ubOde: remove support for old native ODE lib; make inplace terrain changes, if possible
parent
9185d397df
commit
c05598fe62
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@ -743,10 +743,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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return CreateiOSTerrain(space, data, bPlaceable);
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}
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[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity]
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internal static extern IntPtr CreateiGeom(int classnum);
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internal static IntPtr CreateGeom(int classnum)
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@ -794,8 +790,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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NTotalGeoms++;
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return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback);
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}
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[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity]
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internal static extern dReal Dot(ref dReal X0, ref dReal X1, int n);
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[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity]
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internal static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q);
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@ -884,9 +878,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
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internal static extern void GeomGetAABB(IntPtr geom, out AABB aabb);
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[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
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internal static extern void GeomGetAABB(IntPtr geom, out dReal minX);
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[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity]
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internal static extern IntPtr GeomGetBody(IntPtr geom);
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@ -55,15 +55,13 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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SafeNativeMethods.InitODE();
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string ode_config = SafeNativeMethods.GetConfiguration();
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if (ode_config != null && ode_config != "")
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if (ode_config == null || ode_config == "" || !ode_config.Contains("ODE_OPENSIM"))
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{
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m_log.Error("[ubODE] Native ode library version not supported");
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m_Enabled = false;
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return;
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}
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m_log.InfoFormat("[ubODE] ode library configuration: {0}", ode_config);
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if (ode_config.Contains("ODE_OPENSIM"))
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{
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OSOdeLib = true;
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}
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}
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}
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}
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}
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@ -190,8 +190,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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// this netx dimensions are only relevant for terrain partition (mega regions)
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// WorldExtents below has the simulation dimensions
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// they should be identical except on mega regions
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private uint m_regionWidth = Constants.RegionSize;
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private uint m_regionHeight = Constants.RegionSize;
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private int m_regionWidth = (int)Constants.RegionSize;
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private int m_regionHeight = (int)Constants.RegionSize;
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public float ODE_STEPSIZE = 0.020f;
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public float HalfOdeStep = 0.01f;
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@ -255,9 +255,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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public ContactData[] m_materialContactsData = new ContactData[8];
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private IntPtr TerrainGeom;
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private float[] TerrainHeightFieldHeight;
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private GCHandle TerrainHeightFieldHeightsHandler = new GCHandle();
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private IntPtr m_terrainGeom;
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private float[] m_terrainHeights;
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private GCHandle m_terrainHeightsHandler = new GCHandle();
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private IntPtr HeightmapData;
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private int m_lastRegionWidth;
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private int m_lastRegionHeight;
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private int m_physicsiterations = 15;
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private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
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@ -326,10 +329,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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m_frameWorkScene.RegisterModuleInterface<PhysicsScene>(this);
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Initialization();
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base.Initialise(m_frameWorkScene.PhysicsRequestAsset,
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(m_frameWorkScene.Heightmap != null ? m_frameWorkScene.Heightmap.GetFloatsSerialised() : new float[m_frameWorkScene.RegionInfo.RegionSizeX * m_frameWorkScene.RegionInfo.RegionSizeY]),
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(float)m_frameWorkScene.RegionInfo.RegionSettings.WaterHeight);
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}
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public void RegionLoaded()
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@ -360,9 +359,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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m_rayCastManager = new ODERayCastRequestManager(this);
