Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
	OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
avinationmerge
Melanie 2012-05-02 01:37:51 +01:00
commit bf630fb808
13 changed files with 444 additions and 180 deletions

View File

@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
J2KDecoderModule j2kdm = new J2KDecoderModule(); J2KDecoderModule j2kdm = new J2KDecoderModule();
scene = new SceneHelpers().SetupScene(); SceneHelpers sceneHelpers = new SceneHelpers();
scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, j2kdm); SceneHelpers.SetupSceneModules(scene, j2kdm);
tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);

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@ -111,7 +111,7 @@ namespace OpenSim.Region.ClientStack
server.Start(); server.Start();
} }
} }
base.StartupSpecific(); base.StartupSpecific();
} }

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@ -240,13 +240,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
{ {
ScenePresence sp = scene.GetScenePresence(client.AgentId); ScenePresence sp = scene.GetScenePresence(client.AgentId);
IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
if (transferMod != null && sp != null && eq != null) if (transferMod != null && sp != null)
transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq); transferMod.DoTeleport(
sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
Vector3.UnitX, teleportflags);
} }
} }
} }
} }
} }
} }
} }

View File

@ -51,15 +51,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int DefaultMaxTransferDistance = 4095;
public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
/// <summary> /// <summary>
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
/// </summary> /// </summary>
private int m_MaxTransferDistance = 4095; public int MaxTransferDistance { get; set; }
public int MaxTransferDistance
{ /// <summary>
get { return m_MaxTransferDistance; } /// If true then on a teleport, the source region waits for a callback from the destination region. If
set { m_MaxTransferDistance = value; } /// a callback fails to arrive within a set time then the user is pulled back into the source region.
} /// </summary>
public bool EnableWaitForCallbackFromTeleportDest { get; set; }
protected bool m_Enabled = false; protected bool m_Enabled = false;
protected Scene m_aScene; protected Scene m_aScene;
@ -103,7 +108,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
IConfig transferConfig = source.Configs["EntityTransfer"]; IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null) if (transferConfig != null)
{ {
MaxTransferDistance = transferConfig.GetInt("max_distance", 4095); EnableWaitForCallbackFromTeleportDest
= transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault);
MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
}
else
{
MaxTransferDistance = DefaultMaxTransferDistance;
} }
m_agentsInTransit = new List<UUID>(); m_agentsInTransit = new List<UUID>();
@ -170,8 +182,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
return; return;
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
// Reset animations; the viewer does that in teleports. // Reset animations; the viewer does that in teleports.
sp.Animator.ResetAnimations(); sp.Animator.ResetAnimations();
@ -183,131 +193,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{ {
destinationRegionName = sp.Scene.RegionInfo.RegionName; destinationRegionName = sp.Scene.RegionInfo.RegionName;
m_log.DebugFormat( TeleportAgentWithinRegion(sp, position, lookAt, teleportFlags);
"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
sp.Name, position, destinationRegionName);
// Teleport within the same region
if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
{
Vector3 emergencyPos = new Vector3(128, 128, 128);
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, sp.Name, sp.UUID, emergencyPos);
position = emergencyPos;
}
// TODO: Get proper AVG Height
float localAVHeight = 1.56f;
float posZLimit = 22;
// TODO: Check other Scene HeightField
if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
{
posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
}
float newPosZ = posZLimit + localAVHeight;
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
{
position.Z = newPosZ;
}
sp.ControllingClient.SendTeleportStart(teleportFlags);
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
sp.Velocity = Vector3.Zero;
sp.Teleport(position);
foreach (SceneObjectGroup grp in sp.GetAttachments())
{
sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
}
} }
