Merge branch 'master' into httptests
commit
c54985f8a1
|
@ -136,12 +136,15 @@ namespace OpenSim.Framework.Monitoring
|
|||
if(m_jobQueue.Count <= 0)
|
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m_cancelSource.Cancel();
|
||||
|
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if(m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
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m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop);
|
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m_finishedProcessingAfterStop.Close();
|
||||
}
|
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finally
|
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{
|
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m_cancelSource.Dispose();
|
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if(m_cancelSource != null)
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m_cancelSource.Dispose();
|
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if(m_finishedProcessingAfterStop != null)
|
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m_finishedProcessingAfterStop.Dispose();
|
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}
|
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}
|
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}
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|
|
|
@ -193,7 +193,7 @@ namespace OpenSim.Framework.Monitoring
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|||
m_watchdogTimer.Dispose();
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m_watchdogTimer = null;
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}
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|
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|
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foreach(ThreadWatchdogInfo twi in m_threads.Values)
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{
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Thread t = twi.Thread;
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@ -341,6 +341,8 @@ namespace OpenSim.Framework.Monitoring
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/// <param name="e"></param>
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private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
|
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if(!m_enabled)
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return;
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int now = Environment.TickCount & Int32.MaxValue;
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int msElapsed = now - LastWatchdogThreadTick;
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@ -358,21 +360,26 @@ namespace OpenSim.Framework.Monitoring
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List<ThreadWatchdogInfo> callbackInfos = null;
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List<ThreadWatchdogInfo> threadsToRemove = null;
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const ThreadState thgone = ThreadState.Stopped | ThreadState.Aborted | ThreadState.AbortRequested;
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|
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lock (m_threads)
|
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{
|
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foreach(ThreadWatchdogInfo threadInfo in m_threads.Values)
|
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{
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if(threadInfo.Thread.ThreadState == ThreadState.Stopped)
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if(!m_enabled)
|
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return;
|
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if(!threadInfo.Thread.IsAlive || (threadInfo.Thread.ThreadState & thgone) != 0)
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{
|
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if(threadsToRemove == null)
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threadsToRemove = new List<ThreadWatchdogInfo>();
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|
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threadsToRemove.Add(threadInfo);
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|
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/*
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if(callbackInfos == null)
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callbackInfos = new List<ThreadWatchdogInfo>();
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|
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callbackInfos.Add(threadInfo);
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*/
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}
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else if(!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
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{
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|
|
|
@ -420,6 +420,7 @@ namespace OpenSim.Framework
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set { m_remotingPort = value; }
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}
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|
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/// <value>
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/// This accessor can throw all the exceptions that Dns.GetHostAddresses can throw.
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///
|
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@ -427,42 +428,7 @@ namespace OpenSim.Framework
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/// </value>
|
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public IPEndPoint ExternalEndPoint
|
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{
|
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get
|
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{
|
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// Old one defaults to IPv6
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//return new IPEndPoint(Dns.GetHostAddresses(m_externalHostName)[0], m_internalEndPoint.Port);
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|
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IPAddress ia = null;
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// If it is already an IP, don't resolve it - just return directly
|
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if (IPAddress.TryParse(m_externalHostName, out ia))
|
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return new IPEndPoint(ia, m_internalEndPoint.Port);
|
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|
||||
// Reset for next check
|
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ia = null;
|
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try
|
||||
{
|
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foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
|
||||
{
|
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if (ia == null)
|
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ia = Adr;
|
||||
|
||||
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
ia = Adr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
throw new Exception(
|
||||
"Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
|
||||
e + "' attached to this exception", e);
|
||||
}
|
||||
|
||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
||||
}
|
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|
||||
get { return Util.getEndPoint(m_externalHostName, m_internalEndPoint.Port); }
|
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set { m_externalHostName = value.ToString(); }
|
||||
}
|
||||
|
||||
|
|
|
@ -429,6 +429,65 @@ namespace OpenSim.Framework
|
|||
return regionCoord << 8;
|
||||
}
|
||||
|
||||
public static IPEndPoint getEndPoint(IPAddress ia, int port)
|
||||
{
|
||||
if(ia == null)
|
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return null;
|
||||
|
||||
IPEndPoint newEP = null;
|
||||
try
|
||||
{
|
||||
newEP = new IPEndPoint(ia, port);
|
||||
}
|
||||
catch
|
||||
{
|
||||
newEP = null;
|
||||
}
|
||||
return newEP;
|
||||
}
|
||||
|
||||
public static IPEndPoint getEndPoint(string hostname, int port)
|
||||
{
|
||||
IPAddress ia = null;
|
||||
// If it is already an IP, don't resolve it - just return directly
|
||||
// we should not need this
|
||||
if (IPAddress.TryParse(hostname, out ia))
|
||||
{
|
||||
if (ia.Equals(IPAddress.Any) || ia.Equals(IPAddress.IPv6Any))
|
||||
return null;
|
||||
return getEndPoint(ia, port);
|
||||
}
|
||||
|
||||
// Reset for next check
|
||||
ia = null;
|
||||
try
|
||||
{
|
||||
foreach (IPAddress Adr in Dns.GetHostAddresses(hostname))
|
||||
{
|
||||
if (ia == null)
|
||||
ia = Adr;
|
||||
|
||||
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
ia = Adr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch // (SocketException e)
|
||||
{
|
||||
/*throw new Exception(
|
||||
"Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
|
||||
e + "' attached to this exception", e);*/
|
||||
// Don't throw a fatal exception here, instead, return Null and handle it in the caller.
