Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.csavinationmerge
commit
bef03fb30b
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@ -439,18 +439,26 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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// k, (string)requestData[k], ((string)requestData[k]).Length);
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// }
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CheckStringParameters(requestData, responseData, new string[] {"filename", "regionid"});
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CheckStringParameters(requestData, responseData, new string[] { "filename" });
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CheckRegionParams(requestData, responseData);
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Scene scene = null;
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GetSceneFromRegionParams(requestData, responseData, out scene);
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string file = (string)requestData["filename"];
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responseData["accepted"] = true;
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if (scene != null)
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{
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string file = (string)requestData["filename"];
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LoadHeightmap(file, scene.RegionInfo.RegionID);
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responseData["accepted"] = true;
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responseData["success"] = true;
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LoadHeightmap(file, scene.RegionInfo.RegionID);
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responseData["success"] = true;
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}
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else
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{
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responseData["success"] = false;
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}
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m_log.Info("[RADMIN]: Load height maps request complete");
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}
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@ -464,23 +472,30 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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// m_log.DebugFormat("[RADMIN]: Save Terrain: XmlRpc {0}", request.ToString());
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CheckStringParameters(requestData, responseData, new string[] { "filename", "regionid" });
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CheckStringParameters(requestData, responseData, new string[] { "filename" });
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CheckRegionParams(requestData, responseData);
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Scene region = null;
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GetSceneFromRegionParams(requestData, responseData, out region);
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Scene scene = null;
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GetSceneFromRegionParams(requestData, responseData, out scene);
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string file = (string)requestData["filename"];
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m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file);
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if (scene != null)
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{
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string file = (string)requestData["filename"];
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m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file);
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responseData["accepted"] = true;
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responseData["accepted"] = true;
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ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>();
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if (null == terrainModule) throw new Exception("terrain module not available");
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ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
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if (null == terrainModule) throw new Exception("terrain module not available");
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terrainModule.SaveToFile(file);
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terrainModule.SaveToFile(file);
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responseData["success"] = true;
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responseData["success"] = true;
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}
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else
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{
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responseData["success"] = false;
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}
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m_log.Info("[RADMIN]: Save height maps request complete");
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}
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@ -267,7 +267,7 @@ namespace OpenSim.Framework.Monitoring
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public static Hashtable HandleStatsRequest(Hashtable request)
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{
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Hashtable responsedata = new Hashtable();
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string regpath = request["uri"].ToString();
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// string regpath = request["uri"].ToString();
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int response_code = 200;
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string contenttype = "text/json";
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@ -123,7 +123,7 @@ namespace OpenSim.Region.ClientStack.Linden
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if (m_URL == "localhost")
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{
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m_log.DebugFormat("[AVATAR PICKER SEARCH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[AVATAR PICKER SEARCH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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caps.RegisterHandler(
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"AvatarPickerSearch",
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new AvatarPickerSearchHandler("/CAPS/" + capID + "/", m_People, "AvatarPickerSearch", "Search for avatars by name"));
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@ -106,6 +106,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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stat => stat.Value = m_udpServer.IncomingPacketsProcessed,
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StatVerbosity.Debug));
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StatsManager.RegisterStat(
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new Stat(
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"IncomingPacketsMalformedCount",
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"Number of inbound UDP packets that could not be recognized as LL protocol packets.",
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"",
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"",
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"clientstack",
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scene.Name,
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StatType.Pull,
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MeasuresOfInterest.AverageChangeOverTime,
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stat => stat.Value = m_udpServer.IncomingMalformedPacketCount,
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StatVerbosity.Info));
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StatsManager.RegisterStat(
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new Stat(
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"IncomingPacketsOrphanedCount",
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"Number of inbound packets that were not initial connections packets and could not be associated with a viewer.",
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"",
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"",
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"clientstack",
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scene.Name,
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StatType.Pull,
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MeasuresOfInterest.AverageChangeOverTime,
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stat => stat.Value = m_udpServer.IncomingOrphanedPacketCount,
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StatVerbosity.Info));
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StatsManager.RegisterStat(
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new Stat(
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"OutgoingUDPSendsCount",
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@ -272,7 +298,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public Socket Server { get { return null; } }
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private int m_malformedCount = 0; // Guard against a spamming attack
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/// <summary>
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/// Record how many inbound packets could not be recognized as LLUDP packets.
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/// </summary>
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public int IncomingMalformedPacketCount { get; private set; }
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/// <summary>
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/// Record how many inbound packets could not be associated with a simulator circuit.
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/// </summary>
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public int IncomingOrphanedPacketCount { get; private set; }
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/// <summary>
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/// Record current outgoing client for monitoring purposes.