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WorldExtents.X = m_frameWorkScene.RegionInfo.RegionSizeX;
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m_regionWidth = (uint)WorldExtents.X;
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m_regionWidth = (int)WorldExtents.X;
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WorldExtents.Y = m_frameWorkScene.RegionInfo.RegionSizeY;
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m_regionHeight = (uint)WorldExtents.Y;
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m_regionHeight = (int)WorldExtents.Y;
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lock (OdeLock)
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{
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@ -549,6 +548,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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m_lastframe = Util.GetTimeStamp();
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m_lastMeshExpire = m_lastframe;
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step_time = -1;
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base.Initialise(m_frameWorkScene.PhysicsRequestAsset,
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(m_frameWorkScene.Heightmap != null ? m_frameWorkScene.Heightmap.GetFloatsSerialised() : new float[m_frameWorkScene.RegionInfo.RegionSizeX * m_frameWorkScene.RegionInfo.RegionSizeY]),
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(float)m_frameWorkScene.RegionInfo.RegionSettings.WaterHeight);
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}
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internal void waitForSpaceUnlock(IntPtr space)
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@ -1867,10 +1871,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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public float GetTerrainHeightAtXY(float x, float y)
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{
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if (TerrainGeom == IntPtr.Zero)
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if (m_terrainGeom == IntPtr.Zero)
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return 0f;
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if (TerrainHeightFieldHeight == null || TerrainHeightFieldHeight.Length == 0)
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if (m_terrainHeights == null || m_terrainHeights.Length == 0)
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return 0f;
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// TerrainHeightField for ODE as offset 1m
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@ -1894,8 +1898,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples
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int regsize = regsizeX;
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if (m_OSOdeLib)
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{
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if (x < regsizeX - 1)
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{
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ix = (int)x;
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@ -1916,36 +1918,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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iy = regsizeY - 2;
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dy = 0;
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}
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}
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else
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{
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// we still have square fixed size regions
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// also flip x and y because of how map is done for ODE fliped axis
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// so ix,iy,dx and dy are inter exchanged
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regsize = regsizeY;
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if (x < regsizeX - 1)
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{
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iy = (int)x;
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dy = x - (float)iy;
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}
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else // out world use external height
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{
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iy = regsizeX - 2;
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dy = 0;
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}
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if (y < regsizeY - 1)
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{
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ix = (int)y;
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dx = y - (float)ix;
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}
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else
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{
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ix = regsizeY - 2;
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dx = 0;
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}
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}
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float h0;
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float h1;
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@ -1954,7 +1926,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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iy *= regsize;
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iy += ix; // all indexes have iy + ix
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float[] heights = TerrainHeightFieldHeight;
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float[] heights = m_terrainHeights;
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/*
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if ((dx + dy) <= 1.0f)
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{
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@ -1993,10 +1965,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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Vector3 norm = new Vector3(0, 0, 1);
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if (TerrainGeom == IntPtr.Zero)
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if (m_terrainGeom == IntPtr.Zero)
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return norm;
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if (TerrainHeightFieldHeight == null || TerrainHeightFieldHeight.Length == 0)
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if (m_terrainHeights == null || m_terrainHeights.Length == 0)
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return norm;
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// TerrainHeightField for ODE as offset 1m
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@ -2024,8 +1996,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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int ystep = regsizeX;
