* Quick fix. Re-enabled some code which registers the Terrain Module's Commander with the scene (whoops).
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fadd19f314
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c502416548
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@ -297,7 +297,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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m_commander.RegisterCommand("newbrushes", experimentalBrushesCommand);
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// Add this to our scene so scripts can call these functions
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//TMPm_scene.RegisterModuleCommander("Terrain", m_commander);
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m_scene.RegisterModuleCommander("Terrain", m_commander);
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}
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#endregion
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