|
||||
// Reason is, on systems such as OSgrid it has occured that known hostnames stop
|
||||
// resolving and thus make surrounding regions crash out with this exception.
|
||||
return null;
|
||||
}
|
||||
|
||||
return getEndPoint(ia,port);
|
||||
}
|
||||
|
||||
public static bool checkServiceURI(string uristr, out string serviceURI)
|
||||
{
|
||||
serviceURI = string.Empty;
|
||||
|
|
|
@ -511,8 +511,6 @@ namespace OpenSim
|
|||
private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
|
||||
{
|
||||
int now = Environment.TickCount & Int32.MaxValue;
|
||||
if(twi.Thread.ThreadState == System.Threading.ThreadState.Stopped)
|
||||
return;
|
||||
m_log.ErrorFormat(
|
||||
"[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
|
||||
twi.Thread.Name,
|
||||
|
|
|
@ -203,10 +203,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
while(true)
|
||||
{
|
||||
aPollRequest poolreq = m_queue.Dequeue(1000);
|
||||
aPollRequest poolreq = m_queue.Dequeue(4500);
|
||||
Watchdog.UpdateThread();
|
||||
if(m_NumberScenes <= 0)
|
||||
return;
|
||||
Watchdog.UpdateThread();
|
||||
if(poolreq.reqID != UUID.Zero)
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
|
|
|
@ -445,10 +445,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
while (true)
|
||||
{
|
||||
aPollRequest poolreq = m_queue.Dequeue(2000);
|
||||
aPollRequest poolreq = m_queue.Dequeue(4500);
|
||||
Watchdog.UpdateThread();
|
||||
if(m_NumberScenes <= 0)
|
||||
return;
|
||||
Watchdog.UpdateThread();
|
||||
if(poolreq.reqID != UUID.Zero)
|
||||
poolreq.thepoll.Process(poolreq);
|
||||
}
|
||||
|
|
|
@ -479,10 +479,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
{
|
||||
while (true)
|
||||
{
|
||||
aPollRequest poolreq = m_queue.Dequeue(4500);
|
||||
Watchdog.UpdateThread();
|
||||
|
||||
aPollRequest poolreq = m_queue.Dequeue(5000);
|
||||
|
||||
if (poolreq != null && poolreq.thepoll != null)
|
||||
{
|
||||
try
|
||||
|
|
|
@ -646,7 +646,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
if (m_LogLevel >= 2)
|
||||
m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing caches.");
|
||||
|
||||
if (m_FileCacheEnabled)
|
||||
if (m_FileCacheEnabled && Directory.Exists(m_CacheDirectory))
|
||||
{
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
{
|
||||
|
@ -681,10 +681,10 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
// before cleaning up expired files we must scan the objects in the scene to make sure that we retain
|
||||
// such local assets if they have not been recently accessed.
