* Disabling mapitem requests for surrounding regions as it's probably using up a lot of threads right now when regions are inaccessable
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f085d53be2
commit
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@ -295,14 +295,14 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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}
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else
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{
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RegionInfo mreg = m_scene.SceneGridService.RequestNeighbouringRegionInfo(regionhandle);
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if (mreg != null)
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{
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string httpserver = "http://" + mreg.ExternalEndPoint.Address.ToString() + ":" + mreg.HttpPort + "/MAP/MapItems/" + regionhandle.ToString();
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//RegionInfo mreg = m_scene.SceneGridService.RequestNeighbouringRegionInfo(regionhandle);
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//if (mreg != null)
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//{
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// string httpserver = "http://" + mreg.ExternalEndPoint.Address.ToString() + ":" + mreg.HttpPort + "/MAP/MapItems/" + regionhandle.ToString();
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RequestMapItems(httpserver,remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
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// RequestMapItems(httpserver,remoteClient.AgentId,flags,EstateID,godlike,itemtype,regionhandle);
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}
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//}
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}
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}
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