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bool firstTri = false;
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if (m_OSOdeLib)
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{
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if (x < regsizeX - 1)
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{
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ix = (int)x;
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@ -2047,39 +2017,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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dy = 0;
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}
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firstTri = dy > dx;
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}
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else
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{
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xstep = regsizeY;
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ystep = 1;
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regsize = regsizeY;
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// we still have square fixed size regions
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// also flip x and y because of how map is done for ODE fliped axis
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// so ix,iy,dx and dy are inter exchanged
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if (x < regsizeX - 1)
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{
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iy = (int)x;
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dy = x - (float)iy;
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}
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else // out world use external height
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{
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iy = regsizeX - 2;
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dy = 0;
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}
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if (y < regsizeY - 1)
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{
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ix = (int)y;
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dx = y - (float)ix;
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}
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else
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{
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ix = regsizeY - 2;
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dx = 0;
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}
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firstTri = dx > dy;
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}
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float h0;
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float h1;
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@ -2088,7 +2025,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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iy *= regsize;
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iy += ix; // all indexes have iy + ix
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float[] heights = TerrainHeightFieldHeight;
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float[] heights = m_terrainHeights;
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if (firstTri)
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{
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@ -2113,167 +2050,96 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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return norm;
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}
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public override void SetTerrain(float[] heightMap)
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private void InitTerrain()
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{
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if (m_OSOdeLib)
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OSSetTerrain(heightMap);
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else
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OriSetTerrain(heightMap);
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}
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public void OriSetTerrain(float[] heightMap)
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{
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// assumes 1m size grid and constante size square regions
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// needs to know about sims around in future
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float[] _heightmap;
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uint regionsizeX = m_regionWidth;
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uint regionsizeY = m_regionHeight;
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// map is rotated
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uint heightmapWidth = regionsizeY + 2;
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uint heightmapHeight = regionsizeX + 2;
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uint heightmapWidthSamples = heightmapWidth + 1;
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uint heightmapHeightSamples = heightmapHeight + 1;
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_heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
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const float scale = 1.0f;
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const float offset = 0.0f;
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const float thickness = 10f;
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const int wrap = 0;
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float hfmin = float.MaxValue;
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float hfmax = float.MinValue;
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float val;
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uint xx;
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uint yy;
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uint maxXX = regionsizeX - 1;
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uint maxYY = regionsizeY - 1;
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// flipping map adding one margin all around so things don't fall in edges
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uint xt = 0;
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xx = 0;
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for (uint x = 0; x < heightmapWidthSamples; x++)
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{
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if (x > 1 && xx < maxXX)
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xx++;
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yy = 0;
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for (uint y = 0; y < heightmapHeightSamples; y++)
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{