else // Another region possibly in another simulator else // Another region possibly in another simulator
{ {
uint x = 0, y = 0; GridRegion finalDestination;
Utils.LongToUInts(regionHandle, out x, out y); TeleportAgentToDifferentRegion(
GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
if (reg != null)
{
GridRegion finalDestination = GetFinalDestination(reg);
if (finalDestination == null)
{
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
sp.Name, sp.UUID);
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
if (finalDestination != null)
destinationRegionName = finalDestination.RegionName; destinationRegionName = finalDestination.RegionName;
uint curX = 0, curY = 0;
Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
int curCellX = (int)(curX / Constants.RegionSize);
int curCellY = (int)(curY / Constants.RegionSize);
int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
//
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
// Check that these are not the same coordinates
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
{
// Can't do. Viewer crashes
sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
return;
}
if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
{
sp.ControllingClient.SendTeleportFailed(
string.Format(
"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
finalDestination.RegionName, destCellX, destCellY,
sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
MaxTransferDistance));
return;
}
//
// This is it
//
DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq);
//
//
//
}
else
{
// TP to a place that doesn't exist (anymore)
// Inform the viewer about that
sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
// and set the map-tile to '(Offline)'
uint regX, regY;
Utils.LongToUInts(regionHandle, out regX, out regY);
MapBlockData block = new MapBlockData();
block.X = (ushort)(regX / Constants.RegionSize);
block.Y = (ushort)(regY / Constants.RegionSize);
block.Access = 254; // == not there
List<MapBlockData> blocks = new List<MapBlockData>();
blocks.Add(block);
sp.ControllingClient.SendMapBlock(blocks, 0);
}
} }
} }
catch (Exception e) catch (Exception e)
@ -321,8 +216,171 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
} }
} }
public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq) /// <summary>
/// Teleports the agent within its current region.
/// </summary>
/// <param name="sp"></param>
/// <param name="position"></param>
/// <param name="lookAt"></param>
/// <param name="teleportFlags"></param
private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
{ {
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
sp.Name, position, sp.Scene.RegionInfo.RegionName);
// Teleport within the same region
if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
{
Vector3 emergencyPos = new Vector3(128, 128, 128);
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, sp.Name, sp.UUID, emergencyPos);
position = emergencyPos;
}
// TODO: Get proper AVG Height
float localAVHeight = 1.56f;
float posZLimit = 22;
// TODO: Check other Scene HeightField
if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize)
{
posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y];
}
float newPosZ = posZLimit + localAVHeight;
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
{
position.Z = newPosZ;
}
sp.ControllingClient.SendTeleportStart(teleportFlags);
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
sp.TeleportFlags = (Constants.TeleportFlags)teleportFlags;
sp.Velocity = Vector3.Zero;
sp.Teleport(position);
foreach (SceneObjectGroup grp in sp.GetAttachments())
{
sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
}
}
/// <summary>
/// Teleports the agent to a different region.
/// </summary>
/// <param name='sp'></param>
/// <param name='regionHandle'>/param>
/// <param name='position'></param>
/// <param name='lookAt'></param>
/// <param name='teleportFlags'></param>
/// <param name='finalDestination'></param>
private void TeleportAgentToDifferentRegion(
ScenePresence sp, ulong regionHandle, Vector3 position,
Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination)
{
uint x = 0, y = 0;
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y);
if (reg != null)
{
finalDestination = GetFinalDestination(reg);
if (finalDestination == null)
{
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Final destination is having problems. Unable to teleport {0} {1}",
sp.Name, sp.UUID);
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
// Check that these are not the same coordinates
