Correct StandUp position and rotation
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				|  | @ -1952,7 +1952,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
| //                m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||||
| //                ParentPosition = Vector3.Zero; | ||||
|                 m_pos += part.GetWorldPosition() + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||||
|                 m_pos = part.AbsolutePosition + (m_pos * part.GetWorldRotation()) + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight); | ||||
|                 if (part.SitTargetAvatar == UUID) | ||||
|                     m_bodyRot = part.GetWorldRotation() * part.SitTargetOrientation; | ||||
| 
 | ||||
|                 ParentID = 0; | ||||
|                 ParentPart = null; | ||||
|  |  | |||
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	 Melanie
						Melanie