fix the real cause of double velocity
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					@ -352,7 +352,6 @@ namespace OpenSim.Region.Framework.Scenes
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            if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
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					            if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
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            {
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					            {
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                sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
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					                sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
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                sceneObject.Velocity = vel;
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            }
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					            }
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            return true;
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					            return true;
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