Removed left-over debug messages.
parent
87fb19162e
commit
bec1d7cc36
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@ -276,7 +276,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (UUID.Zero == transactionID)
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if (UUID.Zero == transactionID)
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{
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{
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m_log.DebugFormat("[XXX] UUID.Zero = transactionID");
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item.Name = itemUpd.Name;
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item.Name = itemUpd.Name;
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item.Description = itemUpd.Description;
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item.Description = itemUpd.Description;
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item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
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item.NextPermissions = itemUpd.NextPermissions & item.BasePermissions;
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@ -303,7 +303,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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else
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else
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{
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{
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m_log.DebugFormat("[XXX] UUID.Zero != transactionID");
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IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
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IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
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if (agentTransactions != null)
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if (agentTransactions != null)
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{
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{
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@ -388,7 +387,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (Permissions.PropagatePermissions() && recipient != senderId)
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if (Permissions.PropagatePermissions() && recipient != senderId)
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{
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{
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m_log.Debug("[XXX] Permissions.PropagatePermissions()");
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// Trying to do this right this time. This is evil. If
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// Trying to do this right this time. This is evil. If
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// you believe in Good, go elsewhere. Vampires and other
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// you believe in Good, go elsewhere. Vampires and other
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// evil creatores only beyond this point. You have been
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// evil creatores only beyond this point. You have been
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