|
||||
TouchAllSceneAssets(false);
|
||||
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
if(Directory.Exists(m_CacheDirectory))
|
||||
{
|
||||
CleanExpiredFiles(dir, purgeLine);
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
CleanExpiredFiles(dir, purgeLine);
|
||||
}
|
||||
|
||||
lock(timerLock)
|
||||
|
@ -706,6 +706,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
{
|
||||
try
|
||||
{
|
||||
if(!Directory.Exists(dir))
|
||||
return;
|
||||
|
||||
foreach (string file in Directory.GetFiles(dir))
|
||||
{
|
||||
if (File.GetLastAccessTime(file) < purgeLine)
|
||||
|
@ -869,6 +872,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
/// <returns></returns>
|
||||
private int GetFileCacheCount(string dir)
|
||||
{
|
||||
if(!Directory.Exists(dir))
|
||||
return 0;
|
||||
|
||||
int count = Directory.GetFiles(dir).Length;
|
||||
|
||||
foreach (string subdir in Directory.GetDirectories(dir))
|
||||
|
@ -987,6 +993,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
|||
/// </summary>
|
||||
private void ClearFileCache()
|
||||
{
|
||||
if(!Directory.Exists(m_CacheDirectory))
|
||||
return;
|
||||
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
{
|
||||
try
|
||||
|
|
|
@ -658,7 +658,7 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
|
|||
public void Process()
|
||||
{
|
||||
_finished = false;
|
||||
httpThread = WorkManager.StartThread(SendRequest, "HttpRequestThread", ThreadPriority.BelowNormal, true, false);
|
||||
httpThread = WorkManager.StartThread(SendRequest, "HttpRequestThread", ThreadPriority.BelowNormal, true, false, null, int.MaxValue);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -385,7 +385,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
storage[handle] = region;
|
||||
byname[region.RegionName] = handle;
|
||||
byuuid[region.RegionID] = handle;
|
||||
|
||||
}
|
||||
|
||||
public void Remove(GridRegion region)
|
||||
|
@ -400,7 +399,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
|
||||
ulong handle = region.RegionHandle & HANDLEMASK;
|
||||
if(storage != null)
|
||||
storage.Remove(handle);
|
||||
{
|
||||
if(storage.ContainsKey(handle))
|
||||
{
|
||||
storage[handle] = null;
|
||||
storage.Remove(handle);
|
||||
}
|
||||
}
|
||||
removeFromInner(region);
|
||||
if(expires != null)
|
||||
{
|
||||
|
@ -424,6 +429,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
if(byuuid != null)
|
||||
byuuid.Remove(r.RegionID);
|
||||
removeFromInner(r);
|
||||
storage[handle] = null;
|
||||
}
|
||||
storage.Remove(handle);
|
||||
}
|
||||
|
@ -581,27 +587,32 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
{
|
||||
if(expires == null || expires.Count == 0)
|
||||
return 0;
|
||||
|
||||
|
||||
int expiresCount = expires.Count;
|
||||
List<ulong> toexpire = new List<ulong>();
|
||||
|
||||
foreach(KeyValuePair<ulong, DateTime> kvp in expires)
|
||||
{
|
||||
if(kvp.Value < now)
|
||||
toexpire.Add(kvp.Key);
|
||||
}
|
||||
|
||||
if(toexpire.Count == 0)
|
||||
return expires.Count;
|
||||
int toexpireCount = toexpire.Count;
|
||||
if(toexpireCount == 0)
|
||||
return expiresCount;
|
||||
|
||||
if(toexpire.Count == expires.Count)
|
||||
if(toexpireCount == expiresCount)
|
||||
{
|
||||
Clear();
|
||||
return 0;
|
||||
}
|
||||
|
||||
foreach(ulong h in toexpire)
|
||||
if(storage != null)
|
||||
{
|
||||
if(storage != null)
|
||||
ulong h;
|
||||
for(int i = 0; i < toexpireCount; i++)
|
||||
{
|
||||
h = toexpire[i];
|
||||
if(storage.ContainsKey(h))
|
||||
{
|
||||
GridRegion r = storage[h];
|
||||
|
@ -610,14 +621,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
if(byuuid != null)
|
||||
byuuid.Remove(r.RegionID);
|
||||
removeFromInner(r);
|
||||
|
||||
storage[h] = null;
|
||||
storage.Remove(h);
|
||||
}
|
||||
storage.Remove(h);
|
||||
if(expires != null)
|
||||
expires.Remove(h);
|
||||
}
|
||||
if(expires != null)
|
||||
expires.Remove(h);
|
||||
}
|
||||
else
|
||||
{
|
||||
Clear();
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(expires.Count == 0)
|
||||
expiresCount = expires.Count;
|
||||
if(expiresCount == 0)
|
||||
{
|
||||
byname = null;
|
||||
byuuid = null;
|
||||
|
@ -626,7 +645,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
return 0;
|
||||
}
|
||||
|
||||
return expires.Count;
|
||||
return expiresCount;
|
||||
}
|
||||
|
||||
public int Count()
|
||||
|
