* Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisationafrisby
parent
22e330c1a0
commit
c4707a284f
|
@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
/// </summary>
|
||||
public AssetCache(IAssetServer assetServer)
|
||||
{
|
||||
System.Console.WriteLine("Creating Asset cache");
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE","Creating Asset cache");
|
||||
_assetServer = assetServer;
|
||||
_assetServer.SetReceiver(this);
|
||||
Assets = new Dictionary<LLUUID, AssetInfo>();
|
||||
|
@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
|
||||
{
|
||||
System.Console.WriteLine("Creating Asset cache");
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE", "Creating Asset cache");
|
||||
_assetServer = this.LoadAssetDll(assetServerDLLName);
|
||||
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
|
||||
|
||||
db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
|
||||
MainLog.Instance.Verbose("Db4 Asset database creation");
|
||||
MainLog.Instance.Verbose("ASSETS","Db4 Asset database creation");
|
||||
|
||||
if (!yapfile)
|
||||
{
|
||||
|
@ -75,7 +75,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
if (db != null)
|
||||
{
|
||||
MainLog.Instance.Verbose("Closing local asset server database");
|
||||
MainLog.Instance.Verbose("ASSETSERVER","Closing local asset server database");
|
||||
db.Close();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
|
||||
public AssetServerBase()
|
||||
{
|
||||
System.Console.WriteLine("Starting Db4o asset storage system");
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting Db4o asset storage system");
|
||||
this._assetRequests = new BlockingQueue<ARequest>();
|
||||
|
||||
this._localAssetServerThread = new Thread( RunRequests );
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
m_assetProviderPlugin = plug;
|
||||
m_assetProviderPlugin.Initialise();
|
||||
|
||||
MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
|
||||
MainLog.Instance.Verbose("AssetStorage","Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
|
@ -92,7 +92,7 @@ namespace OpenSim.Framework.Communications.Cache
|
|||
{
|
||||
ARequest req = this._assetRequests.Dequeue();
|
||||
|
||||
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
|
||||
MainLog.Instance.Verbose("AssetStorage","Requesting asset: " + req.AssetID);
|
||||
|
||||
AssetBase asset = null;
|
||||
lock (syncLock)
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace OpenSim.Framework.Communications
|
|||
(IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Initialise();
|
||||
this.m_plugins.Add(plug.getName(), plug);
|
||||
MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface");
|
||||
MainLog.Instance.Verbose("INVENTORY","Added IInventoryData Interface");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ namespace OpenSim.Framework.UserManagement
|
|||
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
MainLog.Instance.Verbose("Attempting login now...");
|
||||
MainLog.Instance.Verbose("LOGIN","Attempting login now...");
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
|
|
|
@ -170,8 +170,11 @@ namespace OpenSim.Framework.Console
|
|||
/// <param name="args">WriteLine-style message arguments</param>
|
||||
public void Verbose(string format, params object[] args)
|
||||
{
|
||||
WriteNewLine(ConsoleColor.Gray, format, args);
|
||||
return;
|
||||
if (!m_silent)
|
||||
{
|
||||
WriteNewLine(ConsoleColor.Gray, format, args);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -182,9 +185,12 @@ namespace OpenSim.Framework.Console
|
|||
/// <param name="args">WriteLine-style message arguments</param>
|
||||
public void Verbose(string sender, string format, params object[] args)
|
||||
{
|
||||
WritePrefixLine(DeriveColor(sender), sender);
|
||||
WriteNewLine(ConsoleColor.Gray, format, args);
|
||||
return;
|
||||
if (!m_silent)
|
||||
{
|
||||
WritePrefixLine(DeriveColor(sender), sender);
|
||||
WriteNewLine(ConsoleColor.Gray, format, args);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -234,22 +240,20 @@ namespace OpenSim.Framework.Console
|
|||
Log.Write(now);
|
||||
Log.WriteLine(format, args);
|
||||
Log.Flush();
|
||||
if (!m_silent)
|
||||
{
|
||||
System.Console.Write(now);
|
||||
try
|
||||
{
|
||||
if (color != ConsoleColor.White)
|
||||
System.Console.ForegroundColor = color;
|
||||
|
||||
System.Console.WriteLine(format, args);
|
||||
System.Console.ResetColor();
|
||||
}
|
||||
catch (ArgumentNullException)
|
||||
{
|
||||
// Some older systems dont support coloured text.
