Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
commit
bf374705c6
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@ -145,6 +145,8 @@ namespace OpenSim.Region.Framework.Scenes
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protected SceneCommunicationService m_sceneGridService;
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protected SceneCommunicationService m_sceneGridService;
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public bool LoginsDisabled = true;
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public bool LoginsDisabled = true;
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public bool LoadingPrims = false;
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public bool CombineRegions = false;
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public new float TimeDilation
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public new float TimeDilation
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{
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{
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@ -655,6 +657,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
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m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
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CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
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IConfig interest_management_config = m_config.Configs["InterestManagement"];
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IConfig interest_management_config = m_config.Configs["InterestManagement"];
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if (interest_management_config != null)
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if (interest_management_config != null)
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@ -1691,6 +1694,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public virtual void LoadPrimsFromStorage(UUID regionID)
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public virtual void LoadPrimsFromStorage(UUID regionID)
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{
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{
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LoadingPrims = true;
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m_log.Info("[SCENE]: Loading objects from datastore");
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m_log.Info("[SCENE]: Loading objects from datastore");
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List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
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List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
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@ -1714,6 +1718,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
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m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
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LoadingPrims = false;
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}
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}
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@ -226,29 +226,32 @@ namespace OpenSim.Region.Framework.Scenes
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protected internal bool AddRestoredSceneObject(
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protected internal bool AddRestoredSceneObject(
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SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
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SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
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{
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{
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// KF: Check for out-of-region, move inside and make static.
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if (!m_parentScene.CombineRegions)
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Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
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{
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sceneObject.RootPart.GroupPosition.Y,
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// KF: Check for out-of-region, move inside and make static.
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sceneObject.RootPart.GroupPosition.Z);
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Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X,
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if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 ||
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sceneObject.RootPart.GroupPosition.Y,
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npos.X > Constants.RegionSize ||
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sceneObject.RootPart.GroupPosition.Z);
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npos.Y > Constants.RegionSize))
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if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 ||
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{
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npos.X > Constants.RegionSize ||
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if (npos.X < 0.0) npos.X = 1.0f;
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npos.Y > Constants.RegionSize))
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if (npos.Y < 0.0) npos.Y = 1.0f;
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if (npos.Z < 0.0) npos.Z = 0.0f;
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if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f;
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if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f;
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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{
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{
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part.GroupPosition = npos;
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if (npos.X < 0.0) npos.X = 1.0f;
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if (npos.Y < 0.0) npos.Y = 1.0f;
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if (npos.Z < 0.0) npos.Z = 0.0f;
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if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f;
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if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f;
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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{
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part.GroupPosition = npos;
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}
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sceneObject.RootPart.Velocity = Vector3.Zero;
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sceneObject.RootPart.AngularVelocity = Vector3.Zero;
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sceneObject.RootPart.Acceleration = Vector3.Zero;
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sceneObject.RootPart.Velocity = Vector3.Zero;
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}
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}
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sceneObject.RootPart.Velocity = Vector3.Zero;
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}
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sceneObject.RootPart.AngularVelocity = Vector3.Zero;
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sceneObject.RootPart.Acceleration = Vector3.Zero;
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sceneObject.RootPart.Velocity = Vector3.Zero;
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}
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if (!alreadyPersisted)
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if (!alreadyPersisted)
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{
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{
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@ -404,7 +404,7 @@ namespace OpenSim.Region.Framework.Scenes
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if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
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if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
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|| m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
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|| m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
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&& !IsAttachmentCheckFull())
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&& !IsAttachmentCheckFull() && (!m_scene.LoadingPrims))
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{
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{
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m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
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m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
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}
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}
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@ -1359,9 +1359,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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string xml = instance.GetXMLState();
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string xml = instance.GetXMLState();
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XmlDocument sdoc = new XmlDocument();
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XmlDocument sdoc = new XmlDocument();
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sdoc.LoadXml(xml);
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bool loadedState = true;
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XmlNodeList rootL = sdoc.GetElementsByTagName("ScriptState");
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try
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XmlNode rootNode = rootL[0];
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{
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sdoc.LoadXml(xml);
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}
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catch (System.Xml.XmlException e)
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{
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loadedState = false;
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}
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XmlNodeList rootL = null;
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XmlNode rootNode = null;
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if (loadedState)
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{
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rootL = sdoc.GetElementsByTagName("ScriptState");
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rootNode = rootL[0];
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}
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// Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
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// Create <State UUID="xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx">
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XmlDocument doc = new XmlDocument();
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XmlDocument doc = new XmlDocument();
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@ -1377,8 +1391,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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stateData.Attributes.Append(engineName);
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stateData.Attributes.Append(engineName);
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doc.AppendChild(stateData);
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doc.AppendChild(stateData);
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XmlNode xmlstate = null;
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// Add <ScriptState>...</ScriptState>
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// Add <ScriptState>...</ScriptState>
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XmlNode xmlstate = doc.ImportNode(rootNode, true);
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if (loadedState)
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{
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xmlstate = doc.ImportNode(rootNode, true);
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}
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else
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{
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xmlstate = doc.CreateElement("", "ScriptState", "");
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}
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stateData.AppendChild(xmlstate);
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stateData.AppendChild(xmlstate);
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string assemName = instance.GetAssemblyName();
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string assemName = instance.GetAssemblyName();
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