Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.csavinationmerge
commit
bf630fb808
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@ -79,7 +79,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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J2KDecoderModule j2kdm = new J2KDecoderModule();
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scene = new SceneHelpers().SetupScene();
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SceneHelpers sceneHelpers = new SceneHelpers();
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scene = sceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(scene, j2kdm);
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tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
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@ -240,9 +240,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
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{
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ScenePresence sp = scene.GetScenePresence(client.AgentId);
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IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
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if (transferMod != null && sp != null && eq != null)
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transferMod.DoTeleport(sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f), Vector3.UnitX, teleportflags, eq);
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if (transferMod != null && sp != null)
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transferMod.DoTeleport(
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sp, gatekeeper, finalDestination, im.Position + new Vector3(0.5f, 0.5f, 0f),
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Vector3.UnitX, teleportflags);
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}
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}
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}
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@ -51,15 +51,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public const int DefaultMaxTransferDistance = 4095;
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public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
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/// <summary>
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/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
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/// </summary>
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private int m_MaxTransferDistance = 4095;
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public int MaxTransferDistance
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{
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get { return m_MaxTransferDistance; }
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set { m_MaxTransferDistance = value; }
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}
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public int MaxTransferDistance { get; set; }
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/// <summary>
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/// If true then on a teleport, the source region waits for a callback from the destination region. If
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/// a callback fails to arrive within a set time then the user is pulled back into the source region.
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/// </summary>
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public bool EnableWaitForCallbackFromTeleportDest { get; set; }
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protected bool m_Enabled = false;
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protected Scene m_aScene;
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@ -103,7 +108,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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IConfig transferConfig = source.Configs["EntityTransfer"];
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if (transferConfig != null)
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{
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MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
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EnableWaitForCallbackFromTeleportDest
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= transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault);
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MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
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}
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else
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{
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MaxTransferDistance = DefaultMaxTransferDistance;
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}
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m_agentsInTransit = new List<UUID>();
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@ -170,8 +182,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
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return;
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
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// Reset animations; the viewer does that in teleports.
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sp.Animator.ResetAnimations();
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@ -183,9 +193,41 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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destinationRegionName = sp.Scene.RegionInfo.RegionName;
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TeleportAgentWithinRegion(sp, position, lookAt, teleportFlags);
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}
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else // Another region possibly in another simulator
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{
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GridRegion finalDestination;
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TeleportAgentToDifferentRegion(
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sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
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if (finalDestination != null)
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destinationRegionName = finalDestination.RegionName;
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
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sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
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e.Message, e.StackTrace);
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sp.ControllingClient.SendTeleportFailed("Internal error");
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}
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}
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/// <summary>
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/// Teleports the agent within its current region.
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/// </summary>
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/// <param name="sp"></param>
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/// <param name="position"></param>
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/// <param name="lookAt"></param>
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/// <param name="teleportFlags"></param
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private void TeleportAgentWithinRegion(ScenePresence sp, Vector3 position, Vector3 lookAt, uint teleportFlags)
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
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sp.Name, position, destinationRegionName);
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sp.Name, position, sp.Scene.RegionInfo.RegionName);
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// Teleport within the same region
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if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
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@ -227,7 +269,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
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}
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}
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else // Another region possibly in another simulator
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/// <summary>
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/// Teleports the agent to a different region.