|
||||
System.Console.WriteLine(format, args);
|
||||
}
|
||||
System.Console.Write(now);
|
||||
try
|
||||
{
|
||||
if (color != ConsoleColor.White)
|
||||
System.Console.ForegroundColor = color;
|
||||
|
||||
System.Console.WriteLine(format, args);
|
||||
System.Console.ResetColor();
|
||||
}
|
||||
catch (ArgumentNullException)
|
||||
{
|
||||
// Some older systems dont support coloured text.
|
||||
System.Console.WriteLine(format, args);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -265,19 +269,16 @@ namespace OpenSim.Framework.Console
|
|||
|
||||
System.Console.Write("[");
|
||||
|
||||
if (!m_silent)
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
System.Console.ForegroundColor = color;
|
||||
System.Console.Write(sender);
|
||||
System.Console.ResetColor();
|
||||
}
|
||||
catch (ArgumentNullException)
|
||||
{
|
||||
// Some older systems dont support coloured text.
|
||||
System.Console.WriteLine(sender);
|
||||
}
|
||||
System.Console.ForegroundColor = color;
|
||||
System.Console.Write(sender);
|
||||
System.Console.ResetColor();
|
||||
}
|
||||
catch (ArgumentNullException)
|
||||
{
|
||||
// Some older systems dont support coloured text.
|
||||
System.Console.WriteLine(sender);
|
||||
}
|
||||
|
||||
System.Console.Write("] \t");
|
||||
|
|
|
@ -557,8 +557,12 @@ namespace OpenSim.Framework.Types
|
|||
private ConfigurationMember configMember;
|
||||
public EstateSettings()
|
||||
{
|
||||
configMember = new ConfigurationMember(Path.Combine(Util.configDir(),"estate_settings.xml"), "ESTATE SETTINGS", this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
// Temporary hack to prevent multiple loadings.
|
||||
if (configMember == null)
|
||||
{
|
||||
configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", this.loadConfigurationOptions, this.handleIncomingConfiguration);
|
||||
configMember.performConfigurationRetrieve();
|
||||
}
|
||||
}
|
||||
|
||||
public void loadConfigurationOptions()
|
||||
|
|
|
@ -224,7 +224,7 @@ namespace OpenSim.Framework.Servers
|
|||
{
|
||||
try
|
||||
{
|
||||
MainLog.Instance.Status("HTTPD", "Spawned main thread OK");
|
||||
MainLog.Instance.Verbose("HTTPD", "Spawned main thread OK");
|
||||
m_httpListener = new HttpListener();
|
||||
|
||||
m_httpListener.Prefixes.Add("http://+:" + m_port + "/");
|
||||
|
|
|
@ -262,8 +262,10 @@ namespace OpenSim
|
|||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Verbose("No startup command script specified. Moving on...");
|
||||
MainLog.Instance.Verbose("STARTUP","No startup command script specified. Moving on...");
|
||||
}
|
||||
|
||||
MainLog.Instance.Status("STARTUP","Startup complete, serving " + m_udpServers.Count.ToString() + " region(s)");
|
||||
}
|
||||
|
||||
private static void CreateDefaultRegionInfoXml(string fileName)
|
||||
|
@ -361,11 +363,11 @@ namespace OpenSim
|
|||
RunCommandScript(m_shutdownCommandsFile);
|
||||
}
|
||||
|
||||
m_log.Verbose("Closing all threads");
|
||||
m_log.Verbose("Killing listener thread");
|
||||
m_log.Verbose("Killing clients");
|
||||
m_log.Verbose("SHUTDOWN", "Closing all threads");
|
||||
m_log.Verbose("SHUTDOWN", "Killing listener thread");
|
||||
m_log.Verbose("SHUTDOWN", "Killing clients");
|
||||
// IMPLEMENT THIS