if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
{
// Can't do. Viewer crashes
sp.ControllingClient.SendTeleportFailed("Space warp! You would crash. Move to a different region and try again.");
return;
}
//
// This is it
//
DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags);
//
//
//
}
else
{
finalDestination = null;
// TP to a place that doesn't exist (anymore)
// Inform the viewer about that
sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
// and set the map-tile to '(Offline)'
uint regX, regY;
Utils.LongToUInts(regionHandle, out regX, out regY);
MapBlockData block = new MapBlockData();
block.X = (ushort)(regX / Constants.RegionSize);
block.Y = (ushort)(regY / Constants.RegionSize);
block.Access = 254; // == not there
List<MapBlockData> blocks = new List<MapBlockData>();
blocks.Add(block);
sp.ControllingClient.SendMapBlock(blocks, 0);
}
}
/// <summary>
/// Determines whether this instance is within the max transfer distance.
/// </summary>
/// <param name="sourceRegion"></param>
/// <param name="destRegion"></param>
/// <returns>
/// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>.
/// </returns>
private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion)
{
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
//
// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
// Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
&& Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
}
public void DoTeleport(
ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags)
{
RegionInfo sourceRegion = sp.Scene.RegionInfo;
if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination))
{
sp.ControllingClient.SendTeleportFailed(
string.Format(
"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
MaxTransferDistance));
return;
}
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
if (reg == null || finalDestination == null) if (reg == null || finalDestination == null)
{ {
sp.ControllingClient.SendTeleportFailed("Unable to locate destination"); sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
@ -485,7 +543,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest"); sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
m_log.DebugFormat( m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
if (eq != null) if (eq != null)
{ {
@ -504,7 +563,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we close things here. // that the client contacted the destination before we close things here.
if (!WaitForCallback(sp.UUID)) if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
{ {
m_log.WarnFormat( m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.", "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
@ -537,7 +596,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
{ {
Thread.Sleep(5000); // Thread.Sleep(5000);
sp.Close(); sp.Close();
sp.Scene.IncomingCloseAgent(sp.UUID); sp.Scene.IncomingCloseAgent(sp.UUID);
} }
@ -630,7 +689,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
{ {
if (s.TestBorderCross(pos, Cardinals.N)) if (s.TestBorderCross(pos, Cardinals.N))
return true; return true;
if (s.TestBorderCross(pos, Cardinals.S)) if (s.TestBorderCross(pos, Cardinals.S))
@ -752,7 +810,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
neighbourx--; neighbourx--;
newpos.X = Constants.RegionSize - enterDistance; newpos.X = Constants.RegionSize - enterDistance;
} }
else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
{ {
@ -1202,7 +1259,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{ {
if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
{ {
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero; agent.BaseFolder = UUID.Zero;
@ -1227,7 +1283,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
seeds.Add(neighbour.RegionHandle, agent.CapsPath); seeds.Add(neighbour.RegionHandle, agent.CapsPath);
} }
else else
{
agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle);
}
cagents.Add(agent); cagents.Add(agent);
} }
@ -1851,7 +1909,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
int count = 200; int count = 200;
while (m_agentsInTransit.Contains(id) && count-- > 0) while (m_agentsInTransit.Contains(id) && count-- > 0)
{ {
//m_log.Debug(" >>> Waiting... " + count); // m_log.Debug(" >>> Waiting... " + count);
Thread.Sleep(100); Thread.Sleep(100);
} }
@ -1859,6 +1917,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return true; return true;
else else
return false; return false;
return true;
} }
protected void SetInTransit(UUID id) protected void SetInTransit(UUID id)