@ -693,7 +712,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
|
||||
public class RegionsExpiringCache
|
||||
{
|
||||
const double CACHE_PURGE_HZ = 60; // seconds
|
||||
const double CACHE_PURGE_TIME = 60000; // milliseconds
|
||||
const int MAX_LOCK_WAIT = 10000; // milliseconds
|
||||
|
||||
/// <summary>For thread safety</summary>
|
||||
|
@ -702,7 +721,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
object isPurging = new object();
|
||||
|
||||
Dictionary<UUID, RegionInfoForScope> InfobyScope = new Dictionary<UUID, RegionInfoForScope>();
|
||||
private System.Timers.Timer timer = new System.Timers.Timer(TimeSpan.FromSeconds(CACHE_PURGE_HZ).TotalMilliseconds);
|
||||
private System.Timers.Timer timer = new System.Timers.Timer(CACHE_PURGE_TIME);
|
||||
|
||||
public RegionsExpiringCache()
|
||||
{
|
||||
|
@ -965,7 +984,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
|||
if (expiredscopes.Count > 0)
|
||||
{
|
||||
foreach (UUID sid in expiredscopes)
|
||||
{
|
||||
InfobyScope[sid] = null;
|
||||
InfobyScope.Remove(sid);
|
||||
}
|
||||
}
|
||||
}
|
||||
finally { Monitor.Exit(syncRoot); }
|
||||
|
|
|
@ -716,12 +716,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
{
|
||||
while (true)
|
||||
{
|
||||
Watchdog.UpdateThread();
|
||||
|
||||
av = null;
|
||||
st = null;
|
||||
|
||||
st = requests.Dequeue(4900); // timeout to make watchdog happy
|
||||
st = requests.Dequeue(4500);
|
||||
Watchdog.UpdateThread();
|
||||
|
||||
if (st == null || st.agentID == UUID.Zero)
|
||||
continue;
|
||||
|
@ -1152,10 +1151,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
{
|
||||
while(!m_mapBlockRequestEvent.WaitOne(4900))
|
||||
{
|
||||
Watchdog.UpdateThread();
|
||||
if(m_scene == null)
|
||||
return;
|
||||
}
|
||||
|
||||
Watchdog.UpdateThread();
|
||||
lock (m_mapBlockRequestEvent)
|
||||
{
|
||||
int total = 0;
|
||||
|
|
|
@ -226,9 +226,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
try
|
||||
{
|
||||
Thread.Sleep(cmdHandlerThreadCycleSleepms);
|
||||
|
||||
Watchdog.UpdateThread();
|
||||
DoOneCmdHandlerPass();
|
||||
|
||||
Watchdog.UpdateThread();
|
||||
}
|
||||
catch ( System.Threading.ThreadAbortException) { }
|
||||
|
|
|
@ -79,12 +79,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
|
||||
private List<string> m_warnings = new List<string>();
|
||||
|
||||
// private object m_syncy = new object();
|
||||
|
||||
// private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
|
||||
// private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
|
||||
|
||||
// private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
|
||||
private static UInt64 scriptCompileCounter = 0; // And a counter
|
||||
|
||||
public IScriptEngine m_scriptEngine;
|
||||
|
@ -251,23 +245,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
|||
}
|
||||
}
|
||||
|
||||
////private ICodeCompiler icc = codeProvider.CreateCompiler();
|
||||
//public string CompileFromFile(string LSOFileName)
|
||||
//{
|
||||
// switch (Path.GetExtension(LSOFileName).ToLower())
|
||||
// {
|
||||
// case ".txt":
|
||||
// case ".lsl":
|
||||
// Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS");
|
||||
// return CompileFromLSLText(File.ReadAllText(LSOFileName));
|
||||
// case ".cs":
|
||||
// Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS");
|
||||
// return CompileFromCSText(File.ReadAllText(LSOFileName));
|
||||
// default:
|
||||
// throw new Exception("Unknown script type.");
|
||||
// }
|
||||
//}
|
||||
|
||||
public string GetCompilerOutput(string assetID)
|
||||
{
|
||||
return Path.Combine(ScriptEnginesPath, Path.Combine(
|
||||
|
@ -578,8 +555,6 @@ namespace SecondLife
|
|||
switch (lang)
|
||||
{
|
||||
case enumCompileType.vb:
|
||||
// results = VBcodeProvider.CompileAssemblyFromSource(
|
||||
// parameters, Script);
|
||||
provider = CodeDomProvider.CreateProvider("VisualBasic");
|
||||
break;
|
||||
case enumCompileType.cs:
|
||||
|
@ -594,56 +569,36 @@ namespace SecondLife
|
|||
if(provider == null)
|
||||
throw new Exception("Compiler failed to load ");
|
||||
|
||||
bool complete = false;
|
||||
bool retried = false;
|
||||
|
||||
bool complete = false;
|
||||
bool retried = false;
|
||||
|
||||
do
|
||||
do
|
||||
{
|
||||
results = provider.CompileAssemblyFromSource(
|
||||
parameters, Script);
|
||||
// Deal with an occasional segv in the compiler.