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@ -1193,6 +1227,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
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}
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private void RecordMalformedInboundPacket(IPEndPoint endPoint)
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{
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// if (m_malformedCount < 100)
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// m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString());
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IncomingMalformedPacketCount++;
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if ((IncomingMalformedPacketCount % 10000) == 0)
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m_log.WarnFormat(
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"[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack. Last was from {1}",
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IncomingMalformedPacketCount, endPoint);
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}
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public override void PacketReceived(UDPPacketBuffer buffer)
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{
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// Debugging/Profiling
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@ -1214,6 +1261,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
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// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
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RecordMalformedInboundPacket(endPoint);
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return; // Drop undersized packet
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}
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@ -1232,6 +1281,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// "[LLUDPSERVER]: Dropping packet with malformed header received from {0} in {1}",
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// buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
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RecordMalformedInboundPacket(endPoint);
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return; // Malformed header
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}
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@ -1247,34 +1298,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Only allocate a buffer for zerodecoding if the packet is zerocoded
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((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
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}
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catch (MalformedDataException)
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{
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}
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catch (IndexOutOfRangeException)
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{
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// m_log.WarnFormat(
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// "[LLUDPSERVER]: Dropping short packet received from {0} in {1}",
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// buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
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return; // Drop short packet
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}
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catch (Exception e)
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{
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if (m_malformedCount < 100)
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if (IncomingMalformedPacketCount < 100)
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m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString());
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m_malformedCount++;
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if ((m_malformedCount % 100000) == 0)
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m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount);
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}
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// Fail-safe check
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if (packet == null)
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{
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m_log.ErrorFormat("[LLUDPSERVER]: Malformed data, cannot parse {0} byte packet from {1}:",
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buffer.DataLength, buffer.RemoteEndPoint);
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m_log.Error(Utils.BytesToHexString(buffer.Data, buffer.DataLength, null));
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if (IncomingMalformedPacketCount < 100)
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{
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m_log.WarnFormat("[LLUDPSERVER]: Malformed data, cannot parse {0} byte packet from {1}, data {2}:",
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buffer.DataLength, buffer.RemoteEndPoint, Utils.BytesToHexString(buffer.Data, buffer.DataLength, null));
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}
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RecordMalformedInboundPacket(endPoint);
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return;
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}
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@ -1337,6 +1377,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (client == null || !(client is LLClientView))
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{
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//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
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IncomingOrphanedPacketCount++;
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if ((IncomingOrphanedPacketCount % 10000) == 0)
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m_log.WarnFormat(
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"[LLUDPSERVER]: Received {0} orphaned packets so far. Last was from {1}",
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IncomingOrphanedPacketCount, endPoint);
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return;
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}
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@ -145,39 +145,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return packet;
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}
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// private byte[] decoded_header = new byte[10];
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private static PacketType GetType(byte[] bytes)
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{
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byte[] decoded_header = new byte[10 + 8];
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ushort id;
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PacketFrequency freq;
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bool isZeroCoded = (bytes[0] & Helpers.MSG_ZEROCODED) != 0;
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if ((bytes[0] & Helpers.MSG_ZEROCODED) != 0)
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if (bytes[6] == 0xFF)
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{
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Helpers.ZeroDecode(bytes, 16, decoded_header);
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}
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else
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{
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Buffer.BlockCopy(bytes, 0, decoded_header, 0, 10);
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}
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if (decoded_header[6] == 0xFF)
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{
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if (decoded_header[7] == 0xFF)
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if (bytes[7] == 0xFF)
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{
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id = (ushort) ((decoded_header[8] << 8) + decoded_header[9]);
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freq = PacketFrequency.Low;
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if (isZeroCoded && bytes[8] == 0)
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id = bytes[10];
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else
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id = (ushort)((bytes[8] << 8) + bytes[9]);
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}
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else
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{
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id = decoded_header[7];
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freq = PacketFrequency.Medium;
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id = bytes[7];
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}
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}
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else
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{
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id = decoded_header[6];
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freq = PacketFrequency.High;
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id = bytes[6];
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}
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return Packet.GetType(id, freq);
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@ -361,22 +361,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// If we're an NPC then skip all the item checks and manipulations since we don't have an
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// inventory right now.
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SceneObjectGroup objatt
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= RezSingleAttachmentFromInventoryInternal(
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RezSingleAttachmentFromInventoryInternal(
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sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true, d);
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if (ThrottlePer100PrimsRezzed > 0)
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{
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int throttleMs = (int)Math.Round((float)objatt.PrimCount / 100 * ThrottlePer100PrimsRezzed);
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if (DebugLevel > 0)
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Throttling by {0}ms after rez of {1} with {2} prims for attachment to {3} on point {4} in {5}",
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throttleMs, objatt.Name, objatt.PrimCount, sp.Name, attachmentPt, m_scene.Name);
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Thread.Sleep(throttleMs);
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}
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}
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catch (Exception e)
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{
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|
|
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@ -844,7 +844,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
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|
@ -925,7 +925,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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IConfig modulesConfig = config.AddConfig("Modules");
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modulesConfig.Set("EntityTransferModule", etmA.Name);
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modulesConfig.Set("SimulationServices", lscm.Name);
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IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
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modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
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|
@ -944,7 +943,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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AgentCircuitData acd = SceneHelpers.GenerateAgentData(ua1.PrincipalID);
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TestClient tc = new TestClient(acd, sceneA);
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List<TestClient> destinationTestClients = new List<TestClient>();
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EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
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EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
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ScenePresence beforeTeleportSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
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beforeTeleportSp.AbsolutePosition = new Vector3(30, 31, 32);
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|
@ -966,7 +965,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// Both these operations will occur on different threads and will wait for each other.
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// We have to do this via ThreadPool directly since FireAndForget has been switched to sync for the V1
|
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// test protocol, where we are trying to avoid unpredictable async operations in regression tests.
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((TestClient)beforeTeleportSp.ControllingClient).OnTestClientSendRegionTeleport
|
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tc.OnTestClientSendRegionTeleport
|
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+= (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL)
|
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=> ThreadPool.UnsafeQueueUserWorkItem(o => destinationTestClients[0].CompleteMovement(), null);
|
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|
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|
|
|
@ -307,7 +307,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
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}
|
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|
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string serverURI = string.Empty;
|
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bool foreign = GetUserProfileServerURI(targetID, out serverURI);
|
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GetUserProfileServerURI(targetID, out serverURI);
|
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UUID creatorId = UUID.Zero;
|
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|
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OSDMap parameters= new OSDMap();
|
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|
@ -372,7 +372,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
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}
|
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|
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string serverURI = string.Empty;
|
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bool foreign = GetUserProfileServerURI(target, out serverURI);
|
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GetUserProfileServerURI(target, out serverURI);
|
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|
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object Ad = (object)ad;
|
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if(!JsonRpcRequest(ref Ad, "classifieds_info_query", serverURI, UUID.Random().ToString()))
|
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|
@ -441,10 +441,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
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Vector3 pos = remoteClient.SceneAgent.AbsolutePosition;
|
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ILandObject land = s.LandChannel.GetLandObject(pos.X, pos.Y);
|
||||
ScenePresence p = FindPresence(remoteClient.AgentId);
|
||||
Vector3 avaPos = p.AbsolutePosition;
|
||||
// Vector3 avaPos = p.AbsolutePosition;
|
||||
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
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GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
|
||||
if (land == null)
|
||||
{
|
||||
|
@ -470,7 +470,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
|
||||
object Ad = ad;
|
||||
|
||||
OSD X = OSD.SerializeMembers(Ad);
|
||||
OSD.SerializeMembers(Ad);
|
||||
|
||||
if(!JsonRpcRequest(ref Ad, "classified_update", serverURI, UUID.Random().ToString()))
|
||||
{
|
||||
|
@ -491,7 +491,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
public void ClassifiedDelete(UUID queryClassifiedID, IClientAPI remoteClient)
|
||||
{
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
|
||||
UUID classifiedId;
|
||||
OSDMap parameters= new OSDMap();
|
||||
|
@ -541,7 +541,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
}
|
||||
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(targetId, out serverURI);
|
||||
GetUserProfileServerURI(targetId, out serverURI);
|
||||
|
||||
OSDMap parameters= new OSDMap();
|
||||
parameters.Add("creatorId", OSD.FromUUID(targetId));
|
||||
|
@ -592,7 +592,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
UUID targetID;
|
||||
UUID.TryParse(args[0], out targetID);
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(targetID, out serverURI);
|
||||
GetUserProfileServerURI(targetID, out serverURI);
|
||||
IClientAPI remoteClient = (IClientAPI)sender;
|
||||
|
||||
UserProfilePick pick = new UserProfilePick();
|
||||
|
@ -660,7 +660,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
m_log.DebugFormat("[PROFILES]: Start PickInfoUpdate Name: {0} PickId: {1} SnapshotId: {2}", name, pickID.ToString(), snapshotID.ToString());
|
||||
UserProfilePick pick = new UserProfilePick();
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
ScenePresence p = FindPresence(remoteClient.AgentId);
|
||||
|
||||
Vector3 avaPos = p.AbsolutePosition;
|
||||
|
@ -720,7 +720,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
public void PickDelete(IClientAPI remoteClient, UUID queryPickID)
|
||||
{
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
|
||||
OSDMap parameters= new OSDMap();
|
||||
parameters.Add("pickId", OSD.FromUUID(queryPickID));
|
||||
|
@ -755,7 +755,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
|
||||
IClientAPI remoteClient = (IClientAPI)sender;
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
note.TargetId = remoteClient.AgentId;
|
||||
UUID.TryParse(args[0], out note.UserId);
|
||||
|
||||
|
@ -791,7 +791,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
note.Notes = queryNotes;
|
||||
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
|
||||
object Note = note;
|
||||
if(!JsonRpcRequest(ref Note, "avatar_notes_update", serverURI, UUID.Random().ToString()))
|
||||
|
@ -836,7 +836,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
prop.Language = languages;
|
||||
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
|
||||
object Param = prop;
|
||||
if(!JsonRpcRequest(ref Param, "avatar_interests_update", serverURI, UUID.Random().ToString()))
|
||||
|
@ -958,7 +958,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
prop.FirstLifeText = newProfile.FirstLifeAboutText;
|
||||
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
GetUserProfileServerURI(remoteClient.AgentId, out serverURI);
|
||||
|
||||
object Prop = prop;
|
||||
|
||||
|
@ -972,7 +972,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the profile data.
|
||||
/// </summary>
|
||||
|
@ -997,7 +996,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
}
|
||||
|
||||
string serverURI = string.Empty;
|
||||
bool foreign = GetUserProfileServerURI(properties.UserId, out serverURI);
|
||||
GetUserProfileServerURI(properties.UserId, out serverURI);
|
||||
|
||||
// This is checking a friend on the home grid
|
||||
// Not HG friend
|
||||
|
@ -1245,11 +1244,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
return false;
|
||||
}
|
||||
|
||||
byte[] buf = new byte[8192];
|
||||
Stream rstream = webResponse.GetResponseStream();
|
||||
OSDMap mret = (OSDMap)OSDParser.DeserializeJson(rstream);
|
||||
|
||||
if(mret.ContainsKey("error"))
|
||||
if (mret.ContainsKey("error"))
|
||||
return false;
|
||||
|
||||
// get params...