View File

@ -246,13 +246,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return false; return false;
} }
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
GridRegion homeGatekeeper = MakeRegion(aCircuit); GridRegion homeGatekeeper = MakeRegion(aCircuit);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq); DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
return true; return true;
} }
@ -293,17 +292,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{ {
ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId); ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>(); IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
if (transferMod != null && sp != null && eq != null) if (transferMod != null && sp != null)
transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position, transferMod.DoTeleport(
Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq); sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
} }
} }
// can't find the region: Tell viewer and abort // can't find the region: Tell viewer and abort
remoteClient.SendTeleportFailed("The teleport destination could not be found."); remoteClient.SendTeleportFailed("The teleport destination could not be found.");
} }
#endregion #endregion

View File

@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
IConfigSource config = new IniConfigSource(); IConfigSource config = new IniConfigSource();
config.AddConfig("Modules"); config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
m_scene = new SceneHelpers().SetupScene(); SceneHelpers sceneHelpers = new SceneHelpers();
m_scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_iam); SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
// Create user // Create user
@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
AgentCircuitData acd = new AgentCircuitData(); AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = m_userId; acd.AgentID = m_userId;
m_tc = new TestClient(acd, m_scene); m_tc = new TestClient(acd, m_scene);
} }
[Test] [Test]

View File

@ -39,13 +39,23 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IEntityTransferModule public interface IEntityTransferModule
{ {
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, /// <summary>
Vector3 lookAt, uint teleportFlags); /// Teleport an agent within the same or to a different region.
/// </summary>
/// <param name='agent'></param>
/// <param name='regionHandle'>
/// The handle of the destination region. If it's the same as the region currently
/// occupied by the agent then the teleport will be within that region.
/// </param>
/// <param name='position'></param>
/// <param name='lookAt'></param>
/// <param name='teleportFlags'></param>
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
bool TeleportHome(UUID id, IClientAPI client); bool TeleportHome(UUID id, IClientAPI client);
void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); Vector3 position, Vector3 lookAt, uint teleportFlags);
bool Cross(ScenePresence agent, bool isFlying); bool Cross(ScenePresence agent, bool isFlying);

View File

@ -3049,8 +3049,8 @@ namespace OpenSim.Region.Framework.Scenes
x = x / Constants.RegionSize; x = x / Constants.RegionSize;
y = y / Constants.RegionSize; y = y / Constants.RegionSize;
//m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); // m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
//m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); // m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY)) if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
{ {
byebyeRegions.Add(handle); byebyeRegions.Add(handle);

View File

@ -128,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Modules"); IConfig config = configSource.AddConfig("Modules");
config.Set("SimulationServices", "LocalSimulationConnectorModule"); config.Set("SimulationServices", "LocalSimulationConnectorModule");
TestScene scene = new SceneHelpers().SetupScene(); SceneHelpers sceneHelpers = new SceneHelpers();
TestScene scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, configSource, lsc); SceneHelpers.SetupSceneModules(scene, configSource, lsc);
UUID agentId = TestHelpers.ParseTail(0x01); UUID agentId = TestHelpers.ParseTail(0x01);

View File

@ -33,8 +33,9 @@ using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Mock;
@ -49,6 +50,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture] [TestFixture]
public class ScenePresenceTeleportTests public class ScenePresenceTeleportTests
{ {
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
// tests really shouldn't).
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[Test] [Test]
public void TestSameRegionTeleport() public void TestSameRegionTeleport()
{ {
@ -96,10 +113,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource(); IConfigSource config = new IniConfigSource();
config.AddConfig("Modules"); IConfig modulesConfig = config.AddConfig("Modules");
// Not strictly necessary since FriendsModule assumes it is the default (!) modulesConfig.Set("EntityTransferModule", etm.Name);
config.Configs["Modules"].Set("EntityTransferModule", etm.Name); modulesConfig.Set("SimulationServices", lscm.Name);
config.Configs["Modules"].Set("SimulationServices", lscm.Name); IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
// In order to run a single threaded regression test we do not want the entity transfer module waiting
// for a callback from the destination scene before removing its avatar data.
entityTransferConfig.Set("wait_for_callback", false);
SceneHelpers sh = new SceneHelpers(); SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
@ -110,12 +131,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 teleportPosition = new Vector3(10, 11, 12); Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22); Vector3 teleportLookAt = new Vector3(20, 21, 22);
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId); ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
sp.AbsolutePosition = new Vector3(30, 31, 32); sp.AbsolutePosition = new Vector3(30, 31, 32);
// XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
// UDP stack (?) // UDP stack (?)
((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB; // ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
sceneA.RequestTeleportLocation( sceneA.RequestTeleportLocation(
sp.ControllingClient, sp.ControllingClient,
@ -124,6 +145,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
teleportLookAt, teleportLookAt,
(uint)TeleportFlags.ViaLocation); (uint)TeleportFlags.ViaLocation);
((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
Assert.That(sceneA.GetScenePresence(userId), Is.Null); Assert.That(sceneA.GetScenePresence(userId), Is.Null);
ScenePresence sceneBSp = sceneB.GetScenePresence(userId); ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
@ -137,5 +160,80 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// position instead). // position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
} }
[Test]
public void TestSameSimulatorNeighbouringRegionsTeleport()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
EntityTransferModule etm = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
IConfig modulesConfig = config.AddConfig("Modules");
modulesConfig.Set("EntityTransferModule", etm.Name);
modulesConfig.Set("SimulationServices", lscm.Name);
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
// In order to run a single threaded regression test we do not want the entity transfer module waiting
// for a callback from the destination scene before removing its avatar data.
entityTransferConfig.Set("wait_for_callback", false);
SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
originalSp.AbsolutePosition = new Vector3(30, 31, 32);
ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
Assert.That(beforeSceneASp, Is.Not.Null);
Assert.That(beforeSceneASp.IsChildAgent, Is.False);
ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
Assert.That(beforeSceneBSp, Is.Not.Null);
Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
// XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
// UDP stack (?)
// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
sceneA.RequestTeleportLocation(
beforeSceneASp.ControllingClient,
sceneB.RegionInfo.RegionHandle,
teleportPosition,
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide();
ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
Assert.That(afterSceneASp, Is.Not.Null);
Assert.That(afterSceneASp.IsChildAgent, Is.True);
ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
Assert.That(afterSceneBSp, Is.Not.Null);
Assert.That(afterSceneBSp.IsChildAgent, Is.False);
Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
// TODO: Add assertions to check correct circuit details in both scenes.
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
// TestHelpers.DisableLogging();
}
} }
} }

View File

@ -58,6 +58,11 @@ namespace OpenSim.Tests.Common
/// </summary> /// </summary>
public class SceneHelpers public class SceneHelpers
{ {
/// <summary>
/// We need a scene manager so that test clients can retrieve a scene when performing teleport tests.
/// </summary>
public SceneManager SceneManager { get; private set; }
private AgentCircuitManager m_acm = new AgentCircuitManager(); private AgentCircuitManager m_acm = new AgentCircuitManager();
private ISimulationDataService m_simDataService private ISimulationDataService m_simDataService
= OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null); = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
@ -76,6 +81,8 @@ namespace OpenSim.Tests.Common
public SceneHelpers(CoreAssetCache cache) public SceneHelpers(CoreAssetCache cache)
{ {
SceneManager = new SceneManager();
m_assetService = StartAssetService(cache); m_assetService = StartAssetService(cache);
m_authenticationService = StartAuthenticationService(); m_authenticationService = StartAuthenticationService();
m_inventoryService = StartInventoryService(); m_inventoryService = StartInventoryService();
@ -186,6 +193,8 @@ namespace OpenSim.Tests.Common
testScene.LoginsDisabled = false; testScene.LoginsDisabled = false;
testScene.RegisterRegionWithGrid(); testScene.RegisterRegionWithGrid();
SceneManager.Add(testScene);
return testScene; return testScene;
} }
@ -350,6 +359,7 @@ namespace OpenSim.Tests.Common
List<IRegionModuleBase> newModules = new List<IRegionModuleBase>(); List<IRegionModuleBase> newModules = new List<IRegionModuleBase>();
foreach (object module in modules) foreach (object module in modules)
{ {
// Console.WriteLine("MODULE RAW {0}", module);
if (module is IRegionModule) if (module is IRegionModule)
{ {
IRegionModule m = (IRegionModule)module; IRegionModule m = (IRegionModule)module;
@ -367,6 +377,7 @@ namespace OpenSim.Tests.Common
// for the new system, everything has to be initialised first, // for the new system, everything has to be initialised first,
// shared modules have to be post-initialised, then all get an AddRegion with the scene // shared modules have to be post-initialised, then all get an AddRegion with the scene
IRegionModuleBase m = (IRegionModuleBase)module; IRegionModuleBase m = (IRegionModuleBase)module;
// Console.WriteLine("MODULE {0}", m.Name);
m.Initialise(config); m.Initialise(config);
newModules.Add(m); newModules.Add(m);
} }
@ -426,6 +437,10 @@ namespace OpenSim.Tests.Common
/// <summary> /// <summary>
/// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test /// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
/// </summary> /// </summary>
/// <remarks>
/// This can be used for tests where there is only one region or where there are multiple non-neighbour regions
/// and teleport doesn't take place.
/// </remarks>
/// <param name="scene"></param> /// <param name="scene"></param>
/// <param name="agentId"></param> /// <param name="agentId"></param>
/// <returns></returns> /// <returns></returns>
@ -434,6 +449,18 @@ namespace OpenSim.Tests.Common
return AddScenePresence(scene, GenerateAgentData(agentId)); return AddScenePresence(scene, GenerateAgentData(agentId));
} }
/// <summary>
/// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
/// </summary>
/// <param name="scene"></param>
/// <param name="agentId"></param>
/// <param name="sceneManager"></param>
/// <returns></returns>
public static ScenePresence AddScenePresence(Scene scene, UUID agentId, SceneManager sceneManager)
{
return AddScenePresence(scene, GenerateAgentData(agentId), sceneManager);
}
/// <summary> /// <summary>
/// Add a root agent. /// Add a root agent.
/// </summary> /// </summary>
@ -453,6 +480,30 @@ namespace OpenSim.Tests.Common
/// <param name="agentData"></param> /// <param name="agentData"></param>
/// <returns></returns> /// <returns></returns>
public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData) public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData)
{
return AddScenePresence(scene, agentData, null);
}
/// <summary>
/// Add a root agent.
/// </summary>
/// <remarks>
/// This function
///
/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
/// userserver if grid) would give initial login data back to the client and separately tell the scene that the
/// agent was coming.
///
/// 2) Connects the agent with the scene
///
/// This function performs actions equivalent with notifying the scene that an agent is
/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
/// </remarks>
/// <param name="scene"></param>
/// <param name="agentData"></param>
/// <param name="sceneManager"></param>
/// <returns></returns>
public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
{ {
// We emulate the proper login sequence here by doing things in four stages // We emulate the proper login sequence here by doing things in four stages
@ -463,7 +514,7 @@ namespace OpenSim.Tests.Common
lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
// Stages 1 & 2 // Stages 1 & 2
ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin); ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin);
// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
sp.CompleteMovement(sp.ControllingClient, true); sp.CompleteMovement(sp.ControllingClient, true);
@ -471,7 +522,20 @@ namespace OpenSim.Tests.Common
return sp; return sp;
} }
private static ScenePresence IntroduceClientToScene(Scene scene, AgentCircuitData agentData, TeleportFlags tf) /// <summary>
/// Introduce an agent into the scene by adding a new client.
/// </summary>
/// <returns>The scene presence added</returns>
/// <param name='sceneManager'>
/// Scene manager. Can be null if there is only one region in the test or multiple regions that are not
/// neighbours and where no teleporting takes place.
/// </param>
/// <param name='scene'></param>
/// <param name='sceneManager></param>
/// <param name='agentData'></param>
/// <param name='tf'></param>
private static ScenePresence IntroduceClientToScene(
Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf)
{ {
string reason; string reason;
@ -480,7 +544,7 @@ namespace OpenSim.Tests.Common
Console.WriteLine("NewUserConnection failed: " + reason); Console.WriteLine("NewUserConnection failed: " + reason);
// Stage 2: add the new client as a child agent to the scene // Stage 2: add the new client as a child agent to the scene
TestClient client = new TestClient(agentData, scene); TestClient client = new TestClient(agentData, scene, sceneManager);
scene.AddNewClient(client, PresenceType.User); scene.AddNewClient(client, PresenceType.User);
return scene.GetScenePresence(agentData.AgentID); return scene.GetScenePresence(agentData.AgentID);
@ -492,7 +556,7 @@ namespace OpenSim.Tests.Common
acd.child = true; acd.child = true;
// XXX: ViaLogin may not be correct for child agents // XXX: ViaLogin may not be correct for child agents
return IntroduceClientToScene(scene, acd, TeleportFlags.ViaLogin); return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin);
} }
/// <summary> /// <summary>