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if (y > 1 && y < maxYY)
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yy += regionsizeX;
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val = heightMap[yy + xx];
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if (val < -100.0f)
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val = -100.0f;
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_heightmap[xt + y] = val;
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if (hfmin > val)
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hfmin = val;
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if (hfmax < val)
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hfmax = val;
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}
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xt += heightmapHeightSamples;
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}
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lock (OdeLock)
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{
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SafeNativeMethods.AllocateODEDataForThread(~0U);
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if (TerrainGeom != IntPtr.Zero)
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if (m_terrainGeom != IntPtr.Zero)
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{
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actor_name_map.Remove(TerrainGeom);
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SafeNativeMethods.GeomDestroy(TerrainGeom);
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actor_name_map.Remove(m_terrainGeom);
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SafeNativeMethods.GeomDestroy(m_terrainGeom);
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}
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if (TerrainHeightFieldHeightsHandler.IsAllocated)
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TerrainHeightFieldHeightsHandler.Free();
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if (m_terrainHeightsHandler.IsAllocated)
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m_terrainHeightsHandler.Free();
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m_terrainHeights = null;
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IntPtr HeightmapData = SafeNativeMethods.GeomHeightfieldDataCreate();
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int heightmapWidthSamples = m_regionWidth + 3;
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int heightmapHeightSamples = m_regionHeight + 3;
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TerrainHeightFieldHeightsHandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
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m_terrainHeights = new float[heightmapWidthSamples * heightmapHeightSamples];
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m_terrainHeightsHandler = GCHandle.Alloc(m_terrainHeights, GCHandleType.Pinned);
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SafeNativeMethods.GeomHeightfieldDataBuildSingle(HeightmapData, TerrainHeightFieldHeightsHandler.AddrOfPinnedObject(), 0,
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heightmapHeight, heightmapWidth ,
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(int)heightmapHeightSamples, (int)heightmapWidthSamples, scale,
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offset, thickness, wrap);
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m_lastRegionWidth = m_regionWidth;
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SafeNativeMethods.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
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HeightmapData = SafeNativeMethods.GeomOSTerrainDataCreate();
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SafeNativeMethods.GeomOSTerrainDataBuild(HeightmapData, m_terrainHeightsHandler.AddrOfPinnedObject(), 0, 1.0f,
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heightmapWidthSamples, heightmapHeightSamples,
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1, 0);
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TerrainGeom = SafeNativeMethods.CreateHeightfield(GroundSpace, HeightmapData, 1);
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if (TerrainGeom != IntPtr.Zero)
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m_terrainGeom = SafeNativeMethods.CreateOSTerrain(GroundSpace, HeightmapData, 1);
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if (m_terrainGeom != IntPtr.Zero)
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{
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SafeNativeMethods.GeomSetCategoryBits(TerrainGeom, (uint)(CollisionCategories.Land));
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SafeNativeMethods.GeomSetCollideBits(TerrainGeom, 0);
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SafeNativeMethods.GeomSetCategoryBits(m_terrainGeom, (uint)(CollisionCategories.Land));
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SafeNativeMethods.GeomSetCollideBits(m_terrainGeom, 0);
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PhysicsActor pa = new NullPhysicsActor();
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pa.Name = "Terrain";
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pa.PhysicsActorType = (int)ActorTypes.Ground;
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actor_name_map[TerrainGeom] = pa;
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actor_name_map[m_terrainGeom] = pa;
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// geom_name_map[GroundGeom] = "Terrain";
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//geom_name_map[GroundGeom] = "Terrain";
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SafeNativeMethods.Quaternion q = new SafeNativeMethods.Quaternion();
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q.X = 0.5f;
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q.Y = 0.5f;
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q.Z = 0.5f;
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q.W = 0.5f;
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SafeNativeMethods.GeomSetQuaternion(TerrainGeom, ref q);
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SafeNativeMethods.GeomSetPosition(TerrainGeom, m_regionWidth * 0.5f, m_regionHeight * 0.5f, 0.0f);
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TerrainHeightFieldHeight = _heightmap;
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SafeNativeMethods.GeomSetPosition(m_terrainGeom, m_regionWidth * 0.5f, m_regionHeight * 0.5f, 0.0f);
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}
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else
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TerrainHeightFieldHeightsHandler.Free();
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m_terrainHeightsHandler.Free();
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}
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}
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public void OSSetTerrain(float[] heightMap)
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public override void SetTerrain(float[] heightMap)