|
||||
m_log.Verbose("Closing console and terminating");
|
||||
m_log.Verbose("SHUTDOWN", "Closing console and terminating");
|
||||
|
||||
m_sceneManager.Close();
|
||||
|
||||
|
@ -380,7 +382,7 @@ namespace OpenSim
|
|||
/// <param name="fileName"></param>
|
||||
private void RunCommandScript(string fileName)
|
||||
{
|
||||
MainLog.Instance.Verbose("Running command script (" + fileName + ")");
|
||||
MainLog.Instance.Verbose("COMMANDFILE", "Running " + fileName);
|
||||
if (File.Exists(fileName))
|
||||
{
|
||||
StreamReader readFile = File.OpenText(fileName);
|
||||
|
@ -389,14 +391,14 @@ namespace OpenSim
|
|||
{
|
||||
if (currentCommand != "")
|
||||
{
|
||||
MainLog.Instance.Verbose("Running '" + currentCommand + "'");
|
||||
MainLog.Instance.Verbose("COMMANDFILE", "Running '" + currentCommand + "'");
|
||||
MainLog.Instance.MainLogRunCommand(currentCommand);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Error("Command script missing. Can not run commands");
|
||||
MainLog.Instance.Error("COMMANDFILE","Command script missing. Can not run commands");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -47,8 +47,8 @@ namespace OpenSim.Region.Environment.Interfaces
|
|||
|
||||
List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);
|
||||
|
||||
void StoreTerrain(double[,] terrain);
|
||||
double[,] LoadTerrain();
|
||||
void StoreTerrain(double[,] terrain, LLUUID regionID);
|
||||
double[,] LoadTerrain(LLUUID regionID);
|
||||
|
||||
void StoreParcel(Land Parcel);
|
||||
void RemoveLandObject(uint ID);
|
||||
|
|
|
@ -168,7 +168,7 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
catch( BadImageFormatException e )
|
||||
{
|
||||
m_log.Warn( "MODULES", "The file [{0}] is not a module assembly.", e.FileName );
|
||||
m_log.Verbose( "MODULES", "The file [{0}] is not a module assembly.", e.FileName );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -45,26 +45,55 @@ namespace OpenSim.Region.Environment.Modules
|
|||
private List<Scene> m_scenes = new List<Scene>();
|
||||
private LogBase m_log;
|
||||
|
||||
private string m_server = null;
|
||||
private int m_port = 6668;
|
||||
private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
|
||||
private string m_nick = null;
|
||||
private string m_channel = null;
|
||||
|
||||
private int m_whisperdistance = 10;
|
||||
private int m_saydistance = 30;
|
||||
private int m_shoutdistance = 100;
|
||||
|
||||
private IRCChatModule m_irc = null;
|
||||
private NetworkStream m_stream;
|
||||
private TcpClient m_irc;
|
||||
private StreamWriter m_ircWriter;
|
||||
private StreamReader m_ircReader;
|
||||
|
||||
private Thread pingSender;
|
||||
private Thread listener;
|
||||
|
||||
private bool m_enable_irc = false;
|
||||
private bool connected = false;
|
||||
|
||||
public ChatModule()
|
||||
{
|
||||
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
|
||||
m_irc = null;
|
||||
m_ircWriter = null;
|
||||
m_ircReader = null;
|
||||
|
||||
m_log = OpenSim.Framework.Console.MainLog.Instance;
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene, Nini.Config.IConfigSource config)
|
||||
{
|
||||
// wrap this in a try block so that defaults will work if
|
||||
// the config file doesn't specify otherwise.