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/// </summary>
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/// <param name='sp'></param>
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/// <param name='regionHandle'>/param>
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/// <param name='position'></param>
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/// <param name='lookAt'></param>
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/// <param name='teleportFlags'></param>
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/// <param name='finalDestination'></param>
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private void TeleportAgentToDifferentRegion(
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ScenePresence sp, ulong regionHandle, Vector3 position,
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Vector3 lookAt, uint teleportFlags, out GridRegion finalDestination)
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{
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uint x = 0, y = 0;
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Utils.LongToUInts(regionHandle, out x, out y);
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@ -235,7 +289,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (reg != null)
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{
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GridRegion finalDestination = GetFinalDestination(reg);
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finalDestination = GetFinalDestination(reg);
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if (finalDestination == null)
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{
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m_log.WarnFormat(
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@ -246,20 +301,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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}
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destinationRegionName = finalDestination.RegionName;
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uint curX = 0, curY = 0;
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Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
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int curCellX = (int)(curX / Constants.RegionSize);
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int curCellY = (int)(curY / Constants.RegionSize);
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int destCellX = (int)(finalDestination.RegionLocX / Constants.RegionSize);
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int destCellY = (int)(finalDestination.RegionLocY / Constants.RegionSize);
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
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//
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
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// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
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// Check that these are not the same coordinates
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if (finalDestination.RegionLocX == sp.Scene.RegionInfo.RegionLocX &&
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finalDestination.RegionLocY == sp.Scene.RegionInfo.RegionLocY)
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@ -269,28 +310,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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}
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if (Math.Abs(curCellX - destCellX) > MaxTransferDistance || Math.Abs(curCellY - destCellY) > MaxTransferDistance)
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{
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sp.ControllingClient.SendTeleportFailed(
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string.Format(
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"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
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finalDestination.RegionName, destCellX, destCellY,
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sp.Scene.RegionInfo.RegionName, curCellX, curCellY,
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MaxTransferDistance));
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return;
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}
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//
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// This is it
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//
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DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq);
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DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags);
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//
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//
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//
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}
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else
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{
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finalDestination = null;
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// TP to a place that doesn't exist (anymore)
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// Inform the viewer about that
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sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
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@ -309,20 +340,47 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.ControllingClient.SendMapBlock(blocks, 0);
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}
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}
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
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sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
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e.Message, e.StackTrace);
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sp.ControllingClient.SendTeleportFailed("Internal error");
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}
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/// <summary>
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/// Determines whether this instance is within the max transfer distance.
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/// </summary>
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/// <param name="sourceRegion"></param>
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/// <param name="destRegion"></param>
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/// <returns>
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/// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>.
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/// </returns>
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private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion)
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{
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY);
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//
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// m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}",
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// destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI);
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// Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position.
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return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance
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&& Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
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}
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public void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq)
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public void DoTeleport(
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ScenePresence sp, GridRegion reg, GridRegion finalDestination,
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Vector3 position, Vector3 lookAt, uint teleportFlags)
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{
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RegionInfo sourceRegion = sp.Scene.RegionInfo;
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if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination))
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{
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sp.ControllingClient.SendTeleportFailed(
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string.Format(
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"Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way",
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finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY,
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sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
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MaxTransferDistance));
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return;
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}
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
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if (reg == null || finalDestination == null)
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{
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sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
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@ -485,7 +543,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
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"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
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capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
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if (eq != null)
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{
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@ -504,7 +563,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
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// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
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// that the client contacted the destination before we close things here.
