slight increase in jump power to make running jump slightly better.
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9ed3532c1b
commit
bd1f848bf6
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@ -2293,7 +2293,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (direc.Z > 2.0f)
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{
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direc.Z *= 2.5f;
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direc.Z *= 2.6f;
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// TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
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Animator.TrySetMovementAnimation("PREJUMP");
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