fix or remove some wrong ODE configuration settings
parent
deb4364f42
commit
c37ea1910d
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@ -355,10 +355,6 @@ namespace OpenSim.Region.PhysicsModule.ODE
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public float bodyPIDD = 35f;
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public float bodyPIDG = 25;
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public int geomCrossingFailuresBeforeOutofbounds = 5;
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public float bodyMotorJointMaxforceTensor = 2;
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public int bodyFramesAutoDisable = 20;
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private float[] _watermap;
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@ -626,18 +622,9 @@ namespace OpenSim.Region.PhysicsModule.ODE
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m_config = config;
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// Defaults
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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avPIDD = 3200.0f;
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avPIDP = 1400.0f;
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avStandupTensor = 2000000f;
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}
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else
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{
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avPIDD = 2200.0f;
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avPIDP = 900.0f;
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avStandupTensor = 550000f;
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}
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avPIDD = 2200.0f;
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avPIDP = 900.0f;
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avStandupTensor = 550000f;
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int contactsPerCollision = 80;
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@ -685,7 +672,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
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mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
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ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
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m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
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m_physicsiterations = physicsconfig.GetInt("world_solver_iterations", 10);
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avDensity = physicsconfig.GetFloat("av_density", 80f);
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// avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f);
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@ -701,7 +688,6 @@ namespace OpenSim.Region.PhysicsModule.ODE
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geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 5);
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geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
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geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
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geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
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bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
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@ -715,22 +701,9 @@ namespace OpenSim.Region.PhysicsModule.ODE
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MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
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m_filterCollisions = physicsconfig.GetBoolean("filter_collisions", false);
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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avPIDD = physicsconfig.GetFloat("av_pid_derivative_linux", 2200.0f);
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avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 900.0f);
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avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 550000f);
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bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 5f);
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}
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else
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{
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avPIDD = physicsconfig.GetFloat("av_pid_derivative_win", 2200.0f);
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avPIDP = physicsconfig.GetFloat("av_pid_proportional_win", 900.0f);
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avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_win", 550000f);
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bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_win", 5f);
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}
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avPIDD = physicsconfig.GetFloat("av_pid_derivative", 2200.0f);
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avPIDP = physicsconfig.GetFloat("av_pid_proportional", 900.0f);
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avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor", 550000f);
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physics_logging = physicsconfig.GetBoolean("physics_logging", false);
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physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
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