Prune some of the excess logging for client logins.
Didn't touch the appearance related stuff.viewer-2-initial-appearance
parent
523628dca3
commit
c544f0d0c5
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@ -857,9 +857,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Acknowledge the UseCircuitCode packet
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// Acknowledge the UseCircuitCode packet
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SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
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SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
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// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
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buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
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// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
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}
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}
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private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
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private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)
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@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
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{
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{
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UUID capID = UUID.Random();
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UUID capID = UUID.Random();
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m_log.Info("[GETMESH]: /CAPS/" + capID);
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// m_log.Info("[GETMESH]: /CAPS/" + capID);
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caps.RegisterHandler("GetMesh",
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caps.RegisterHandler("GetMesh",
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new RestHTTPHandler("GET", "/CAPS/" + capID,
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new RestHTTPHandler("GET", "/CAPS/" + capID,
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delegate(Hashtable m_dhttpMethod)
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delegate(Hashtable m_dhttpMethod)
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@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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{
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{
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UUID capID = UUID.Random();
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UUID capID = UUID.Random();
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m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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// m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
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}
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}
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@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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/// <returns>False for "caller try another codec"; true otherwise</returns>
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/// <returns>False for "caller try another codec"; true otherwise</returns>
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private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
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private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
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{
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{
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m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
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// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
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AssetBase texture;
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AssetBase texture;
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string fullID = textureID.ToString();
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string fullID = textureID.ToString();
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@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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{
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{
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UUID capuuid = UUID.Random();
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UUID capuuid = UUID.Random();
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m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
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// m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
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caps.RegisterHandler("ObjectAdd",
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caps.RegisterHandler("ObjectAdd",
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new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/",
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new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/",
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@ -1161,9 +1161,9 @@ namespace OpenSim.Region.Framework.Scenes
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friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
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friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
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}
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}
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
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// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
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client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
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// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
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}
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}
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/// <summary>
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/// <summary>
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@ -661,7 +661,7 @@ namespace OpenSim.Services.LLLoginService
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protected virtual ArrayList GetInventoryLibrary(ILibraryService library)
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protected virtual ArrayList GetInventoryLibrary(ILibraryService library)
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{
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{
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Dictionary<UUID, InventoryFolderImpl> rootFolders = library.GetAllFolders();
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Dictionary<UUID, InventoryFolderImpl> rootFolders = library.GetAllFolders();
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m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count);
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// m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count);
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//Dictionary<UUID, InventoryFolderImpl> rootFolders = new Dictionary<UUID,InventoryFolderImpl>();
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//Dictionary<UUID, InventoryFolderImpl> rootFolders = new Dictionary<UUID,InventoryFolderImpl>();
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ArrayList folderHashes = new ArrayList();
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ArrayList folderHashes = new ArrayList();
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@ -282,7 +282,7 @@ namespace OpenSim.Services.LLLoginService
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// Get active gestures
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// Get active gestures
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List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID);
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List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID);
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m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count);
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// m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count);
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//
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//
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// Login the presence
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// Login the presence
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