On inter-region teleport, only stand the avatar up if the QueryAccess call to the destination scene actually succeeds.
parent
cd61567de8
commit
bcacdb3352
|
@ -420,11 +420,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
|
|
||||||
// both regions
|
|
||||||
if (sp.ParentID != (uint)0)
|
|
||||||
sp.StandUp();
|
|
||||||
|
|
||||||
if (!sp.ValidateAttachments())
|
if (!sp.ValidateAttachments())
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.",
|
"[ENTITY TRANSFER MODULE]: Failed validation of all attachments for teleport of {0} from {1} to {2}. Continuing.",
|
||||||
|
@ -453,6 +448,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Destination is running version {0}", version);
|
||||||
|
|
||||||
|
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
|
||||||
|
// both regions
|
||||||
|
if (sp.ParentID != (uint)0)
|
||||||
|
sp.StandUp();
|
||||||
|
|
||||||
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
sp.ControllingClient.SendTeleportStart(teleportFlags);
|
||||||
|
|
||||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||||
|
|
Loading…
Reference in New Issue