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if (!WaitForCallback(sp.UUID))
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if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
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{
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
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@ -537,7 +596,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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Thread.Sleep(5000);
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// Thread.Sleep(5000);
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sp.Close();
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sp.Scene.IncomingCloseAgent(sp.UUID);
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}
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@ -630,7 +689,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
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{
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if (s.TestBorderCross(pos, Cardinals.N))
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return true;
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if (s.TestBorderCross(pos, Cardinals.S))
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@ -752,7 +810,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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neighbourx--;
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newpos.X = Constants.RegionSize - enterDistance;
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}
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else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
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{
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@ -1202,7 +1259,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
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{
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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@ -1227,7 +1283,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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seeds.Add(neighbour.RegionHandle, agent.CapsPath);
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}
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else
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{
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agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle);
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}
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cagents.Add(agent);
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}
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|
@ -1851,7 +1909,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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int count = 200;
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while (m_agentsInTransit.Contains(id) && count-- > 0)
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{
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//m_log.Debug(" >>> Waiting... " + count);
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// m_log.Debug(" >>> Waiting... " + count);
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Thread.Sleep(100);
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}
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|
@ -1859,6 +1917,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return true;
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else
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return false;
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return true;
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}
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protected void SetInTransit(UUID id)
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|
|
|
@ -246,13 +246,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return false;
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}
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
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GridRegion homeGatekeeper = MakeRegion(aCircuit);
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}",
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aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName);
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DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome), eq);
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DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome));
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return true;
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}
|
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|
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|
@ -293,17 +292,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
|
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ScenePresence sp = scene.GetScenePresence(remoteClient.AgentId);
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IEntityTransferModule transferMod = scene.RequestModuleInterface<IEntityTransferModule>();
|
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IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>();
|
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if (transferMod != null && sp != null && eq != null)
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transferMod.DoTeleport(sp, gatekeeper, finalDestination, lm.Position,
|
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Vector3.UnitX, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark), eq);
|
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|
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if (transferMod != null && sp != null)
|
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transferMod.DoTeleport(
|
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sp, gatekeeper, finalDestination, lm.Position, Vector3.UnitX,
|
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(uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaLandmark));
|
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}
|
||||
|
||||
}
|
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|
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// can't find the region: Tell viewer and abort
|
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remoteClient.SendTeleportFailed("The teleport destination could not be found.");
|
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|
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}
|
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|
||||
#endregion
|
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|
|
|
@ -65,7 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
|||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
m_scene = new SceneHelpers().SetupScene();
|
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SceneHelpers sceneHelpers = new SceneHelpers();
|
||||
m_scene = sceneHelpers.SetupScene();
|
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SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
|
||||
|
||||
// Create user
|
||||
|
|
|
@ -39,13 +39,23 @@ namespace OpenSim.Region.Framework.Interfaces
|
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|
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public interface IEntityTransferModule
|
||||
{
|
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void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position,
|
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Vector3 lookAt, uint teleportFlags);
|
||||
/// <summary>
|
||||
/// Teleport an agent within the same or to a different region.
|
||||
/// </summary>
|
||||
/// <param name='agent'></param>
|
||||
/// <param name='regionHandle'>
|
||||
/// The handle of the destination region. If it's the same as the region currently
|
||||
/// occupied by the agent then the teleport will be within that region.
|
||||
/// </param>
|
||||
/// <param name='position'></param>
|
||||
/// <param name='lookAt'></param>
|
||||
/// <param name='teleportFlags'></param>
|
||||
void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
|
||||
|
||||
bool TeleportHome(UUID id, IClientAPI client);
|
||||
|
||||
void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
|
||||
Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq);
|
||||
Vector3 position, Vector3 lookAt, uint teleportFlags);
|
||||
|
||||
bool Cross(ScenePresence agent, bool isFlying);
|
||||
|
||||
|
|
|
@ -3049,8 +3049,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
|
||||
//m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
|
||||
//m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
|
||||
// m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
|
||||
// m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
|
||||
if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
|
||||
{
|
||||
byebyeRegions.Add(handle);
|
||||
|
|
|
@ -128,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
IConfig config = configSource.AddConfig("Modules");
|
||||
config.Set("SimulationServices", "LocalSimulationConnectorModule");
|
||||
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
SceneHelpers sceneHelpers = new SceneHelpers();
|
||||
TestScene scene = sceneHelpers.SetupScene();
|
||||
SceneHelpers.SetupSceneModules(scene, configSource, lsc);
|
||||
|
||||
UUID agentId = TestHelpers.ParseTail(0x01);
|
||||
|
|
|
@ -33,8 +33,9 @@ using OpenMetaverse;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.CoreModules.Framework;
|
||||
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
@ -49,6 +50,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
[TestFixture]
|
||||
public class ScenePresenceTeleportTests
|
||||
{
|
||||
[TestFixtureSetUp]
|
||||
public void FixtureInit()
|
||||
{
|
||||
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
|
||||
Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
|
||||
}
|
||||
|
||||
[TestFixtureTearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
|
||||
// threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
|
||||
// tests really shouldn't).
|
||||
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameRegionTeleport()
|
||||
{
|
||||
|
@ -96,10 +113,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
// Not strictly necessary since FriendsModule assumes it is the default (!)
|
||||
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
|
||||
config.Configs["Modules"].Set("SimulationServices", lscm.Name);
|
||||
IConfig modulesConfig = config.AddConfig("Modules");
|
||||
modulesConfig.Set("EntityTransferModule", etm.Name);
|
||||
modulesConfig.Set("SimulationServices", lscm.Name);
|
||||
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
|
||||
|
||||
// In order to run a single threaded regression test we do not want the entity transfer module waiting
|
||||
// for a callback from the destination scene before removing its avatar data.
|
||||
entityTransferConfig.Set("wait_for_callback", false);
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
|
@ -110,12 +131,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
|
||||
sp.AbsolutePosition = new Vector3(30, 31, 32);
|
||||
|
||||
// XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
|
||||
// UDP stack (?)
|
||||
((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
|
||||
// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
|
||||
|
||||
sceneA.RequestTeleportLocation(
|
||||
sp.ControllingClient,
|
||||
|
@ -124,6 +145,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
teleportLookAt,
|
||||
(uint)TeleportFlags.ViaLocation);
|
||||
|
||||
((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
|
||||
|
||||
Assert.That(sceneA.GetScenePresence(userId), Is.Null);
|
||||
|
||||
ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
|
||||
|
@ -137,5 +160,80 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
// position instead).
|
||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSameSimulatorNeighbouringRegionsTeleport()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
EntityTransferModule etm = new EntityTransferModule();
|
||||
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
IConfig modulesConfig = config.AddConfig("Modules");
|
||||
modulesConfig.Set("EntityTransferModule", etm.Name);
|
||||
modulesConfig.Set("SimulationServices", lscm.Name);
|
||||
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
|
||||
|
||||
// In order to run a single threaded regression test we do not want the entity transfer module waiting
|
||||
// for a callback from the destination scene before removing its avatar data.
|
||||
entityTransferConfig.Set("wait_for_callback", false);
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
|
||||
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
|
||||
|
||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
|
||||
SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
|
||||
SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
|
||||
|
||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||
|
||||
ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
|
||||
originalSp.AbsolutePosition = new Vector3(30, 31, 32);
|
||||
|
||||
ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
|
||||
Assert.That(beforeSceneASp, Is.Not.Null);
|
||||
Assert.That(beforeSceneASp.IsChildAgent, Is.False);
|
||||
|
||||
ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
|
||||
Assert.That(beforeSceneBSp, Is.Not.Null);
|
||||
Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
|
||||
|
||||
// XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
|
||||
// UDP stack (?)
|
||||
// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
|
||||
|
||||
sceneA.RequestTeleportLocation(
|
||||
beforeSceneASp.ControllingClient,
|
||||
sceneB.RegionInfo.RegionHandle,
|
||||
teleportPosition,
|
||||
teleportLookAt,
|
||||
(uint)TeleportFlags.ViaLocation);
|
||||
|
||||
((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide();
|
||||
|
||||
ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
|
||||
Assert.That(afterSceneASp, Is.Not.Null);
|
||||
Assert.That(afterSceneASp.IsChildAgent, Is.True);
|
||||
|
||||
ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
|
||||
Assert.That(afterSceneBSp, Is.Not.Null);
|
||||
Assert.That(afterSceneBSp.IsChildAgent, Is.False);
|
||||
Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
|
||||
Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
|
||||
|
||||
// TODO: Add assertions to check correct circuit details in both scenes.
|
||||
|
||||
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
|
||||
// position instead).
|
||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||
|
||||
// TestHelpers.DisableLogging();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -58,6 +58,11 @@ namespace OpenSim.Tests.Common
|
|||
/// </summary>
|
||||
public class SceneHelpers
|
||||
{
|
||||
/// <summary>
|
||||
/// We need a scene manager so that test clients can retrieve a scene when performing teleport tests.
|
||||
/// </summary>
|
||||
public SceneManager SceneManager { get; private set; }
|
||||
|
||||
private AgentCircuitManager m_acm = new AgentCircuitManager();
|
||||
private ISimulationDataService m_simDataService
|
||||
= OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
|
||||
|
@ -76,6 +81,8 @@ namespace OpenSim.Tests.Common
|
|||
|
||||
public SceneHelpers(CoreAssetCache cache)
|
||||
{
|
||||
SceneManager = new SceneManager();
|
||||
|
||||
m_assetService = StartAssetService(cache);
|
||||
m_authenticationService = StartAuthenticationService();
|
||||
m_inventoryService = StartInventoryService();
|
||||
|
@ -186,6 +193,8 @@ namespace OpenSim.Tests.Common
|
|||
testScene.LoginsDisabled = false;
|
||||
testScene.RegisterRegionWithGrid();
|
||||
|
||||
SceneManager.Add(testScene);
|
||||
|
||||
return testScene;
|
||||
}
|
||||
|
||||
|
@ -350,6 +359,7 @@ namespace OpenSim.Tests.Common
|
|||
List<IRegionModuleBase> newModules = new List<IRegionModuleBase>();
|
||||
foreach (object module in modules)
|
||||
{
|
||||
// Console.WriteLine("MODULE RAW {0}", module);
|
||||
if (module is IRegionModule)
|
||||
{
|
||||
IRegionModule m = (IRegionModule)module;
|
||||
|
@ -367,6 +377,7 @@ namespace OpenSim.Tests.Common
|
|||
// for the new system, everything has to be initialised first,
|
||||
// shared modules have to be post-initialised, then all get an AddRegion with the scene
|
||||
IRegionModuleBase m = (IRegionModuleBase)module;
|
||||
// Console.WriteLine("MODULE {0}", m.Name);
|
||||
m.Initialise(config);
|
||||
newModules.Add(m);
|
||||
}
|
||||
|
@ -426,6 +437,10 @@ namespace OpenSim.Tests.Common
|
|||
/// <summary>
|
||||
/// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This can be used for tests where there is only one region or where there are multiple non-neighbour regions
|
||||
/// and teleport doesn't take place.
|
||||
/// </remarks>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="agentId"></param>
|
||||
/// <returns></returns>
|
||||
|
@ -434,6 +449,18 @@ namespace OpenSim.Tests.Common
|
|||
return AddScenePresence(scene, GenerateAgentData(agentId));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="agentId"></param>
|
||||
/// <param name="sceneManager"></param>
|
||||
/// <returns></returns>
|
||||
public static ScenePresence AddScenePresence(Scene scene, UUID agentId, SceneManager sceneManager)
|
||||
{
|
||||
return AddScenePresence(scene, GenerateAgentData(agentId), sceneManager);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a root agent.
|
||||
/// </summary>
|
||||
|
@ -453,6 +480,30 @@ namespace OpenSim.Tests.Common
|
|||
/// <param name="agentData"></param>
|
||||
/// <returns></returns>
|
||||
public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData)
|
||||
{
|
||||
return AddScenePresence(scene, agentData, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a root agent.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This function
|
||||
///
|
||||
/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
|
||||
/// userserver if grid) would give initial login data back to the client and separately tell the scene that the
|
||||
/// agent was coming.
|
||||
///
|
||||
/// 2) Connects the agent with the scene
|
||||
///
|
||||
/// This function performs actions equivalent with notifying the scene that an agent is
|
||||
/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
|
||||
/// </remarks>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="agentData"></param>
|
||||
/// <param name="sceneManager"></param>
|
||||
/// <returns></returns>
|
||||
public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager)
|
||||
{
|
||||
// We emulate the proper login sequence here by doing things in four stages
|
||||
|
||||
|
@ -463,7 +514,7 @@ namespace OpenSim.Tests.Common
|
|||
lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID);
|
||||
|
||||
// Stages 1 & 2
|
||||
ScenePresence sp = IntroduceClientToScene(scene, agentData, TeleportFlags.ViaLogin);
|
||||
ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin);
|
||||
|
||||
// Stage 3: Complete the entrance into the region. This converts the child agent into a root agent.
|
||||
sp.CompleteMovement(sp.ControllingClient, true);
|
||||
|
@ -471,7 +522,20 @@ namespace OpenSim.Tests.Common
|
|||
return sp;
|
||||
}
|
||||
|
||||
private static ScenePresence IntroduceClientToScene(Scene scene, AgentCircuitData agentData, TeleportFlags tf)
|
||||
/// <summary>
|
||||
/// Introduce an agent into the scene by adding a new client.
|
||||
/// </summary>
|
||||
/// <returns>The scene presence added</returns>
|
||||
/// <param name='sceneManager'>
|
||||
/// Scene manager. Can be null if there is only one region in the test or multiple regions that are not
|
||||
/// neighbours and where no teleporting takes place.
|
||||
/// </param>
|
||||
/// <param name='scene'></param>
|
||||
/// <param name='sceneManager></param>
|
||||
/// <param name='agentData'></param>
|
||||
/// <param name='tf'></param>
|
||||
private static ScenePresence IntroduceClientToScene(
|
||||
Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf)
|
||||
{
|
||||
string reason;
|
||||
|
||||
|
@ -480,7 +544,7 @@ namespace OpenSim.Tests.Common
|
|||
Console.WriteLine("NewUserConnection failed: " + reason);
|
||||
|
||||
// Stage 2: add the new client as a child agent to the scene
|
||||
TestClient client = new TestClient(agentData, scene);
|
||||
TestClient client = new TestClient(agentData, scene, sceneManager);
|
||||
scene.AddNewClient(client, PresenceType.User);
|
||||
|
||||
return scene.GetScenePresence(agentData.AgentID);
|
||||
|
@ -492,7 +556,7 @@ namespace OpenSim.Tests.Common
|
|||
acd.child = true;
|
||||
|
||||
// XXX: ViaLogin may not be correct for child agents
|
||||
return IntroduceClientToScene(scene, acd, TeleportFlags.ViaLogin);
|
||||
return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -46,12 +46,10 @@ namespace OpenSim.Tests.Common.Mock
|
|||
|
||||
EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
|
||||
|
||||
// TODO: This is a really nasty (and temporary) means of telling the test client which scene to invoke setup
|
||||
// methods on when a teleport is requested
|
||||
public Scene TeleportTargetScene;
|
||||
private TestClient TeleportSceneClient;
|
||||
|
||||
private Scene m_scene;
|
||||
private SceneManager m_sceneManager;
|
||||
|
||||
// Properties so that we can get at received data for test purposes
|
||||
public List<UUID> ReceivedOfflineNotifications { get; private set; }
|
||||
|
@ -434,15 +432,29 @@ namespace OpenSim.Tests.Common.Mock
|
|||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Can be used for a test where there is only one region or where there are multiple regions that are not
|
||||
/// neighbours and where no teleporting takes place. In other situations, the constructor that takes in a
|
||||
/// scene manager should be used.
