||||
string httpserver = "http://" + mreg.ExternalEndPoint.Address.ToString() + ":" + mreg.HttpPort + "/MAP/MapItems/" + regionhandle.ToString();
|
// string httpserver = "http://" + mreg.ExternalEndPoint.Address.ToString() + ":" + mreg.HttpPort + "/MAP/MapItems/" + regionhandle.ToString();
|
||||||
|
|
||||||
RequestMapItems(httpserver,remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
|
// RequestMapItems(httpserver,remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
|
||||||
|
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue