bug fix
parent
923db53975
commit
bf2a5508de
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@ -2556,7 +2556,7 @@ namespace OpenSim.Region.Framework.Scenes
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linkPart.CreateSelected = true;
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linkPart.CreateSelected = true;
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// let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
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// let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
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linkPart.UpdatePrimFlags(grpusephys, grptemporary, IsPhantom || ((linkPart.Flags & PrimFlags.Phantom) != null), linkPart.VolumeDetectActive, true);
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linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true);
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if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
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if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
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{
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{
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linkPart.PhysActor.link(m_rootPart.PhysActor);
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linkPart.PhysActor.link(m_rootPart.PhysActor);
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@ -2578,7 +2578,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
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LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
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// let physics know
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// let physics know
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part.UpdatePrimFlags(grpusephys, grptemporary, IsPhantom || ((part.Flags & PrimFlags.Phantom) != null), part.VolumeDetectActive, true);
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part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive, true);
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if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
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if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
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{
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{
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part.PhysActor.link(m_rootPart.PhysActor);
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part.PhysActor.link(m_rootPart.PhysActor);
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