|
||||
/// </remarks>
|
||||
/// <param name="agentData"></param>
|
||||
/// <param name="scene"></param>
|
||||
public TestClient(AgentCircuitData agentData, Scene scene)
|
||||
public TestClient(AgentCircuitData agentData, Scene scene) : this(agentData, scene, null) {}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
/// <param name="agentData"></param>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="sceneManager"></param>
|
||||
public TestClient(AgentCircuitData agentData, Scene scene, SceneManager sceneManager)
|
||||
{
|
||||
m_agentId = agentData.AgentID;
|
||||
m_firstName = agentData.firstname;
|
||||
m_lastName = agentData.lastname;
|
||||
m_circuitCode = agentData.circuitcode;
|
||||
m_scene = scene;
|
||||
m_sceneManager = sceneManager;
|
||||
SessionId = agentData.SessionID;
|
||||
SecureSessionId = agentData.SecureSessionID;
|
||||
CapsSeedUrl = agentData.CapsPath;
|
||||
|
@ -592,8 +604,16 @@ namespace OpenSim.Tests.Common.Mock
|
|||
AgentCircuitData newAgent = RequestClientInfo();
|
||||
|
||||
// Stage 2: add the new client as a child agent to the scene
|
||||
TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene);
|
||||
TeleportTargetScene.AddNewClient(TeleportSceneClient, PresenceType.User);
|
||||
uint x, y;
|
||||
Utils.LongToUInts(neighbourHandle, out x, out y);
|
||||
x /= Constants.RegionSize;
|
||||
y /= Constants.RegionSize;
|
||||
|
||||
Scene neighbourScene;
|
||||
m_sceneManager.TryGetScene(x, y, out neighbourScene);
|
||||
|
||||
TeleportSceneClient = new TestClient(newAgent, neighbourScene, m_sceneManager);
|
||||
neighbourScene.AddNewClient(TeleportSceneClient, PresenceType.User);
|
||||
}
|
||||
|
||||
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
|
||||
|
@ -603,6 +623,13 @@ namespace OpenSim.Tests.Common.Mock
|
|||
|
||||
CapsSeedUrl = capsURL;
|
||||
|
||||
// We don't do this here so that the source region can complete processing first in a single-threaded
|
||||
// regression test scenario. The test itself will have to call CompleteTeleportClientSide() after a teleport
|
||||
// CompleteTeleportClientSide();
|
||||
}
|
||||
|
||||
public void CompleteTeleportClientSide()
|
||||
{
|
||||
TeleportSceneClient.CompleteMovement();
|
||||
//TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false);
|
||||
}
|
||||
|
|
|
@ -46,7 +46,8 @@ namespace OpenSim.Tests.Common
|
|||
<!-- A1 uses PatternLayout -->
|
||||
<layout type=""log4net.Layout.PatternLayout"">
|
||||
<!-- Print the date in ISO 8601 format -->
|
||||
<conversionPattern value=""%date [%thread] %-5level %logger %ndc - %message%newline"" />
|
||||
<!-- <conversionPattern value=""%date [%thread] %-5level %logger %ndc - %message%newline"" /> -->
|
||||
<conversionPattern value=""%date %message%newline"" />
|
||||
</layout>
|
||||
</appender>
|
||||
|
||||
|
@ -62,9 +63,9 @@ namespace OpenSim.Tests.Common
|
|||
Encoding.UTF8.GetBytes(
|
||||
// "<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/><appender-ref ref=\"A1\"/></root></log4net></configuration>")));
|
||||
//"<?xml version=\"1.0\" encoding=\"utf-8\" ?><configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>")));
|
||||
//"<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>")));
|
||||
//"<configuration><log4net><root></root></log4net></configuration>")));
|
||||
//"<configuration><log4net><root/></log4net></configuration>")));
|
||||
// "<configuration><log4net><root><level value=\"OFF\"/></root></log4net></configuration>"));
|
||||
// "<configuration><log4net><root></root></log4net></configuration>")));
|
||||
// "<configuration><log4net><root/></log4net></configuration>"));
|
||||
"<log4net><root/></log4net>"));
|
||||
|
||||
public static bool AssertThisDelegateCausesArgumentException(TestDelegate d)
|
||||
|
|
Loading…
Reference in New Issue