Merge branch 'master' into careminster-presence-refactor
commit
c411ab54ee
|
@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
if (meshConfig == null)
|
||||
return;
|
||||
|
||||
m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
|
||||
m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene pScene)
|
||||
|
|
|
@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
if (meshConfig == null)
|
||||
return;
|
||||
|
||||
m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
|
||||
m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
|
||||
}
|
||||
|
||||
public void AddRegion(Scene pScene)
|
||||
|
|
|
@ -453,7 +453,7 @@
|
|||
[Mesh]
|
||||
; enable / disable Collada mesh support
|
||||
; default is true
|
||||
ColladaMesh = true
|
||||
; AllowMeshUpload = true
|
||||
|
||||
; if you use Meshmerizer and want collisions for meshies, setting this to true
|
||||
; will cause OpenSim to attempt to decode meshies assets, extract the physics
|
||||
|
|
Loading…
Reference in New Issue