* More tweaking of the various services to work with nonstandard region sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it.
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0b0ed200f6
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bff26ccdbb
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@ -1457,7 +1457,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//}
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for (int x = 0; x < 16; x++)
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{
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SendLayerData(x, y, map);
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SendLayerData(x, y, LLHeightFieldMoronize(map));
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Thread.Sleep(35);
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}
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}
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@ -1503,7 +1503,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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patches[0] = patchx + 0 + patchy * 16;
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LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(map, patches);
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LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(((map.Length==65536)? map : LLHeightFieldMoronize(map)), patches);
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layerpack.Header.Zerocoded = true;
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OutPacket(layerpack, ThrottleOutPacketType.Land);
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@ -1515,6 +1515,39 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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/// <summary>
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/// Munges heightfield into the LLUDP backed in restricted heightfield.
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/// </summary>
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/// <param name="map">float array in the base; Constants.RegionSize</param>
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/// <returns>float array in the base 256</returns>
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internal float[] LLHeightFieldMoronize(float[] map)
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{
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if (map.Length == 65536)
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return map;
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else
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{
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float[] returnmap = new float[65536];
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if (map.Length < 65535)
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{
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// rebase the vector stride to 256
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for (int i = 0; i < Constants.RegionSize; i++)
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Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize);
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}
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else
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{
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for (int i = 0; i < 256; i++)
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Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256);
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}
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//Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536);
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return returnmap;
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}
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}
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/// <summary>
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/// Send the wind matrix to the client
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/// </summary>
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@ -60,7 +60,10 @@ namespace OpenSim.Region.CoreModules.World.Land
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private LandChannel landChannel;
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private Scene m_scene;
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private readonly int[,] m_landIDList = new int[64, 64];
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// Minimum for parcels to work is 64m even if we don't actually use them.
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private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
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private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax];
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private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
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private bool m_landPrimCountTainted;
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@ -456,9 +459,9 @@ namespace OpenSim.Region.CoreModules.World.Land
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new_land.landData.LocalID = newLandLocalID;
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bool[,] landBitmap = new_land.getLandBitmap();
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for (int x = 0; x < 64; x++)
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for (int x = 0; x < landArrayMax; x++)
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{
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for (int y = 0; y < 64; y++)
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for (int y = 0; y < landArrayMax; y++)
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{
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if (landBitmap[x, y])
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{
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@ -581,10 +584,17 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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lock (m_landIDList)
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{
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if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
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return m_landList[m_landIDList[x / 4, y / 4]];
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else
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try
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{
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if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4]))
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return m_landList[m_landIDList[x / 4, y / 4]];
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else
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return null;
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}
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catch (IndexOutOfRangeException)
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{
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return null;
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}
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}
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}
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@ -941,6 +951,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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{
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for (int y = 0; y < inc_y; y++)
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{
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ILandObject currentParcel = GetLandObject(start_x + x, start_y + y);
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if (currentParcel != null)
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@ -951,6 +962,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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temp.Add(currentParcel);
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}
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}
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}
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}
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@ -44,7 +44,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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#region Member Variables
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool[,] m_landBitmap = new bool[64,64];
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private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
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private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
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protected LandData m_landData = new LandData();
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protected Scene m_scene;
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@ -630,7 +631,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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private bool[,] convertBytesToLandBitmap()
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{
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bool[,] tempConvertMap = new bool[64,64];
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bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax];
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tempConvertMap.Initialize();
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byte tempByte = 0;
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int x = 0, y = 0, i = 0, bitNum = 0;
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@ -2494,6 +2494,12 @@ namespace OpenSim.Region.Framework.Scenes
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if (!agent.child)
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{
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if (agent.startpos.X > (int)Constants.RegionSize - 1)
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agent.startpos.X = (int)Constants.RegionSize - 1;
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if (agent.startpos.Y > (int)Constants.RegionSize - 1)
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agent.startpos.Y = (int)Constants.RegionSize - 1;
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// Honor parcel landing type and position.
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ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
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if (land != null)
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