|
||||
|
@ -1311,7 +1309,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
|
|||
return false;
|
||||
}
|
||||
|
||||
byte[] buf = new byte[8192];
|
||||
Stream rstream = webResponse.GetResponseStream();
|
||||
|
||||
OSDMap response = new OSDMap();
|
||||
|
|
|
@ -317,7 +317,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
"[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.",
|
||||
sp.Name, sp.UUID, position, regionHandle);
|
||||
|
||||
sp.ControllingClient.SendTeleportFailed("Slow down!");
|
||||
sp.ControllingClient.SendTeleportFailed("Previous teleport process incomplete. Please retry shortly.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1034,6 +1035,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
agent.SenderWantsToWaitForRoot = true;
|
||||
//SetCallbackURL(agent, sp.Scene.RegionInfo);
|
||||
|
||||
// Reset the do not close flag. This must be done before the destination opens child connections (here
|
||||
// triggered by UpdateAgent) to avoid race conditions. However, we also want to reset it as late as possible
|
||||
// to avoid a situation where an unexpectedly early call to Scene.NewUserConnection() wrongly results
|
||||
// in no close.
|
||||
sp.DoNotCloseAfterTeleport = false;
|
||||
|
||||
// Send the Update. If this returns true, we know the client has contacted the destination
|
||||
// via CompleteMovementIntoRegion, so we can let go.
|
||||
// If it returns false, something went wrong, and we need to abort.
|
||||
|
@ -1060,6 +1067,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
|
||||
|
||||
// Need to signal neighbours whether child agents may need closing irrespective of whether this
|
||||
// one needed closing. We also need to close child agents as quickly as possible to avoid complicated
|
||||
// race conditions with rapid agent releporting (e.g. from A1 to a non-neighbour B, back
|
||||
// to a neighbour A2 then off to a non-neighbour C). Closing child agents any later requires complex
|
||||
// distributed checks to avoid problems in rapid reteleporting scenarios and where child agents are
|
||||
// abandoned without proper close by viewer but then re-used by an incoming connection.
|
||||
sp.CloseChildAgents(newRegionX, newRegionY);
|
||||
|
||||
// May need to logout or other cleanup
|
||||
AgentHasMovedAway(sp, logout);
|
||||
|
||||
|
@ -1069,22 +1084,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// Now let's make it officially a child agent
|
||||
sp.MakeChildAgent();
|
||||
|
||||
// May still need to signal neighbours whether child agents may need closing irrespective of whether this
|
||||
// one needed closing. Neighbour regions also contain logic to prevent a close if a subsequent move or
|
||||
// teleport re-established the child connection.
|
||||
//
|
||||
// It may be possible to also close child agents after a pause but one needs to be very careful about
|
||||
// race conditions between different regions on rapid teleporting (e.g. from A1 to a non-neighbour B, back
|
||||
// to a neighbour A2 then off to a non-neighbour C. Also, closing child agents early may be more compatible
|
||||
// with complicated scenarios where there a mixture of V1 and V2 teleports, though this is conjecture. It's
|
||||
// easier to close immediately and greatly reduce the scope of race conditions if possible.
|
||||
sp.CloseChildAgents(newRegionX, newRegionY);
|
||||
|
||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
||||
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||
{
|
||||
sp.DoNotCloseAfterTeleport = false;
|
||||
|
||||
// RED ALERT!!!!
|
||||
// PLEASE DO NOT DECREASE THIS WAIT TIME UNDER ANY CIRCUMSTANCES.
|
||||
// THE VIEWERS SEEM TO NEED SOME TIME AFTER RECEIVING MoveAgentIntoRegion
|
||||
|
@ -1093,17 +1095,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// IN THE AVIE BEING PLACED IN INFINITY FOR A COUPLE OF SECONDS.
|
||||
Thread.Sleep(15000);
|
||||
|
||||
if (!sp.DoNotCloseAfterTeleport)
|
||||
{
|
||||
// OK, it got this agent. Let's close everything
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Closing agent {0} in {1}", sp.Name, Scene.Name);
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Not closing agent {0}, user is back in {1}", sp.Name, Scene.Name);
|
||||
sp.DoNotCloseAfterTeleport = false;
|
||||
}
|
||||
// OK, it got this agent. Let's close everything
|
||||
// If we shouldn't close the agent due to some other region renewing the connection
|
||||
// then this will be handled in IncomingCloseAgent under lock conditions
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: Closing agent {0} in {1} after teleport", sp.Name, Scene.Name);
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -3862,21 +3862,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// In the case where, for example, an A B C D region layout, an avatar may
|
||||
// teleport from A -> D, but then -> C before A has asked B to close its old child agent. When C
|
||||
// renews the lease on the child agent at B, we must make sure that the close from A does not succeed.
|
||||
if (!acd.ChildrenCapSeeds.ContainsKey(RegionInfo.RegionHandle))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Setting DoNotCloseAfterTeleport for child scene presence {0} in {1} because source will attempt close.",
|
||||
sp.Name, Name);
|
||||
//
|
||||
// XXX: In the end, this should not be necessary if child agents are closed without delay on
|
||||
// teleport, since realistically, the close request should always be processed before any other
|
||||
// region tried to re-establish a child agent. This is much simpler since the logic below is
|
||||
// vulnerable to an issue when a viewer quits a region without sending a proper logout but then
|
||||
// re-establishes the connection on a relogin. This could wrongly set the DoNotCloseAfterTeleport
|
||||
// flag when no teleport had taken place (and hence no close was going to come).
