* Added and implemented the LSL changed event.

* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example
* You can use this to trigger actions in your script if someone sits on your object_rez
* You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
ThreadPoolClientBranch
Teravus Ovares 2008-01-17 02:23:48 +00:00
parent feba36aaf3
commit c2863df49d
5 changed files with 81 additions and 6 deletions

View File

@ -1249,6 +1249,7 @@ namespace OpenSim.Region.Environment.Scenes
return avatar;
}
protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
{
if (m_AvatarFactory == null ||
@ -2190,6 +2191,12 @@ namespace OpenSim.Region.Environment.Scenes
scriptEngine.InitializeEngine(this, logger);
}
public void TriggerObjectChanged(uint localID, uint change)
{
m_eventManager.TriggerOnScriptChangedEvent(localID, change);
}
#endregion
#region InnerScene wrapper methods

View File

@ -125,7 +125,15 @@ namespace OpenSim.Region.Environment.Scenes
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
public delegate void ScriptChangedEvent(uint localID, uint change);
public event ScriptChangedEvent OnScriptChangedEvent;
public void TriggerOnScriptChangedEvent(uint localID, uint change)
{
if (OnScriptChangedEvent != null)
OnScriptChangedEvent(localID,change);
}
public void TriggerOnClientMovement(ScenePresence avatar)
{

View File

@ -203,6 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
lock (m_taskInventory)
{
m_taskInventory.Add(item.ItemID, item);
TriggerScriptChangedEvent(Changed.INVENTORY);
}
m_inventorySerial++;
@ -220,6 +221,7 @@ namespace OpenSim.Region.Environment.Scenes
foreach (TaskInventoryItem item in items)
{
m_taskInventory.Add(item.ItemID, item);
TriggerScriptChangedEvent(Changed.INVENTORY);
}
}
@ -265,7 +267,8 @@ namespace OpenSim.Region.Environment.Scenes
{
m_taskInventory[item.ItemID] = item;
m_inventorySerial++;
TriggerScriptChangedEvent(Changed.INVENTORY);
return true;
}
else
@ -295,6 +298,7 @@ namespace OpenSim.Region.Environment.Scenes
int type = m_taskInventory[itemID].InvType;
m_taskInventory.Remove(itemID);
m_inventorySerial++;
TriggerScriptChangedEvent(Changed.INVENTORY);
return type;
}

View File

@ -42,6 +42,23 @@ using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
// I don't really know where to put this except here.
// Can't access the OpenSim.Region.ScriptEngine.Common.LSL_BaseClass.Changed constants
[Flags]
public enum Changed : uint
{
INVENTORY = 1,
COLOR = 2,
SHAPE = 4,
SCALE = 8,
TEXTURE = 16,
LINK = 32,
ALLOWED_DROP = 64,
OWNER = 128
}
public partial class SceneObjectPart : IScriptHost
{
private const PermissionMask OBJFULL_MASK_GENERAL =
@ -94,7 +111,7 @@ namespace OpenSim.Region.Environment.Scenes
private byte m_updateFlag;
#region Properties
public LLUUID CreatorID;
public LLUUID ObjectCreator
@ -160,7 +177,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns>A Linked Child Prim objects position in world</returns>
public LLVector3 GetWorldPosition()
{
Quaternion parentRot = new Quaternion(
ParentGroup.RootPart.RotationOffset.W,
ParentGroup.RootPart.RotationOffset.X,
@ -186,6 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns>
public LLQuaternion GetWorldRotation()
{
Quaternion newRot;
if (this.LinkNum == 0)
@ -277,6 +295,7 @@ namespace OpenSim.Region.Environment.Scenes
{
// Hack to get the child prim to update world positions in the physics engine
ParentGroup.ResetChildPrimPhysicsPositions();
}
catch (System.NullReferenceException)
{
@ -427,6 +446,8 @@ namespace OpenSim.Region.Environment.Scenes
set
{
m_color = value;
TriggerScriptChangedEvent(Changed.COLOR);
/* ScheduleFullUpdate() need not be called b/c after
* setting the color, the text will be set, so then
* ScheduleFullUpdate() will be called. */
@ -477,7 +498,12 @@ namespace OpenSim.Region.Environment.Scenes
public int LinkNum
{
get { return m_linkNum; }
set { m_linkNum = value; }
set
{
m_linkNum = value;
TriggerScriptChangedEvent(Changed.LINK);
}
}
private byte m_clickAction = 0;
@ -494,16 +520,35 @@ namespace OpenSim.Region.Environment.Scenes
protected PrimitiveBaseShape m_shape;
public void TriggerScriptChangedEvent(Changed val)
{
if (m_parentGroup != null)
{
if (m_parentGroup.Scene != null)
m_parentGroup.Scene.TriggerObjectChanged(LocalID, (uint)val);
}
}
public PrimitiveBaseShape Shape
{
get { return m_shape; }
set { m_shape = value; }
set
{
m_shape = value;
TriggerScriptChangedEvent(Changed.SHAPE);
}
}
public LLVector3 Scale
{
set { m_shape.Scale = value; }
get { return m_shape.Scale; }
set
{
m_shape.Scale = value;
TriggerScriptChangedEvent(Changed.SCALE);
}
}
public bool Stopped
@ -692,6 +737,8 @@ namespace OpenSim.Region.Environment.Scenes
{
BaseMask = NextOwnerMask;
OwnerMask = NextOwnerMask;
TriggerScriptChangedEvent(Changed.OWNER);
}
public void ApplySanePermissions()
@ -918,6 +965,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetAvatarOnSitTarget(LLUUID avatarID)
{
m_SitTargetAvatar = avatarID;
TriggerScriptChangedEvent(Changed.LINK);
}
public LLUUID GetAvatarOnSitTarget()
@ -1328,6 +1376,7 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdateTextureEntry(byte[] textureEntry)
{
m_shape.TextureEntry = textureEntry;
TriggerScriptChangedEvent(Changed.TEXTURE);
ScheduleFullUpdate();
}

View File

@ -68,10 +68,17 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnRezScript += OnRezScript;
myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript;
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
// TODO: HOOK ALL EVENTS UP TO SERVER!
}
}
public void changed(uint localID, uint change)
{
// Add to queue for all scripts in localID, Object pass change.
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID,"changed", new object[] {(int) change});
}
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
// Add to queue for all scripts in ObjectID object