|
||||
try {
|
||||
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
|
||||
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
|
||||
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
|
||||
} catch (Exception e) {}
|
||||
m_server = config.Configs["IRC"].GetString("server");
|
||||
m_nick = config.Configs["IRC"].GetString("nick");
|
||||
m_channel = config.Configs["IRC"].GetString("channel");
|
||||
m_port = config.Configs["IRC"].GetInt("port", m_port);
|
||||
m_user = config.Configs["IRC"].GetString("username", m_user);
|
||||
if (m_server != null && m_nick != null && m_channel != null) {
|
||||
m_enable_irc = true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("No IRC config information, skipping IRC bridge configuration");
|
||||
}
|
||||
|
||||
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance");
|
||||
m_saydistance = config.Configs["Chat"].GetInt("say_distance");
|
||||
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance");
|
||||
|
||||
if (!m_scenes.Contains(scene))
|
||||
{
|
||||
|
@ -72,21 +101,43 @@ namespace OpenSim.Region.Environment.Modules
|
|||
scene.EventManager.OnNewClient += NewClient;
|
||||
scene.RegisterModuleInterface<ISimChat>(this);
|
||||
}
|
||||
|
||||
// setup IRC Relay
|
||||
m_irc = new IRCChatModule(config);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
if( m_enable_irc ) {
|
||||
try
|
||||
{
|
||||
m_irc = new TcpClient(m_server, m_port);
|
||||
m_stream = m_irc.GetStream();
|
||||
m_ircReader = new StreamReader(m_stream);
|
||||
m_ircWriter = new StreamWriter(m_stream);
|
||||
|
||||
if (m_irc.Enabled) {
|
||||
m_irc.Connect(m_scenes);
|
||||
pingSender = new Thread(new ThreadStart(this.PingRun));
|
||||
pingSender.Start();
|
||||
|
||||
listener = new Thread(new ThreadStart(this.ListenerRun));
|
||||
listener.Start();
|
||||
|
||||
m_ircWriter.WriteLine(m_user);
|
||||
m_ircWriter.Flush();
|
||||
m_ircWriter.WriteLine("NICK " + m_nick);
|
||||
m_ircWriter.Flush();
|
||||
m_ircWriter.WriteLine("JOIN " + m_channel);
|
||||
m_ircWriter.Flush();
|
||||
connected = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_ircWriter.Close();
|
||||
m_ircReader.Close();
|
||||
m_irc.Close();
|
||||
}
|
||||
|
||||
|
@ -105,6 +156,43 @@ namespace OpenSim.Region.Environment.Modules
|
|||
client.OnChatFromViewer += SimChat;
|
||||
}
|
||||
|
||||
public void PingRun()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
m_ircWriter.WriteLine("PING :" + m_server);
|
||||
m_ircWriter.Flush();
|
||||
Thread.Sleep(15000);
|
||||
}
|
||||
}
|
||||
|
||||
public void ListenerRun()
|
||||
{
|
||||
string inputLine;
|
||||
LLVector3 pos = new LLVector3(128, 128, 20);
|
||||
while (true)
|
||||
{
|
||||
while ((inputLine = m_ircReader.ReadLine()) != null)
|
||||
{
|
||||
Console.WriteLine(inputLine);
|
||||
if (inputLine.Contains(m_channel))
|
||||
{
|
||||
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
|
||||
foreach (Scene m_scene in m_scenes)
|
||||
{
|
||||
m_scene.Broadcast(delegate(IClientAPI client)
|
||||
{
|
||||
client.SendChatMessage(
|
||||
Helpers.StringToField(mess), 255, pos, "IRC:",
|
||||
LLUUID.Zero);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Thread.Sleep(50);
|
||||
}
|
||||
}
|
||||
|
||||
public void SimChat(Object sender, ChatFromViewerArgs e)
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
|
@ -158,215 +246,80 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
m_log.Verbose("CHAT", fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " + e.Message);
|
||||
|
||||
if (m_irc.Connected)
|
||||
{
|
||||
m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
|
||||
}
|
||||
|
||||
if (e.Channel == 0)
|
||||
{
|
||||
foreach (Scene m_scene in m_scenes)
|
||||
{
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
int dis = -100000;
|
||||
|
||||
LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
|
||||
dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
|
||||
|
||||
switch (e.Type)
|
||||
{
|
||||
case ChatTypeEnum.Whisper:
|
||||
if (dis < m_whisperdistance)
|
||||
{
|
||||
//should change so the message is sent through the avatar rather than direct to the ClientView
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
case ChatTypeEnum.Say:
|
||||
if (dis < m_saydistance)
|
||||
{
|
||||
//Console.WriteLine("sending chat");
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
case ChatTypeEnum.Shout:
|
||||
if (dis < m_shoutdistance)
|
||||
{
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
|
||||
case ChatTypeEnum.Broadcast:
|
||||
presence.ControllingClient.SendChatMessage(message, type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class IRCChatModule {
|
||||
private string m_server = null;
|
||||
private int m_port = 6668;
|
||||
private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
|
||||
private string m_nick = null;
|
||||
private string m_channel = null;
|
||||
|
||||
private NetworkStream m_stream;
|
||||
private TcpClient m_tcp;
|
||||
private StreamWriter m_writer;
|
||||
private StreamReader m_reader;
|
||||
|
||||
private Thread pingSender;
|
||||
private Thread listener;
|
||||
|
||||
private bool m_enabled = false;
|
||||
private bool m_connected = false;
|
||||
|
||||
private List<Scene> m_scenes = null;
|
||||
private LogBase m_log;
|
||||
|
||||
public IRCChatModule(Nini.Config.IConfigSource config) {
|
||||
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
|
||||
m_tcp = null;
|
||||
m_writer = null;
|
||||
m_reader = null;
|
||||
|
||||
try {
|
||||
m_server = config.Configs["IRC"].GetString("server");
|
||||
m_nick = config.Configs["IRC"].GetString("nick");
|
||||
m_channel = config.Configs["IRC"].GetString("channel");
|
||||
m_port = config.Configs["IRC"].GetInt("port", m_port);
|
||||
m_user = config.Configs["IRC"].GetString("username", m_user);
|
||||
if (m_server != null && m_nick != null && m_channel != null) {
|
||||
m_enabled = true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
|
||||
}
|
||||
m_log = OpenSim.Framework.Console.MainLog.Instance;
|
||||
}
|
||||
|
||||
public bool Connect(List<Scene> scenes) {
|
||||
try {
|
||||
m_scenes = scenes;
|
||||
|
||||
m_tcp = new TcpClient(m_server, m_port);
|
||||
m_log.Verbose("IRC", "Connecting...");
|
||||
m_stream = m_tcp.GetStream();
|
||||
m_log.Verbose("IRC", "Connected to " + m_server);
|
||||
m_reader = new StreamReader(m_stream);
|
||||
m_writer = new StreamWriter(m_stream);
|
||||
|
||||
pingSender = new Thread(new ThreadStart(this.PingRun));
|
||||
pingSender.Start();
|
||||
|
||||
listener = new Thread(new ThreadStart(this.ListenerRun));
|
||||
listener.Start();
|
||||
|
||||
m_writer.WriteLine(m_user);
|
||||
m_writer.Flush();
|
||||
m_writer.WriteLine("NICK " + m_nick);
|
||||
m_writer.Flush();
|
||||
m_writer.WriteLine("JOIN " + m_channel);
|
||||
m_writer.Flush();
|
||||
m_log.Verbose("IRC", "Connection fully established");
|
||||
m_connected = true;
|
||||
} catch (Exception e) {
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
return m_connected;
|
||||
}
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get { return m_enabled; }
|
||||
}
|
||||
|
||||
public bool Connected
|
||||
{
|
||||
get { return m_connected; }
|
||||
}
|
||||
|
||||
public void PrivMsg(string from, string region, string msg) {
|
||||
try {
|
||||
m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
|
||||
m_writer.Flush();
|
||||
} catch (IOException) {
|
||||
m_log.Error("IRC","Disconnected from IRC server.");
|
||||
listener.Abort();
|
||||
pingSender.Abort();
|
||||
m_connected = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void PingRun()
|
||||
{
|
||||
while (true)
|
||||
if (connected)
|
||||
{
|
||||
m_writer.WriteLine("PING :" + m_server);
|
||||
m_writer.Flush();
|
||||
Thread.Sleep(15000);
|
||||
}
|
||||
}
|
||||
|
||||
public void ListenerRun()
|
||||
{
|
||||
string inputLine;
|
||||
LLVector3 pos = new LLVector3(128, 128, 20);
|
||||
while (true)
|
||||
{
|
||||
while ((inputLine = m_reader.ReadLine()) != null)
|
||||
try
|
||||
{
|
||||
Console.WriteLine(inputLine);
|
||||
if (inputLine.Contains(m_channel))
|
||||
{
|
||||
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
|
||||
foreach (Scene m_scene in m_scenes)
|
||||
{
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
if (!avatar.IsChildAgent)
|
||||
{
|
||||
avatar.ControllingClient.SendChatMessage(
|
||||
Helpers.StringToField(mess), 255, pos, "IRC:",
|
||||
LLUUID.Zero);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + " in " + scene.RegionInfo.RegionName + ">: " +
|
||||
e.Message);
|
||||
m_ircWriter.Flush();
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
m_log.Error("IRC","Disconnected from IRC server.");
|
||||
listener.Abort();
|
||||
pingSender.Abort();