|
||||
// if (!acd.ChildrenCapSeeds.ContainsKey(RegionInfo.RegionHandle))
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: Setting DoNotCloseAfterTeleport for child scene presence {0} in {1} because source will attempt close.",
|
||||
// sp.Name, Name);
|
||||
//
|
||||
// sp.DoNotCloseAfterTeleport = true;
|
||||
// }
|
||||
// else if (EntityTransferModule.IsInTransit(sp.UUID))
|
||||
|
||||
sp.DoNotCloseAfterTeleport = true;
|
||||
}
|
||||
else if (EntityTransferModule.IsInTransit(sp.UUID))
|
||||
if (EntityTransferModule.IsInTransit(sp.UUID))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Setting DoNotCloseAfterTeleport for child scene presence {0} in {1} because this region will attempt previous end-of-teleport close.",
|
||||
sp.Name, Name);
|
||||
|
||||
sp.DoNotCloseAfterTeleport = true;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE]: Set DoNotCloseAfterTeleport for child scene presence {0} in {1} because this region will attempt end-of-teleport close from a previous close.",
|
||||
sp.Name, Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -223,7 +223,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private float m_sitAvatarHeight = 2.0f;
|
||||
|
||||
private Vector3 m_lastChildAgentUpdatePosition;
|
||||
private Vector3 m_lastChildAgentUpdateCamPosition;
|
||||
// private Vector3 m_lastChildAgentUpdateCamPosition;
|
||||
|
||||
private const int LAND_VELOCITYMAG_MAX = 12;
|
||||
|
||||
|
@ -2108,8 +2108,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (m_movementUpdateCount < 1)
|
||||
m_movementUpdateCount = 1;
|
||||
|
||||
|
||||
AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags;
|
||||
// AgentManager.ControlFlags flags = (AgentManager.ControlFlags)agentData.ControlFlags;
|
||||
|
||||
// Camera location in world. We'll need to raytrace
|
||||
// from this location from time to time.
|
||||
|
@ -3241,7 +3240,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance)
|
||||
{
|
||||
m_lastChildAgentUpdatePosition = AbsolutePosition;
|
||||
m_lastChildAgentUpdateCamPosition = CameraPosition;
|
||||
// m_lastChildAgentUpdateCamPosition = CameraPosition;
|
||||
|
||||
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
|
||||
cadu.ActiveGroupID = UUID.Zero.Guid;
|
||||
|
|
|
@ -147,7 +147,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB);
|
||||
TestClient clientB = new TestClient(acd, sceneB);
|
||||
List<TestClient> childClientsB = new List<TestClient>();
|
||||
EntityTransferHelpers.SetUpInformClientOfNeighbour(clientB, childClientsB);
|
||||
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(clientB, childClientsB);
|
||||
|
||||
SceneHelpers.AddScenePresence(sceneB, clientB, acd);
|
||||
|
||||
|
|
|
@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
|
||||
TestClient tc = new TestClient(acd, sceneA);
|
||||
List<TestClient> destinationTestClients = new List<TestClient>();
|
||||
EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
|
||||
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
|
||||
|
||||
ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
|
||||
originalSp.AbsolutePosition = new Vector3(128, 32, 10);
|
||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
|
@ -107,7 +108,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameSimulatorIsolatedRegions()
|
||||
public void TestSameSimulatorIsolatedRegionsV1()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
@ -146,7 +147,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
sp.AbsolutePosition = new Vector3(30, 31, 32);
|
||||
|
||||
List<TestClient> destinationTestClients = new List<TestClient>();
|
||||
EntityTransferHelpers.SetUpInformClientOfNeighbour((TestClient)sp.ControllingClient, destinationTestClients);
|
||||
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
|
||||
(TestClient)sp.ControllingClient, destinationTestClients);
|
||||
|
||||
sceneA.RequestTeleportLocation(
|
||||
sp.ControllingClient,
|
||||
|
@ -179,6 +181,67 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameSimulatorIsolatedRegionsV2()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
EntityTransferModule etmB = new EntityTransferModule();
|
||||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
IConfig modulesConfig = config.AddConfig("Modules");
|
||||
modulesConfig.Set("EntityTransferModule", etmA.Name);
|
||||
modulesConfig.Set("SimulationServices", lscm.Name);
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
|
||||
|
||||
SceneHelpers.SetupSceneModules(sceneA, config, etmA);
|
||||
SceneHelpers.SetupSceneModules(sceneB, config, etmB);
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
|
||||
sp.AbsolutePosition = new Vector3(30, 31, 32);
|
||||
|
||||
List<TestClient> destinationTestClients = new List<TestClient>();
|
||||
EntityTransferHelpers.SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
|
||||
(TestClient)sp.ControllingClient, destinationTestClients);
|
||||
|
||||
sceneA.RequestTeleportLocation(
|
||||
sp.ControllingClient,
|
||||
sceneB.RegionInfo.RegionHandle,
|
||||
teleportPosition,
|
||||
teleportLookAt,
|
||||
(uint)TeleportFlags.ViaLocation);
|
||||
|
||||
Assert.That(sceneA.GetScenePresence(userId), Is.Null);
|
||||
|
||||
ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
|
||||
Assert.That(sceneBSp, Is.Not.Null);
|
||||
Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
|
||||
Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
// position instead).
|
||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test teleport procedures when the target simulator returns false when queried about access.
|
||||
/// </summary>
|
||||
|
@ -428,7 +491,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameSimulatorNeighbouringRegions()
|
||||
public void TestSameSimulatorNeighbouringRegionsV1()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
@ -466,7 +529,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
|
||||
TestClient tc = new TestClient(acd, sceneA);
|
||||
List<TestClient> destinationTestClients = new List<TestClient>();
|
||||
EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients);
|
||||
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
|
||||
|
||||
ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
|
||||
beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
|
||||
|
@ -510,6 +573,90 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
// position instead).
