* Removing some housekeeping tagged elements.
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.afrisby
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f0dd115a8c
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@ -15,8 +15,6 @@ namespace OpenSim.Region.Environment.Scenes
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private ulong m_regionHandle;
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private ulong m_regionHandle;
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private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; // HOUSEKEEPING : Do we really need this?
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//private Dictionary<LLUUID, InventoryItem> inventoryItems;
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public string SitName = "";
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public string SitName = "";
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public string TouchName = "";
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public string TouchName = "";
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@ -48,12 +48,11 @@ namespace OpenSim.Region.Environment.Scenes
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public IClientAPI ControllingClient;
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public IClientAPI ControllingClient;
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public LLUUID current_anim;
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public LLUUID current_anim;
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public int anim_seq;
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public int anim_seq;
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private bool updateflag = false; // HOUSEKEEPING : Do we really need this?
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private bool updateflag = false;
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private byte movementflag = 0;
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private byte movementflag = 0;
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private List<NewForce> forcesList = new List<NewForce>();
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private List<NewForce> forcesList = new List<NewForce>();
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private short _updateCount = 0;
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private short _updateCount = 0;
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private Quaternion bodyRot;
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private Quaternion bodyRot;
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// private LLObject.TextureEntry avatarAppearanceTexture = null;
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private byte[] visualParams;
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private byte[] visualParams;
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private AvatarWearable[] Wearables;
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private AvatarWearable[] Wearables;
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private ulong m_regionHandle;
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private ulong m_regionHandle;
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@ -63,7 +62,6 @@ namespace OpenSim.Region.Environment.Scenes
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private bool newForce = false;
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private bool newForce = false;
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private bool newAvatar = false;
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private bool newAvatar = false;
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private IScenePresenceBody m_body; // HOUSEKEEPING : Do we really need this?
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protected RegionInfo m_regionInfo;
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protected RegionInfo m_regionInfo;
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protected ulong crossingFromRegion = 0;
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protected ulong crossingFromRegion = 0;
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@ -102,6 +100,18 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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public bool Updated
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{
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set
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{
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this.updateflag = value;
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}
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get
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{
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return this.updateflag;
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}
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}
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public ulong RegionHandle
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public ulong RegionHandle
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{
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{
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get { return m_regionHandle; }
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get { return m_regionHandle; }
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