|
||||
connected = false;
|
||||
}
|
||||
Thread.Sleep(50);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Channel == 0)
|
||||
{
|
||||
foreach (Scene m_scene in m_scenes)
|
||||
{
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
int dis = -100000;
|
||||
|
||||
public void Close() {
|
||||
listener.Abort();
|
||||
pingSender.Abort();
|
||||
m_writer.Close();
|
||||
m_reader.Close();
|
||||
m_tcp.Close();
|
||||
LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
|
||||
dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
|
||||
|
||||
switch (e.Type)
|
||||
{
|
||||
case ChatTypeEnum.Whisper:
|
||||
if (dis < m_whisperdistance)
|
||||
{
|
||||
//should change so the message is sent through the avatar rather than direct to the ClientView
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
case ChatTypeEnum.Say:
|
||||
if (dis < m_saydistance)
|
||||
{
|
||||
//Console.WriteLine("sending chat");
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
case ChatTypeEnum.Shout:
|
||||
if (dis < m_shoutdistance)
|
||||
{
|
||||
presence.ControllingClient.SendChatMessage(message,
|
||||
type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
}
|
||||
break;
|
||||
|
||||
case ChatTypeEnum.Broadcast:
|
||||
presence.ControllingClient.SendChatMessage(message, type,
|
||||
fromPos,
|
||||
fromName,
|
||||
fromAgentID);
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -370,7 +370,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
phyScene.SetTerrain(Terrain.GetHeights1D());
|
||||
}
|
||||
|
||||
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
|
||||
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(),RegionInfo.RegionID);
|
||||
|
||||
float[] terData = Terrain.GetHeights1D();
|
||||
|
||||
|
@ -466,7 +466,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
double[,] map = storageManager.DataStore.LoadTerrain();
|
||||
double[,] map = storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
|
||||
if (map == null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile))
|
||||
|
@ -474,7 +474,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
|
||||
Terrain.HillsGenerator();
|
||||
|
||||
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
|
||||
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(),RegionInfo.RegionID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -488,7 +488,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
MainLog.Instance.Verbose("TERRAIN", "No terrain found in database or default. Generating a new terrain.");
|
||||
Terrain.HillsGenerator();
|
||||
}
|
||||
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
|
||||
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
|
|||
|
||||
public void Initialise(Scene scene, IConfigSource config)
|
||||
{
|
||||
System.Console.WriteLine("Initialising Extensions Scripting Module");
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("SCRIPTMODULE", "Initialising Extensions Scripting Module");
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);
|
||||
|
|
|
@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager
|
|||
IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Init();
|
||||
this._plugins.Add(plug.GetName(),plug);
|
||||
Console.WriteLine("added physics engine: " + plug.GetName());
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS","Added physics engine: " + plug.GetName());
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -43,10 +43,12 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
{
|
||||
private const string primSelect = "select * from prims";
|
||||
private const string shapeSelect = "select * from primshapes";
|
||||
private const string terrainSelect = "select * from terrain";
|
||||
|
||||
private DataSet ds;
|
||||
private SqliteDataAdapter primDa;
|
||||
private SqliteDataAdapter shapeDa;
|
||||
private SqliteDataAdapter terrainDa;
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
|
@ -70,6 +72,8 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
shapeDa = new SqliteDataAdapter(shapeSelectCmd);
|
||||
// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
|
||||
|
||||
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
|
||||
terrainDa = new SqliteDataAdapter(terrainSelectCmd);
|
||||
|
||||
// We fill the data set, now we've got copies in memory for the information
|
||||
// TODO: see if the linkage actually holds.
|
||||
|
@ -84,6 +88,10 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
ds.Tables.Add(createShapeTable());
|
||||
setupShapeCommands(shapeDa, conn);
|
||||
|
||||
ds.Tables.Add(createTerrainTable());
|
||||
setupTerrainCommands(terrainDa, conn);
|
||||
terrainDa.Fill(ds.Tables["terrain"]);
|
||||
|
||||
// WORKAROUND: This is a work around for sqlite on
|
||||
// windows, which gets really unhappy with blob columns
|
||||
// that have no sample data in them. At some point we
|
||||
|
@ -210,14 +218,57 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
}
|
||||
|
||||
|
||||
public void StoreTerrain(double[,] ter)
|
||||
public void StoreTerrain(double[,] ter, LLUUID regionID)
|
||||
{
|
||||
int revision = OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch();
|
||||
|
||||
MainLog.Instance.Verbose("DATASTORE", "Storing terrain revision r" + revision.ToString());
|
||||
|
||||
DataTable terrain = ds.Tables["terrain"];
|
||||
|
||||
DataRow newrow = terrain.NewRow();
|
||||
fillTerrainRow(newrow, regionID, revision, ter);
|
||||
terrain.Rows.Add(newrow);
|
||||
|
||||
Commit();
|
||||
}
|
||||
|
||||
public double[,] LoadTerrain()
|
||||
public double[,] LoadTerrain(LLUUID regionID)
|
||||
{
|
||||
return null;
|
||||
double[,] terret = new double[256, 256];
|
||||
terret.Initialize();
|
||||
|
||||
DataTable terrain = ds.Tables["terrain"];
|
||||
|
||||
DataRow[] rows = terrain.Select("RegionUUID = '" + regionID.ToString() + "'","Revision DESC");
|
||||
|
||||
int rev = 0;
|
||||
|
||||
if (rows.Length > 0)
|
||||
{
|
||||
DataRow row = rows[0];
|
||||
|
||||
byte[] heightmap = (byte[])row["Heightfield"];
|
||||
for (int x = 0; x < 256; x++)
|
||||
{
|
||||
for (int y = 0; y < 256; y++)
|
||||
{
|
||||
terret[x, y] = BitConverter.ToDouble(heightmap, ((x * 256) + y) * 8);
|
||||
}
|
||||
}
|
||||
|
||||
rev = (int)row["Revision"];
|
||||
}
|
||||
else
|
||||
{
|
||||
MainLog.Instance.Verbose("DATASTORE", "No terrain found for region");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
MainLog.Instance.Verbose("DATASTORE", "Loaded terrain revision r" + rev.ToString());
|
||||
|
||||
return terret;
|
||||
}
|
||||
|
||||
public void RemoveLandObject(uint id)
|
||||
|
@ -240,6 +291,7 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
lock (ds) {
|
||||
primDa.Update(ds, "prims");
|
||||
shapeDa.Update(ds, "primshapes");
|
||||
terrainDa.Update(ds, "terrain");
|
||||
ds.AcceptChanges();
|
||||
}
|
||||
}
|
||||
|
@ -263,6 +315,22 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
dt.Columns.Add(col);
|
||||
}
|
||||
|
||||
private DataTable createTerrainTable()
|
||||
{
|
||||
DataTable terrain = new DataTable("terrain");
|
||||
|
||||
createCol(terrain, "RegionUUID", typeof(System.String));
|
||||
createCol(terrain, "Revision", typeof(System.Int32));
|
||||
createCol(terrain, "Heightfield", typeof(System.Byte[]));
|
||||
|
||||
/* // Attempting to work out requirements to get SQLite to actually *save* the data.
|
||||
createCol(terrain, "PrIndex", typeof(System.String));
|
||||
terrain.PrimaryKey = new DataColumn[] { terrain.Columns["PrIndex"] };
|
||||
*/
|
||||
|
||||
return terrain;
|
||||
}
|
||||
|
||||
private DataTable createPrimTable()
|
||||
{
|
||||
DataTable prims = new DataTable("prims");
|
||||
|
@ -431,6 +499,22 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
return prim;
|
||||
}
|
||||
|
||||
private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
|
||||
{
|
||||
row["RegionUUID"] = regionUUID;
|
||||
row["Revision"] = rev;
|
||||
|
||||
System.IO.MemoryStream str = new System.IO.MemoryStream(65536 * sizeof(double));
|
||||
System.IO.BinaryWriter bw = new System.IO.BinaryWriter(str);
|
||||
|
||||
// TODO: COMPATIBILITY - Add byte-order conversions
|
||||
for (int x = 0; x < 256; x++)
|
||||
for (int y = 0; y < 256; y++)
|
||||
bw.Write(val[x, y]);
|
||||
|
||||
row["Heightfield"] = str.ToArray();
|
||||
}
|
||||
|
||||
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
{
|
||||
row["UUID"] = prim.UUID;
|
||||
|
@ -692,7 +776,7 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
subsql += ",\n";
|
||||
}
|
||||
subsql += col.ColumnName + " " + sqliteType(col.DataType);
|
||||
if (col == dt.PrimaryKey[0])
|
||||
if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
|
||||
{
|
||||
subsql += " primary key";
|
||||
}
|
||||
|
@ -746,6 +830,12 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
da.DeleteCommand = delete;
|
||||
}
|
||||
|
||||
private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
|
||||
da.InsertCommand.Connection = conn;
|
||||
}
|
||||
|
||||
private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
|
||||
|
@ -764,12 +854,15 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
{
|
||||
string createPrims = defineTable(createPrimTable());
|
||||
string createShapes = defineTable(createShapeTable());
|
||||
string createTerrain = defineTable(createTerrainTable());
|
||||
|
||||
SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
|
||||
SqliteCommand scmd = new SqliteCommand(createShapes, conn);
|
||||
SqliteCommand tcmd = new SqliteCommand(createTerrain, conn);
|
||||
conn.Open();
|
||||
pcmd.ExecuteNonQuery();
|
||||
scmd.ExecuteNonQuery();
|
||||
tcmd.ExecuteNonQuery();
|
||||
conn.Close();
|
||||
}
|
||||
|
||||
|
@ -779,12 +872,15 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
SqliteDataAdapter pDa = new SqliteDataAdapter(primSelectCmd);
|
||||
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
|
||||
SqliteDataAdapter sDa = new SqliteDataAdapter(shapeSelectCmd);
|
||||
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
|
||||
SqliteDataAdapter tDa = new SqliteDataAdapter(terrainSelectCmd);
|
||||
|
||||
DataSet tmpDS = new DataSet();
|
||||
try
|
||||
{
|
||||
pDa.Fill(tmpDS, "prims");
|
||||
sDa.Fill(tmpDS, "primshapes");
|
||||
tDa.Fill(tmpDS, "terrain");
|
||||
}
|
||||
catch (Mono.Data.SqliteClient.SqliteSyntaxException)
|
||||
{
|
||||
|
@ -794,6 +890,7 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
|
||||
pDa.Fill(tmpDS, "prims");
|
||||
sDa.Fill(tmpDS, "primshapes");
|
||||
tDa.Fill(tmpDS, "terrain");
|
||||
|
||||
foreach (DataColumn col in createPrimTable().Columns)
|
||||
{
|
||||
|
@ -811,6 +908,14 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
return false;
|
||||
}
|
||||
}
|
||||
foreach (DataColumn col in createTerrainTable().Columns)
|
||||
{
|
||||
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
|
||||
{
|
||||
MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -834,6 +939,14 @@ namespace OpenSim.DataStore.MonoSqlite
|
|||
{
|
||||
return DbType.Double;
|
||||
}
|
||||
else if (type == typeof(System.Byte))
|
||||
{
|
||||
return DbType.Byte;
|
||||
}
|
||||
else if (type == typeof(System.Double))
|
||||
{
|
||||
return DbType.Double;
|
||||
}
|
||||
else if (type == typeof(System.Byte[]))
|
||||
{
|
||||
return DbType.Binary;
|
||||
|
|
|
@ -61,12 +61,12 @@ namespace OpenSim.DataStore.NullStorage
|
|||
return new List<SceneObjectGroup>();
|
||||
}
|
||||
|
||||
public void StoreTerrain(double[,] ter)
|
||||
public void StoreTerrain(double[,] ter, LLUUID regionID)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public double[,] LoadTerrain()
|
||||
public double[,] LoadTerrain(LLUUID regionID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ serverside_object_permissions = false
|
|||
; asset_database = "db4o"
|
||||
; to try sqlite as the asset database , comment out the above line, and uncomment following one
|
||||
asset_database = "sqlite"
|
||||
|
||||
noverbose = false
|
||||
|
||||
[StandAlone]
|
||||
accounts_authenticate = true
|
||||
|
|
Loading…
Reference in New Issue