|
||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||
|
||||
// TestHelpers.DisableLogging();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameSimulatorNeighbouringRegionsV2()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
EntityTransferModule etmA = new EntityTransferModule();
|
||||
EntityTransferModule etmB = new EntityTransferModule();
|
||||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
IConfig modulesConfig = config.AddConfig("Modules");
|
||||
modulesConfig.Set("EntityTransferModule", etmA.Name);
|
||||
modulesConfig.Set("SimulationServices", lscm.Name);
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
|
||||
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||
SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
|
||||
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
||||
AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
|
||||
TestClient tc = new TestClient(acd, sceneA);
|
||||
List<TestClient> destinationTestClients = new List<TestClient>();
|
||||
EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
|
||||
|
||||
ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd);
|
||||
beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32);
|
||||
|
||||
Assert.That(beforeSceneASp, Is.Not.Null);
|
||||
Assert.That(beforeSceneASp.IsChildAgent, Is.False);
|
||||
|
||||
ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
|
||||
Assert.That(beforeSceneBSp, Is.Not.Null);
|
||||
Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
|
||||
|
||||
// Here, we need to make clientA's receipt of SendRegionTeleport trigger clientB's CompleteMovement(). This
|
||||
// is to operate the teleport V2 mechanism where the EntityTransferModule will first request the client to
|
||||
// CompleteMovement to the region and then call UpdateAgent to the destination region to confirm the receipt
|
||||
// Both these operations will occur on different threads and will wait for each other.
|
||||
// We have to do this via ThreadPool directly since FireAndForget has been switched to sync for the V1
|
||||
// test protocol, where we are trying to avoid unpredictable async operations in regression tests.
|
||||
tc.OnTestClientSendRegionTeleport
|
||||
+= (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL)
|
||||
=> ThreadPool.UnsafeQueueUserWorkItem(o => destinationTestClients[0].CompleteMovement(), null);
|
||||
|
||||
sceneA.RequestTeleportLocation(
|
||||
beforeSceneASp.ControllingClient,
|
||||
sceneB.RegionInfo.RegionHandle,
|
||||
teleportPosition,
|
||||
teleportLookAt,
|
||||
(uint)TeleportFlags.ViaLocation);
|
||||
|
||||
ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
|
||||
Assert.That(afterSceneASp, Is.Not.Null);
|
||||
Assert.That(afterSceneASp.IsChildAgent, Is.True);
|
||||
|
||||
ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
|
||||
Assert.That(afterSceneBSp, Is.Not.Null);
|
||||
Assert.That(afterSceneBSp.IsChildAgent, Is.False);
|
||||
Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
|
||||
Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
|
||||
Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
|
||||
Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
// position instead).
|
||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||
|
||||
// TestHelpers.DisableLogging();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -69,7 +69,9 @@ public class BSActorAvatarMove : BSActor
|
|||
// BSActor.Dispose()
|
||||
public override void Dispose()
|
||||
{
|
||||
Enabled = false;
|
||||
base.SetEnabled(false);
|
||||
// Now that turned off, remove any state we have in the scene.
|
||||
Refresh();
|
||||
}
|
||||
|
||||
// Called when physical parameters (properties set in Bullet) need to be re-applied.
|
||||
|
@ -181,7 +183,7 @@ public class BSActorAvatarMove : BSActor
|
|||
if (m_controllingPrim.IsColliding)
|
||||
{
|
||||
// If we are colliding with a stationary object, presume we're standing and don't move around
|
||||
if (!m_controllingPrim.ColliderIsMoving)
|
||||
if (!m_controllingPrim.ColliderIsMoving && !m_controllingPrim.ColliderIsVolumeDetect)
|
||||
{
|
||||
m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,collidingWithStationary,zeroingMotion", m_controllingPrim.LocalID);
|
||||
m_controllingPrim.IsStationary = true;
|
||||
|
|
|
@ -107,6 +107,8 @@ public sealed class BSCharacter : BSPhysObject
|
|||
PhysicalActors.Add(AvatarMoveActorName, m_moveActor);
|
||||
|
||||
SetPhysicalProperties();
|
||||
|
||||
IsInitialized = true;
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
@ -114,6 +116,8 @@ public sealed class BSCharacter : BSPhysObject
|
|||
// called when this character is being destroyed and the resources should be released
|
||||
public override void Destroy()
|
||||
{
|
||||
IsInitialized = false;
|
||||
|
||||
base.Destroy();
|
||||
|
||||
DetailLog("{0},BSCharacter.Destroy", LocalID);
|
||||
|
|
|
@ -72,6 +72,8 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
}
|
||||
protected BSPhysObject(BSScene parentScene, uint localID, string name, string typeName)
|
||||
{
|
||||
IsInitialized = false;
|
||||
|
||||
PhysScene = parentScene;
|
||||
LocalID = localID;
|
||||
PhysObjectName = name;
|
||||
|
@ -130,6 +132,9 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
public string PhysObjectName { get; protected set; }
|
||||
public string TypeName { get; protected set; }
|
||||
|
||||
// Set to 'true' when the object is completely initialized.
|
||||
// This mostly prevents property updates and collisions until the object is completely here.
|
||||
public bool IsInitialized { get; protected set; }
|
||||
|
||||
// Return the object mass without calculating it or having side effects
|
||||
public abstract float RawMass { get; }
|
||||
|
@ -352,6 +357,8 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
// On a collision, check the collider and remember if the last collider was moving
|
||||
// Used to modify the standing of avatars (avatars on stationary things stand still)
|
||||
public bool ColliderIsMoving;
|
||||
// 'true' if the last collider was a volume detect object
|
||||
public bool ColliderIsVolumeDetect;
|
||||
// Used by BSCharacter to manage standing (and not slipping)
|
||||
public bool IsStationary;
|
||||
|
||||
|
@ -431,6 +438,7 @@ public abstract class BSPhysObject : PhysicsActor
|
|||
|
||||
// For movement tests, remember if we are colliding with an object that is moving.
