fix or remove some wrong ODE configuration settings

avinationmerge
UbitUmarov 2015-10-21 01:11:39 +01:00
parent deb4364f42
commit c37ea1910d
1 changed files with 7 additions and 34 deletions

View File

@ -355,10 +355,6 @@ namespace OpenSim.Region.PhysicsModule.ODE
public float bodyPIDD = 35f;
public float bodyPIDG = 25;
public int geomCrossingFailuresBeforeOutofbounds = 5;
public float bodyMotorJointMaxforceTensor = 2;
public int bodyFramesAutoDisable = 20;
private float[] _watermap;
@ -626,18 +622,9 @@ namespace OpenSim.Region.PhysicsModule.ODE
m_config = config;
// Defaults
if (Environment.OSVersion.Platform == PlatformID.Unix)
{
avPIDD = 3200.0f;
avPIDP = 1400.0f;
avStandupTensor = 2000000f;
}
else
{
avPIDD = 2200.0f;
avPIDP = 900.0f;
avStandupTensor = 550000f;
}
avPIDD = 2200.0f;
avPIDP = 900.0f;
avStandupTensor = 550000f;
int contactsPerCollision = 80;
@ -685,7 +672,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
m_physicsiterations = physicsconfig.GetInt("world_solver_iterations", 10);
avDensity = physicsconfig.GetFloat("av_density", 80f);
// avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
@ -701,7 +688,6 @@ namespace OpenSim.Region.PhysicsModule.ODE
geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 5);
geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
@ -714,23 +700,10 @@ namespace OpenSim.Region.PhysicsModule.ODE
meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false);
if (Environment.OSVersion.Platform == PlatformID.Unix)
{
avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f);
avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f);
avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f);
bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f);
}
else
{
avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f);
avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f);
avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f);
bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f);
}
avPIDD = physicsconfig.GetFloat("av_pid_derivative", 2200.0f);
avPIDP = physicsconfig.GetFloat("av_pid_proportional", 900.0f);
avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor", 550000f);
physics_logging = physicsconfig.GetBoolean("physics_logging", false);
physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);