View File

@ -46,12 +46,10 @@ namespace OpenSim.Tests.Common.Mock
EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
// TODO: This is a really nasty (and temporary) means of telling the test client which scene to invoke setup
// methods on when a teleport is requested
public Scene TeleportTargetScene;
private TestClient TeleportSceneClient; private TestClient TeleportSceneClient;
private Scene m_scene; private Scene m_scene;
private SceneManager m_sceneManager;
// Properties so that we can get at received data for test purposes // Properties so that we can get at received data for test purposes
public List<UUID> ReceivedOfflineNotifications { get; private set; } public List<UUID> ReceivedOfflineNotifications { get; private set; }
@ -434,15 +432,29 @@ namespace OpenSim.Tests.Common.Mock
/// <summary> /// <summary>
/// Constructor /// Constructor
/// </summary> /// </summary>
/// <remarks>
/// Can be used for a test where there is only one region or where there are multiple regions that are not
/// neighbours and where no teleporting takes place. In other situations, the constructor that takes in a
/// scene manager should be used.
/// </remarks>
/// <param name="agentData"></param> /// <param name="agentData"></param>
/// <param name="scene"></param> /// <param name="scene"></param>
public TestClient(AgentCircuitData agentData, Scene scene) public TestClient(AgentCircuitData agentData, Scene scene) : this(agentData, scene, null) {}
/// <summary>
/// Constructor
/// </summary>
/// <param name="agentData"></param>
/// <param name="scene"></param>
/// <param name="sceneManager"></param>
public TestClient(AgentCircuitData agentData, Scene scene, SceneManager sceneManager)
{ {
m_agentId = agentData.AgentID; m_agentId = agentData.AgentID;
m_firstName = agentData.firstname; m_firstName = agentData.firstname;
m_lastName = agentData.lastname; m_lastName = agentData.lastname;
m_circuitCode = agentData.circuitcode; m_circuitCode = agentData.circuitcode;
m_scene = scene; m_scene = scene;
m_sceneManager = sceneManager;
SessionId = agentData.SessionID; SessionId = agentData.SessionID;
SecureSessionId = agentData.SecureSessionID; SecureSessionId = agentData.SecureSessionID;
CapsSeedUrl = agentData.CapsPath; CapsSeedUrl = agentData.CapsPath;
@ -592,8 +604,16 @@ namespace OpenSim.Tests.Common.Mock
AgentCircuitData newAgent = RequestClientInfo(); AgentCircuitData newAgent = RequestClientInfo();
// Stage 2: add the new client as a child agent to the scene // Stage 2: add the new client as a child agent to the scene
TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene); uint x, y;
TeleportTargetScene.AddNewClient(TeleportSceneClient, PresenceType.User); Utils.LongToUInts(neighbourHandle, out x, out y);
x /= Constants.RegionSize;
y /= Constants.RegionSize;
Scene neighbourScene;
m_sceneManager.TryGetScene(x, y, out neighbourScene);
TeleportSceneClient = new TestClient(newAgent, neighbourScene, m_sceneManager);
neighbourScene.AddNewClient(TeleportSceneClient, PresenceType.User);
} }
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
@ -603,6 +623,13 @@ namespace OpenSim.Tests.Common.Mock
CapsSeedUrl = capsURL; CapsSeedUrl = capsURL;
// We don't do this here so that the source region can complete processing first in a single-threaded
// regression test scenario. The test itself will have to call CompleteTeleportClientSide() after a teleport
// CompleteTeleportClientSide();
}
public void CompleteTeleportClientSide()
{
TeleportSceneClient.CompleteMovement(); TeleportSceneClient.CompleteMovement();
//TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false); //TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false);
} }

View File

@ -46,7 +46,8 @@ namespace OpenSim.Tests.Common
<!-- A1 uses PatternLayout --> <!-- A1 uses PatternLayout -->
<layout type=""log4net.Layout.PatternLayout""> <layout type=""log4net.Layout.PatternLayout"">
<!-- Print the date in ISO 8601 format --> <!-- Print the date in ISO 8601 format -->
<conversionPattern value=""%date [%thread] %-5level %logger %ndc - %message%newline"" /> <!-- <conversionPattern value=""%date [%thread] %-5level %logger %ndc - %message%newline"" /> -->
<conversionPattern value=""%date %message%newline"" />
</layout> </layout>
</appender> </appender>
@ -62,9 +63,9 @@ namespace OpenSim.Tests.Common
Encoding.UTF8.GetBytes( Encoding.UTF8.GetBytes(
// "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>"))); // "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>")));
//"<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"))); //"<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>")));
//"<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"))); // "<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"));
//"<configuration><log4net><root></root></log4net></configuration>"))); // "<configuration><log4net><root></root></log4net></configuration>")));
//"<configuration><log4net><root/></log4net></configuration>"))); // "<configuration><log4net><root/></log4net></configuration>"));
"<log4net><root/></log4net>")); "<log4net><root/></log4net>"));
public static bool AssertThisDelegateCausesArgumentException(TestDelegate d) public static bool AssertThisDelegateCausesArgumentException(TestDelegate d)