|
||||
ColliderIsMoving = collidee != null ? (collidee.RawVelocity != OMV.Vector3.Zero) : false;
|
||||
ColliderIsVolumeDetect = collidee != null ? (collidee.IsVolumeDetect) : false;
|
||||
|
||||
// Make a collection of the collisions that happened the last simulation tick.
|
||||
// This is different than the collection created for sending up to the simulator as it is cleared every tick.
|
||||
|
|
|
@ -110,6 +110,8 @@ public class BSPrim : BSPhysObject
|
|||
CreateGeomAndObject(true);
|
||||
|
||||
CurrentCollisionFlags = PhysScene.PE.GetCollisionFlags(PhysBody);
|
||||
|
||||
IsInitialized = true;
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -117,6 +119,8 @@ public class BSPrim : BSPhysObject
|
|||
public override void Destroy()
|
||||
{
|
||||
// m_log.DebugFormat("{0}: Destroy, id={1}", LogHeader, LocalID);
|
||||
IsInitialized = false;
|
||||
|
||||
base.Destroy();
|
||||
|
||||
// Undo any vehicle properties
|
||||
|
|
|
@ -639,7 +639,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
|||
BSPhysObject pobj;
|
||||
if (PhysObjects.TryGetValue(entprop.ID, out pobj))
|
||||
{
|
||||
pobj.UpdateProperties(entprop);
|
||||
if (pobj.IsInitialized)
|
||||
pobj.UpdateProperties(entprop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -766,10 +767,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
|||
|
||||
// DetailLog("{0},BSScene.SendCollision,collide,id={1},with={2}", DetailLogZero, localID, collidingWith);
|
||||
|
||||
if (collider.Collide(collidingWith, collidee, collidePoint, collideNormal, penetration))
|
||||
if (collider.IsInitialized)
|
||||
{
|
||||
// If a collision was 'good', remember to send it to the simulator
|
||||
ObjectsWithCollisions.Add(collider);
|
||||
if (collider.Collide(collidingWith, collidee, collidePoint, collideNormal, penetration))
|
||||
{
|
||||
// If a collision was 'good', remember to send it to the simulator
|
||||
ObjectsWithCollisions.Add(collider);
|
||||
}
|
||||
}
|
||||
|
||||
return;
|
||||
|
|
|
@ -85,7 +85,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
data.destinationServerURI = args["destination_serveruri"];
|
||||
|
||||
}
|
||||
catch (InvalidCastException e)
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
m_log.ErrorFormat("[HOME AGENT HANDLER]: Bad cast in UnpackData");
|
||||
}
|
||||
|
|
|
@ -453,7 +453,6 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = hash;
|
||||
return response;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -471,9 +470,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
//string portstr = (string)requestData["port"];
|
||||
if (requestData.ContainsKey("first") && requestData.ContainsKey("last"))
|
||||
{
|
||||
UUID userID = UUID.Zero;
|
||||
string first = (string)requestData["first"];
|
||||
|
||||
string last = (string)requestData["last"];
|
||||
UUID uuid = m_HomeUsersService.GetUUID(first, last);
|
||||
hash["UUID"] = uuid.ToString();
|
||||
|
@ -482,7 +479,6 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = hash;
|
||||
return response;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -39,8 +39,7 @@ namespace OpenSim.Server.Handlers.Profiles
|
|||
{
|
||||
public class UserProfilesConnector: ServiceConnector
|
||||
{
|
||||
static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// Our Local Module
|
||||
public IUserProfilesService ServiceModule
|
||||
|
@ -111,4 +110,3 @@ namespace OpenSim.Server.Handlers.Profiles
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace OpenSim.Services.Connectors
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[NEIGHBOUR SERVICE CONNCTOR]: Unable to parse uri {0} to send HelloNeighbour from {1} to {2}. Exception {3}{4}",
|
||||
"[NEIGHBOUR SERVICES CONNECTOR]: Unable to parse uri {0} to send HelloNeighbour from {1} to {2}. Exception {3}{4}",
|
||||
uri, thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
|
||||
|
||||
return false;
|
||||
|
@ -117,7 +117,7 @@ namespace OpenSim.Services.Connectors
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[NEIGHBOUR SERVICE CONNCTOR]: PackRegionInfoData failed for HelloNeighbour from {0} to {1}. Exception {2}{3}",
|
||||
"[NEIGHBOUR SERVICES CONNECTOR]: PackRegionInfoData failed for HelloNeighbour from {0} to {1}. Exception {2}{3}",
|
||||
thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
|
||||
|
||||
return false;
|
||||
|
@ -137,7 +137,7 @@ namespace OpenSim.Services.Connectors
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[NEIGHBOUR SERVICE CONNCTOR]: Exception thrown on serialization of HelloNeighbour from {0} to {1}. Exception {2}{3}",
|
||||
"[NEIGHBOUR SERVICES CONNECTOR]: Exception thrown on serialization of HelloNeighbour from {0} to {1}. Exception {2}{3}",
|
||||
thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
|
||||
|
||||
return false;
|
||||
|
@ -175,7 +175,7 @@ namespace OpenSim.Services.Connectors
|
|||
if (webResponse == null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[REST COMMS]: Null reply on DoHelloNeighbourCall post from {0} to {1}",
|
||||
"[NEIGHBOUR SERVICES CONNECTOR]: Null reply on DoHelloNeighbourCall post from {0} to {1}",
|
||||
thisRegion.RegionName, region.RegionName);
|
||||
}
|
||||
|
||||
|
@ -193,7 +193,7 @@ namespace OpenSim.Services.Connectors
|
