Prune some of the excess logging for client logins.

Didn't touch the appearance related stuff.
viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2011-01-18 00:25:24 +00:00
parent 523628dca3
commit c544f0d0c5
7 changed files with 12 additions and 12 deletions

View File

@ -857,9 +857,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Acknowledge the UseCircuitCode packet // Acknowledge the UseCircuitCode packet
SendAckImmediate(remoteEndPoint, packet.Header.Sequence); SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
m_log.DebugFormat( // m_log.DebugFormat(
"[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
} }
private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber)

View File

@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
{ {
UUID capID = UUID.Random(); UUID capID = UUID.Random();
m_log.Info("[GETMESH]: /CAPS/" + capID); // m_log.Info("[GETMESH]: /CAPS/" + capID);
caps.RegisterHandler("GetMesh", caps.RegisterHandler("GetMesh",
new RestHTTPHandler("GET", "/CAPS/" + capID, new RestHTTPHandler("GET", "/CAPS/" + capID,
delegate(Hashtable m_dhttpMethod) delegate(Hashtable m_dhttpMethod)

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@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
{ {
UUID capID = UUID.Random(); UUID capID = UUID.Random();
m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); // m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
} }
@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
/// <returns>False for "caller try another codec"; true otherwise</returns> /// <returns>False for "caller try another codec"; true otherwise</returns>
private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format) private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
{ {
m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); // m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
AssetBase texture; AssetBase texture;
string fullID = textureID.ToString(); string fullID = textureID.ToString();

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@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
{ {
UUID capuuid = UUID.Random(); UUID capuuid = UUID.Random();
m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/"); // m_log.InfoFormat("[OBJECTADD]: {0}", "/CAPS/OA/" + capuuid + "/");
caps.RegisterHandler("ObjectAdd", caps.RegisterHandler("ObjectAdd",
new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/", new RestHTTPHandler("POST", "/CAPS/OA/" + capuuid + "/",

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@ -1161,9 +1161,9 @@ namespace OpenSim.Region.Framework.Scenes
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
} }
m_log.DebugFormat( // m_log.DebugFormat(
"[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", // "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); // client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
} }
/// <summary> /// <summary>

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@ -661,7 +661,7 @@ namespace OpenSim.Services.LLLoginService
protected virtual ArrayList GetInventoryLibrary(ILibraryService library) protected virtual ArrayList GetInventoryLibrary(ILibraryService library)
{ {
Dictionary<UUID, InventoryFolderImpl> rootFolders = library.GetAllFolders(); Dictionary<UUID, InventoryFolderImpl> rootFolders = library.GetAllFolders();
m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count); // m_log.DebugFormat("[LLOGIN]: Library has {0} folders", rootFolders.Count);
//Dictionary<UUID, InventoryFolderImpl> rootFolders = new Dictionary<UUID,InventoryFolderImpl>(); //Dictionary<UUID, InventoryFolderImpl> rootFolders = new Dictionary<UUID,InventoryFolderImpl>();
ArrayList folderHashes = new ArrayList(); ArrayList folderHashes = new ArrayList();

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@ -282,7 +282,7 @@ namespace OpenSim.Services.LLLoginService
// Get active gestures // Get active gestures
List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID); List<InventoryItemBase> gestures = m_InventoryService.GetActiveGestures(account.PrincipalID);
m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count); // m_log.DebugFormat("[LLOGIN SERVICE]: {0} active gestures", gestures.Count);
// //
// Login the presence // Login the presence