|
||||
// Rarely, if ever, occurs twice in succession.
|
||||
// Line # == 0 and no file name are indications that
|
||||
// this is a native stack trace rather than a normal
|
||||
// error log.
|
||||
if (results.Errors.Count > 0)
|
||||
{
|
||||
if (!retried && string.IsNullOrEmpty(results.Errors[0].FileName) &&
|
||||
results.Errors[0].Line == 0)
|
||||
{
|
||||
// lock (CScodeProvider)
|
||||
// {
|
||||
// results = CScodeProvider.CompileAssemblyFromSource(
|
||||
// parameters, Script);
|
||||
// }
|
||||
|
||||
results = provider.CompileAssemblyFromSource(
|
||||
parameters, Script);
|
||||
// Deal with an occasional segv in the compiler.
|
||||
// Rarely, if ever, occurs twice in succession.
|
||||
// Line # == 0 and no file name are indications that
|
||||
// this is a native stack trace rather than a normal
|
||||
// error log.
|
||||
if (results.Errors.Count > 0)
|
||||
{
|
||||
if (!retried && string.IsNullOrEmpty(results.Errors[0].FileName) &&
|
||||
results.Errors[0].Line == 0)
|
||||
{
|
||||
// System.Console.WriteLine("retrying failed compilation");
|
||||
retried = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = true;
|
||||
}
|
||||
} while (!complete);
|
||||
// break;
|
||||
// default:
|
||||
// throw new Exception("Compiler is not able to recongnize " +
|
||||
// "language type \"" + lang.ToString() + "\"");
|
||||
// }
|
||||
|
||||
// foreach (Type type in results.CompiledAssembly.GetTypes())
|
||||
// {
|
||||
// foreach (MethodInfo method in type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static))
|
||||
// {
|
||||
// m_log.DebugFormat("[COMPILER]: {0}.{1}", type.FullName, method.Name);
|
||||
// }
|
||||
// }
|
||||
// System.Console.WriteLine("retrying failed compilation");
|
||||
retried = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = true;
|
||||
}
|
||||
} while (!complete);
|
||||
|
||||
//
|
||||
// WARNINGS AND ERRORS
|
||||
|
|
|
@ -2149,10 +2149,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
string fn = Path.GetFileName(assemName);
|
||||
|
||||
string assem = String.Empty;
|
||||
string assemNameText = assemName + ".text";
|
||||
|
||||
if (File.Exists(assemName + ".text"))
|
||||
if (File.Exists(assemNameText))
|
||||
{
|
||||
FileInfo tfi = new FileInfo(assemName + ".text");
|
||||
FileInfo tfi = new FileInfo(assemNameText);
|
||||
|
||||
if (tfi != null)
|
||||
{
|
||||
|
@ -2160,7 +2161,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
try
|
||||
{
|
||||
using (FileStream tfs = File.Open(assemName + ".text",
|
||||
using (FileStream tfs = File.Open(assemNameText,
|
||||
FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
tfs.Read(tdata, 0, tdata.Length);
|
||||
|
|
|
@ -478,17 +478,22 @@ namespace OpenSim.Server.Base
|
|||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
|
||||
doc.LoadXml(data);
|
||||
try
|
||||
{
|
||||
doc.LoadXml(data);
|
||||
XmlNodeList rootL = doc.GetElementsByTagName("ServerResponse");
|
||||
|
||||
XmlNodeList rootL = doc.GetElementsByTagName("ServerResponse");
|
||||
if (rootL.Count != 1)
|
||||
return ret;
|
||||
|
||||
if (rootL.Count != 1)
|
||||
return ret;
|
||||
|
||||
XmlNode rootNode = rootL[0];
|
||||
|
||||
ret = ParseElement(rootNode);
|
||||
XmlNode rootNode = rootL[0];
|
||||
|
||||
ret = ParseElement(rootNode);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[serverUtils.ParseXmlResponse]: failed error: {0} \n --- string: {1} - ",e.Message, data);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
|
@ -34,7 +34,7 @@ using System.Reflection;
|
|||
using System.Timers;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
|
@ -135,7 +135,11 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
for (int i = 0 ; i < 2 ; i++)
|
||||
{
|
||||
Util.FireAndForget(delegate { AssetRequestProcessor();});
|
||||
m_fetchThreads[i] = WorkManager.StartThread(AssetRequestProcessor,
|
||||
String.Format("GetTextureWorker{0}", i),
|
||||
ThreadPriority.Normal,
|
||||
true,
|
||||
false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -357,7 +361,8 @@ namespace OpenSim.Services.Connectors
|
|||
|
||||
while (true)
|
||||
{
|
||||
r = m_requestQueue.Dequeue(2000);
|
||||
r = m_requestQueue.Dequeue(4500);
|
||||
Watchdog.UpdateThread();
|
||||
if(r== null)
|
||||
continue;
|
||||
string uri = r.uri;
|
||||
|
|
|
@ -462,50 +462,7 @@ namespace OpenSim.Services.Interfaces
|
|||
/// </value>
|
||||
public IPEndPoint ExternalEndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
IPAddress ia = null;
|
||||
// If it is already an IP, don't resolve it - just return directly
|
||||
// we should not need this
|
||||
if (IPAddress.TryParse(m_externalHostName, out ia))
|
||||
{
|
||||
if (ia.Equals(IPAddress.Any) || ia.Equals(IPAddress.IPv6Any))
|
||||
return null;
|
||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
||||
}
|
||||
|
||||
// Reset for next check
|
||||
ia = null;
|
||||
try
|
||||
{
|
||||
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
|
||||
{
|
||||
if (ia == null)
|
||||
ia = Adr;
|
||||
|
||||
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
ia = Adr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch // (SocketException e)
|
||||
{
|
||||
/*throw new Exception(
|
||||
"Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
|
||||
e + "' attached to this exception", e);*/
|
||||
// Don't throw a fatal exception here, instead, return Null and handle it in the caller.
|
||||
// Reason is, on systems such as OSgrid it has occured that known hostnames stop
|
||||
// resolving and thus make surrounding regions crash out with this exception.
|
||||
return null;
|
||||
}
|
||||
|
||||
if(ia == null)
|
||||
return null;
|
||||
|
||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
||||
}
|
||||
get { return Util.getEndPoint(m_externalHostName, m_internalEndPoint.Port); }
|
||||
}
|
||||
|
||||
public string ExternalHostName
|
||||
|
|
|
@ -256,6 +256,10 @@
|
|||
;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
|
||||
; physics = ubODE
|
||||
|
||||
; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
|
||||
; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
|
||||
; edit the line ulimit -s 262144, and change this last value
|
||||
|
||||
;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
|
||||
;; Default script engine to use. Currently, we only have XEngine
|
||||
; DefaultScriptEngine = "XEngine"
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#!/bin/sh
|
||||
echo "Starting OpenSimulator with ODE. If you get an error saying limit: Operation not permitted. Then you will need to chmod 0600 /etc/limits"
|
||||
echo "Starting OpenSimulator with ODE or ubOde. If you get an error saying limit: Operation not permitted. Then you will need to chmod 0600 /etc/limits"
|
||||
ulimit -s 262144
|
||||
mono OpenSim.exe -physics=OpenDynamicsEngine
|
||||
mono OpenSim.exe
|
||||
|
|
Loading…
Reference in New Issue