|||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[NEIGHBOUR SERVICE CONNCTOR]: Exception on reply of DoHelloNeighbourCall from {0} back to {1}. Exception {2}{3}",
|
||||
"[NEIGHBOUR SERVICES CONNECTOR]: Exception on reply of DoHelloNeighbourCall from {0} back to {1}. Exception {2}{3}",
|
||||
region.RegionName, thisRegion.RegionName, e.Message, e.StackTrace);
|
||||
|
||||
return false;
|
||||
|
|
|
@ -56,11 +56,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
private Scene m_scene;
|
||||
private String m_simianURL;
|
||||
|
||||
private IGridUserService m_GridUserService;
|
||||
|
||||
#region IRegionModule Members
|
||||
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return this.GetType().Name; }
|
||||
|
|
|
@ -29,11 +29,9 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Reflection;
|
||||
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
@ -52,7 +50,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IConfig m_config = null;
|
||||
private bool m_enabled = true;
|
||||
|
||||
private String m_simianURL;
|
||||
|
||||
|
@ -63,7 +60,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
get { return this.GetType().Name; }
|
||||
}
|
||||
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
try
|
||||
|
@ -76,7 +72,6 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
if (String.IsNullOrEmpty(m_simianURL))
|
||||
{
|
||||
// m_log.DebugFormat("[SimianGrid] service URL is not defined");
|
||||
m_enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -141,6 +136,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public static String SimulatorCapability = UUID.Zero.ToString();
|
||||
public static OSDMap PostToService(string url, NameValueCollection data)
|
||||
{
|
||||
|
|
|
@ -31,6 +31,7 @@ using System.IO;
|
|||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
|
@ -59,7 +60,8 @@ namespace OpenSim.Tests.Common
|
|||
/// A list that will be populated with any TestClients set up in response to
|
||||
/// being informed about a destination region.
|
||||
/// </param>
|
||||
public static void SetUpInformClientOfNeighbour(TestClient tc, List<TestClient> neighbourTcs)
|
||||
public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
|
||||
TestClient tc, List<TestClient> neighbourTcs)
|
||||
{
|
||||
// XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
|
||||
// event queue).
|
||||
|
@ -75,8 +77,6 @@ namespace OpenSim.Tests.Common
|
|||
"[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
|
||||
x, y, neighbourExternalEndPoint);
|
||||
|
||||
// In response to this message, we are going to make a teleport to the scene we've previous been told
|
||||
// about by test code (this needs to be improved).
|
||||
AgentCircuitData newAgent = tc.RequestClientInfo();
|
||||
|
||||
Scene neighbourScene;
|
||||
|
@ -87,5 +87,42 @@ namespace OpenSim.Tests.Common
|
|||
neighbourScene.AddNewClient(neighbourTc, PresenceType.User);
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
|
||||
/// viewer to setup a connection with the destination region.
|
||||
/// </summary>
|
||||
/// <param name='tc'></param>
|
||||
/// <param name='neighbourTcs'>
|
||||
/// A list that will be populated with any TestClients set up in response to
|
||||
/// being informed about a destination region.
|
||||
/// </param>
|
||||
public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
|
||||
TestClient client, List<TestClient> destinationClients)
|
||||
{
|
||||
client.OnTestClientSendRegionTeleport
|
||||
+= (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
|
||||
{
|
||||
uint x, y;
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
x /= Constants.RegionSize;
|
||||
y /= Constants.RegionSize;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
|
||||
x, y, regionExternalEndPoint);
|
||||
|
||||
AgentCircuitData newAgent = client.RequestClientInfo();
|
||||
|
||||
Scene destinationScene;
|
||||
SceneManager.Instance.TryGetScene(x, y, out destinationScene);
|
||||
|
||||
TestClient destinationClient = new TestClient(newAgent, destinationScene);
|
||||
destinationClients.Add(destinationClient);
|
||||
destinationScene.AddNewClient(destinationClient, PresenceType.User);
|
||||
|
||||
ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -58,6 +58,11 @@ namespace pCampBot
|
|||
|
||||
public delegate void AnEvent(Bot callbot, EventType someevent); // event delegate for bot events
|
||||
|
||||
/// <summary>
|
||||
/// Controls whether bots request textures for the object information they receive
|
||||
/// </summary>
|
||||
public bool RequestObjectTextures { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Bot manager.
|
||||
/// </summary>
|
||||
|
@ -469,6 +474,9 @@ namespace pCampBot
|
|||
|
||||
public void Objects_NewPrim(object sender, PrimEventArgs args)
|
||||
{
|
||||
if (!RequestObjectTextures)
|
||||
return;
|
||||
|
||||
Primitive prim = args.Prim;
|
||||
|
||||
if (prim != null)
|
||||
|
|
|
@ -300,6 +300,7 @@ namespace pCampBot
|
|||
Bot pb = new Bot(bm, behaviours, firstName, lastName, password, startLocation, loginUri);
|
||||
pb.wear = wearSetting;
|
||||
pb.Client.Settings.SEND_AGENT_UPDATES = InitBotSendAgentUpdates;
|
||||
pb.RequestObjectTextures = InitBotRequestObjectTextures;
|
||||
|
||||
pb.OnConnected += handlebotEvent;
|
||||
pb.OnDisconnected += handlebotEvent;
|
||||
|
|
Loading…
Reference in New Issue