Correct prim counts for group land. Correct MessageTransferModule startup

0.6.1-post-fixes
Melanie Thielker 2008-11-17 08:15:43 +00:00
parent 598316c890
commit bb936d8a2f
2 changed files with 12 additions and 14 deletions

View File

@ -53,20 +53,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
public void Initialise(Scene scene, IConfigSource config)
{
if (config.Configs["Messaging"] != null)
{
IConfig cnf = config.Configs["Messaging"];
if (cnf != null && cnf.GetString(
"MessageTransferModule", "MessageTransferModule") !=
"MessageTransferModule")
return;
IConfig cnf = config.Configs["Messaging"];
if (cnf != null && cnf.GetString(
"MessageTransferModule", "MessageTransferModule") !=
"MessageTransferModule")
return;
cnf = config.Configs["Startup"];
if (cnf != null)
m_Gridmode = cnf.GetBoolean("gridmode", false);
cnf = config.Configs["Startup"];
if (cnf != null)
m_Gridmode = cnf.GetBoolean("gridmode", false);
m_Enabled = true;
}
m_Enabled = true;
lock (m_Scenes)
{

View File

@ -827,8 +827,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
landData.OwnerPrims += prim_count;
}
else if (obj.GroupID == landData.GroupID ||
prim_owner == landData.GroupID)
else if ((obj.GroupID == landData.GroupID ||
prim_owner == landData.GroupID) &&
landData.GroupID != UUID.Zero)
{
landData.GroupPrims += prim_count;
}