Bumped avatar entry height to 15m above ground rather than the old 1m above ground. Should prevent 'below ground' arrivals.

0.1-prestable
Adam Frisby 2007-04-22 04:49:12 +00:00
parent 77723fbda1
commit c1f34105fa
1 changed files with 1 additions and 1 deletions

View File

@ -119,7 +119,7 @@ namespace OpenSim
}
else
{
this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 1.0f); // new LLVector3(128.0f, 128.0f, 60f);
this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
}
PacketQueue = new BlockingQueue<QueItem>();