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{
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// assumes 1m size grid and constante size square regions
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// needs to know about sims around in future
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float[] _heightmap;
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if(m_regionWidth != m_lastRegionWidth ||
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m_regionHeight != m_lastRegionHeight ||
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!m_terrainHeightsHandler.IsAllocated ||
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m_terrainGeom == IntPtr.Zero)
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InitTerrain();
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uint regionsizeX = m_regionWidth;
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uint regionsizeY = m_regionHeight;
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int regionsizeX = m_regionWidth;
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int regionsizeY = m_regionHeight;
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uint heightmapWidth = regionsizeX + 2;
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uint heightmapHeight = regionsizeY + 2;
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int heightmapWidth = regionsizeX + 2;
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int heightmapHeight = regionsizeY + 2;
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uint heightmapWidthSamples = heightmapWidth + 1;
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uint heightmapHeightSamples = heightmapHeight + 1;
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int heightmapWidthSamples = heightmapWidth + 1;
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int heightmapHeightSamples = heightmapHeight + 1;
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_heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
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float hfmin = float.MaxValue;
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// float hfmax = float.MinValue;
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float val;
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uint maxXX = regionsizeX + 1;
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uint maxYY = regionsizeY + 1;
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int maxXX = regionsizeX + 1;
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int maxYY = regionsizeY + 1;
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// adding one margin all around so things don't fall in edges
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uint xx;
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uint yy = 0;
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uint yt = 0;
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int xx;
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int yy = 0;
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int yt = 0;
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float minH = float.MaxValue;
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float maxH = float.MinValue;
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for (uint y = 0; y < heightmapHeightSamples; y++)
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for (int y = 0; y < heightmapHeightSamples; y++)
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{
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if (y > 1 && y < maxYY)
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yy += regionsizeX;
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xx = 0;
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||||
for (uint x = 0; x < heightmapWidthSamples; x++)
|
||||
|
||||
lock(OdeLock)
|
||||
{
|
||||
for (int x = 0; x < heightmapWidthSamples; x++)
|
||||
{
|
||||
if (x > 1 && x < maxXX)
|
||||
xx++;
|
||||
|
@ -2281,61 +2147,20 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
val = heightMap[yy + xx];
|
||||
if (val < -100.0f)
|
||||
val = -100.0f;
|
||||
_heightmap[yt + x] = val;
|
||||
|
||||
if (hfmin > val)
|
||||
hfmin = val;
|
||||
// if (hfmax < val)
|
||||
// hfmax = val;
|
||||
if(val > maxH)
|
||||
maxH = val;
|
||||
if(val < minH)
|
||||
minH = val;
|
||||
m_terrainHeights[yt + x] = val;
|
||||
}
|
||||
}
|
||||
yt += heightmapWidthSamples;
|
||||
}
|
||||
|
||||
lock (OdeLock)
|
||||
{
|
||||
if (TerrainGeom != IntPtr.Zero)
|
||||
{
|
||||
actor_name_map.Remove(TerrainGeom);
|
||||
SafeNativeMethods.GeomDestroy(TerrainGeom);
|
||||
}
|
||||
|
||||
if (TerrainHeightFieldHeightsHandler.IsAllocated)
|
||||
TerrainHeightFieldHeightsHandler.Free();
|
||||
|
||||
TerrainHeightFieldHeight = null;
|
||||
|
||||
IntPtr HeightmapData = SafeNativeMethods.GeomOSTerrainDataCreate();
|
||||
|
||||
const int wrap = 0;
|
||||
float thickness = hfmin;
|
||||
if (thickness < 0)
|
||||
thickness = 1;
|
||||
|
||||
TerrainHeightFieldHeightsHandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
|
||||
|
||||
SafeNativeMethods.GeomOSTerrainDataBuild(HeightmapData, TerrainHeightFieldHeightsHandler.AddrOfPinnedObject(), 0, 1.0f,
|
||||
(int)heightmapWidthSamples, (int)heightmapHeightSamples,
|
||||
thickness, wrap);
|
||||
|
||||
// d.GeomOSTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
|
||||
TerrainGeom = SafeNativeMethods.CreateOSTerrain(GroundSpace, HeightmapData, 1);
|
||||
if (TerrainGeom != IntPtr.Zero)
|
||||
{
|
||||
SafeNativeMethods.GeomSetCategoryBits(TerrainGeom, (uint)(CollisionCategories.Land));
|
||||
SafeNativeMethods.GeomSetCollideBits(TerrainGeom, 0);
|
||||
|
||||
PhysicsActor pa = new NullPhysicsActor();
|
||||
pa.Name = "Terrain";
|
||||
pa.PhysicsActorType = (int)ActorTypes.Ground;
|
||||
actor_name_map[TerrainGeom] = pa;
|
||||
|
||||
// geom_name_map[GroundGeom] = "Terrain";
|
||||
|
||||
SafeNativeMethods.GeomSetPosition(TerrainGeom, m_regionWidth * 0.5f, m_regionHeight * 0.5f, 0.0f);
|
||||
TerrainHeightFieldHeight = _heightmap;
|
||||
}
|
||||
else
|
||||
TerrainHeightFieldHeightsHandler.Free();
|
||||
SafeNativeMethods.GeomOSTerrainDataSetBounds(HeightmapData, minH, maxH);
|
||||
SafeNativeMethods.GeomSetPosition(m_terrainGeom, m_regionWidth * 0.5f, m_regionHeight * 0.5f, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2394,14 +2219,16 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
foreach (OdeCharacter ch in chtorem)
|
||||
ch.DoAChange(changes.Remove, null);
|
||||
|
||||
if (TerrainGeom != IntPtr.Zero)
|
||||
SafeNativeMethods.GeomDestroy(TerrainGeom);
|
||||
TerrainGeom = IntPtr.Zero;
|
||||
if (m_terrainGeom != IntPtr.Zero)
|
||||
SafeNativeMethods.GeomDestroy(m_terrainGeom);
|
||||
m_terrainGeom = IntPtr.Zero;
|
||||
|
||||
if (TerrainHeightFieldHeightsHandler.IsAllocated)
|
||||
TerrainHeightFieldHeightsHandler.Free();
|
||||
if (m_terrainHeightsHandler.IsAllocated)
|
||||
m_terrainHeightsHandler.Free();
|
||||
|
||||
TerrainHeightFieldHeight = null;
|
||||
m_terrainHeights = null;
|
||||
m_lastRegionWidth = 0;
|
||||
m_lastRegionHeight = 0;
|
||||
|
||||
if (ContactgeomsArray != IntPtr.Zero)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue