Merge branch 'master' into httptests
commit
c54985f8a1
|
@ -136,12 +136,15 @@ namespace OpenSim.Framework.Monitoring
|
||||||
if(m_jobQueue.Count <= 0)
|
if(m_jobQueue.Count <= 0)
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||||||
m_cancelSource.Cancel();
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m_cancelSource.Cancel();
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||||||
|
|
||||||
if(m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
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m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop);
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||||||
m_finishedProcessingAfterStop.Close();
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m_finishedProcessingAfterStop.Close();
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||||||
}
|
}
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finally
|
finally
|
||||||
{
|
{
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||||||
m_cancelSource.Dispose();
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if(m_cancelSource != null)
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||||||
|
m_cancelSource.Dispose();
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||||||
|
if(m_finishedProcessingAfterStop != null)
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||||||
|
m_finishedProcessingAfterStop.Dispose();
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||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
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}
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||||||
|
|
|
@ -193,7 +193,7 @@ namespace OpenSim.Framework.Monitoring
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||||||
m_watchdogTimer.Dispose();
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m_watchdogTimer.Dispose();
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m_watchdogTimer = null;
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m_watchdogTimer = null;
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}
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}
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|
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foreach(ThreadWatchdogInfo twi in m_threads.Values)
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foreach(ThreadWatchdogInfo twi in m_threads.Values)
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{
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{
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Thread t = twi.Thread;
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Thread t = twi.Thread;
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@ -341,6 +341,8 @@ namespace OpenSim.Framework.Monitoring
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/// <param name="e"></param>
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/// <param name="e"></param>
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private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
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private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
|
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{
|
{
|
||||||
|
if(!m_enabled)
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|
return;
|
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int now = Environment.TickCount & Int32.MaxValue;
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int now = Environment.TickCount & Int32.MaxValue;
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int msElapsed = now - LastWatchdogThreadTick;
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int msElapsed = now - LastWatchdogThreadTick;
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|
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@ -358,21 +360,26 @@ namespace OpenSim.Framework.Monitoring
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List<ThreadWatchdogInfo> callbackInfos = null;
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List<ThreadWatchdogInfo> callbackInfos = null;
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List<ThreadWatchdogInfo> threadsToRemove = null;
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List<ThreadWatchdogInfo> threadsToRemove = null;
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|
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||||||
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const ThreadState thgone = ThreadState.Stopped | ThreadState.Aborted | ThreadState.AbortRequested;
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|
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lock (m_threads)
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lock (m_threads)
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||||||
{
|
{
|
||||||
foreach(ThreadWatchdogInfo threadInfo in m_threads.Values)
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foreach(ThreadWatchdogInfo threadInfo in m_threads.Values)
|
||||||
{
|
{
|
||||||
if(threadInfo.Thread.ThreadState == ThreadState.Stopped)
|
if(!m_enabled)
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||||||
|
return;
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||||||
|
if(!threadInfo.Thread.IsAlive || (threadInfo.Thread.ThreadState & thgone) != 0)
|
||||||
{
|
{
|
||||||
if(threadsToRemove == null)
|
if(threadsToRemove == null)
|
||||||
threadsToRemove = new List<ThreadWatchdogInfo>();
|
threadsToRemove = new List<ThreadWatchdogInfo>();
|
||||||
|
|
||||||
threadsToRemove.Add(threadInfo);
|
threadsToRemove.Add(threadInfo);
|
||||||
|
/*
|
||||||
if(callbackInfos == null)
|
if(callbackInfos == null)
|
||||||
callbackInfos = new List<ThreadWatchdogInfo>();
|
callbackInfos = new List<ThreadWatchdogInfo>();
|
||||||
|
|
||||||
callbackInfos.Add(threadInfo);
|
callbackInfos.Add(threadInfo);
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
else if(!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
|
else if(!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
|
||||||
{
|
{
|
||||||
|
|
|
@ -420,6 +420,7 @@ namespace OpenSim.Framework
|
||||||
set { m_remotingPort = value; }
|
set { m_remotingPort = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <value>
|
/// <value>
|
||||||
/// This accessor can throw all the exceptions that Dns.GetHostAddresses can throw.
|
/// This accessor can throw all the exceptions that Dns.GetHostAddresses can throw.
|
||||||
///
|
///
|
||||||
|
@ -427,42 +428,7 @@ namespace OpenSim.Framework
|
||||||
/// </value>
|
/// </value>
|
||||||
public IPEndPoint ExternalEndPoint
|
public IPEndPoint ExternalEndPoint
|
||||||
{
|
{
|
||||||
get
|
get { return Util.getEndPoint(m_externalHostName, m_internalEndPoint.Port); }
|
||||||
{
|
|
||||||
// Old one defaults to IPv6
|
|
||||||
//return new IPEndPoint(Dns.GetHostAddresses(m_externalHostName)[0], m_internalEndPoint.Port);
|
|
||||||
|
|
||||||
IPAddress ia = null;
|
|
||||||
// If it is already an IP, don't resolve it - just return directly
|
|
||||||
if (IPAddress.TryParse(m_externalHostName, out ia))
|
|
||||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
|
||||||
|
|
||||||
// Reset for next check
|
|
||||||
ia = null;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
|
|
||||||
{
|
|
||||||
if (ia == null)
|
|
||||||
ia = Adr;
|
|
||||||
|
|
||||||
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
|
||||||
{
|
|
||||||
ia = Adr;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (SocketException e)
|
|
||||||
{
|
|
||||||
throw new Exception(
|
|
||||||
"Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
|
|
||||||
e + "' attached to this exception", e);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
|
||||||
}
|
|
||||||
|
|
||||||
set { m_externalHostName = value.ToString(); }
|
set { m_externalHostName = value.ToString(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -429,6 +429,65 @@ namespace OpenSim.Framework
|
||||||
return regionCoord << 8;
|
return regionCoord << 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static IPEndPoint getEndPoint(IPAddress ia, int port)
|
||||||
|
{
|
||||||
|
if(ia == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
IPEndPoint newEP = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
newEP = new IPEndPoint(ia, port);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
newEP = null;
|
||||||
|
}
|
||||||
|
return newEP;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static IPEndPoint getEndPoint(string hostname, int port)
|
||||||
|
{
|
||||||
|
IPAddress ia = null;
|
||||||
|
// If it is already an IP, don't resolve it - just return directly
|
||||||
|
// we should not need this
|
||||||
|
if (IPAddress.TryParse(hostname, out ia))
|
||||||
|
{
|
||||||
|
if (ia.Equals(IPAddress.Any) || ia.Equals(IPAddress.IPv6Any))
|
||||||
|
return null;
|
||||||
|
return getEndPoint(ia, port);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset for next check
|
||||||
|
ia = null;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
foreach (IPAddress Adr in Dns.GetHostAddresses(hostname))
|
||||||
|
{
|
||||||
|
if (ia == null)
|
||||||
|
ia = Adr;
|
||||||
|
|
||||||
|
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
||||||
|
{
|
||||||
|
ia = Adr;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch // (SocketException e)
|
||||||
|
{
|
||||||
|
/*throw new Exception(
|
||||||
|
"Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
|
||||||
|
e + "' attached to this exception", e);*/
|
||||||
|
// Don't throw a fatal exception here, instead, return Null and handle it in the caller.
|
||||||
|
// Reason is, on systems such as OSgrid it has occured that known hostnames stop
|
||||||
|
// resolving and thus make surrounding regions crash out with this exception.
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return getEndPoint(ia,port);
|
||||||
|
}
|
||||||
|
|
||||||
public static bool checkServiceURI(string uristr, out string serviceURI)
|
public static bool checkServiceURI(string uristr, out string serviceURI)
|
||||||
{
|
{
|
||||||
serviceURI = string.Empty;
|
serviceURI = string.Empty;
|
||||||
|
|
|
@ -511,8 +511,6 @@ namespace OpenSim
|
||||||
private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
|
private void WatchdogTimeoutHandler(Watchdog.ThreadWatchdogInfo twi)
|
||||||
{
|
{
|
||||||
int now = Environment.TickCount & Int32.MaxValue;
|
int now = Environment.TickCount & Int32.MaxValue;
|
||||||
if(twi.Thread.ThreadState == System.Threading.ThreadState.Stopped)
|
|
||||||
return;
|
|
||||||
m_log.ErrorFormat(
|
m_log.ErrorFormat(
|
||||||
"[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
|
"[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago. {3}",
|
||||||
twi.Thread.Name,
|
twi.Thread.Name,
|
||||||
|
|
|
@ -203,10 +203,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
{
|
{
|
||||||
while(true)
|
while(true)
|
||||||
{
|
{
|
||||||
aPollRequest poolreq = m_queue.Dequeue(1000);
|
aPollRequest poolreq = m_queue.Dequeue(4500);
|
||||||
|
Watchdog.UpdateThread();
|
||||||
if(m_NumberScenes <= 0)
|
if(m_NumberScenes <= 0)
|
||||||
return;
|
return;
|
||||||
Watchdog.UpdateThread();
|
|
||||||
if(poolreq.reqID != UUID.Zero)
|
if(poolreq.reqID != UUID.Zero)
|
||||||
poolreq.thepoll.Process(poolreq);
|
poolreq.thepoll.Process(poolreq);
|
||||||
}
|
}
|
||||||
|
|
|
@ -445,10 +445,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
aPollRequest poolreq = m_queue.Dequeue(2000);
|
aPollRequest poolreq = m_queue.Dequeue(4500);
|
||||||
|
Watchdog.UpdateThread();
|
||||||
if(m_NumberScenes <= 0)
|
if(m_NumberScenes <= 0)
|
||||||
return;
|
return;
|
||||||
Watchdog.UpdateThread();
|
|
||||||
if(poolreq.reqID != UUID.Zero)
|
if(poolreq.reqID != UUID.Zero)
|
||||||
poolreq.thepoll.Process(poolreq);
|
poolreq.thepoll.Process(poolreq);
|
||||||
}
|
}
|
||||||
|
|
|
@ -479,10 +479,9 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
|
aPollRequest poolreq = m_queue.Dequeue(4500);
|
||||||
Watchdog.UpdateThread();
|
Watchdog.UpdateThread();
|
||||||
|
|
||||||
aPollRequest poolreq = m_queue.Dequeue(5000);
|
|
||||||
|
|
||||||
if (poolreq != null && poolreq.thepoll != null)
|
if (poolreq != null && poolreq.thepoll != null)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
|
|
@ -646,7 +646,7 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
if (m_LogLevel >= 2)
|
if (m_LogLevel >= 2)
|
||||||
m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing caches.");
|
m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing caches.");
|
||||||
|
|
||||||
if (m_FileCacheEnabled)
|
if (m_FileCacheEnabled && Directory.Exists(m_CacheDirectory))
|
||||||
{
|
{
|
||||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||||
{
|
{
|
||||||
|
@ -681,10 +681,10 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
// before cleaning up expired files we must scan the objects in the scene to make sure that we retain
|
// before cleaning up expired files we must scan the objects in the scene to make sure that we retain
|
||||||
// such local assets if they have not been recently accessed.
|
// such local assets if they have not been recently accessed.
|
||||||
TouchAllSceneAssets(false);
|
TouchAllSceneAssets(false);
|
||||||
|
if(Directory.Exists(m_CacheDirectory))
|
||||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
|
||||||
{
|
{
|
||||||
CleanExpiredFiles(dir, purgeLine);
|
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||||
|
CleanExpiredFiles(dir, purgeLine);
|
||||||
}
|
}
|
||||||
|
|
||||||
lock(timerLock)
|
lock(timerLock)
|
||||||
|
@ -706,6 +706,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
if(!Directory.Exists(dir))
|
||||||
|
return;
|
||||||
|
|
||||||
foreach (string file in Directory.GetFiles(dir))
|
foreach (string file in Directory.GetFiles(dir))
|
||||||
{
|
{
|
||||||
if (File.GetLastAccessTime(file) < purgeLine)
|
if (File.GetLastAccessTime(file) < purgeLine)
|
||||||
|
@ -869,6 +872,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private int GetFileCacheCount(string dir)
|
private int GetFileCacheCount(string dir)
|
||||||
{
|
{
|
||||||
|
if(!Directory.Exists(dir))
|
||||||
|
return 0;
|
||||||
|
|
||||||
int count = Directory.GetFiles(dir).Length;
|
int count = Directory.GetFiles(dir).Length;
|
||||||
|
|
||||||
foreach (string subdir in Directory.GetDirectories(dir))
|
foreach (string subdir in Directory.GetDirectories(dir))
|
||||||
|
@ -987,6 +993,9 @@ namespace OpenSim.Region.CoreModules.Asset
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void ClearFileCache()
|
private void ClearFileCache()
|
||||||
{
|
{
|
||||||
|
if(!Directory.Exists(m_CacheDirectory))
|
||||||
|
return;
|
||||||
|
|
||||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
|
|
@ -658,7 +658,7 @@ namespace OpenSim.Region.CoreModules.Scripting.XMLRPC
|
||||||
public void Process()
|
public void Process()
|
||||||
{
|
{
|
||||||
_finished = false;
|
_finished = false;
|
||||||
httpThread = WorkManager.StartThread(SendRequest, "HttpRequestThread", ThreadPriority.BelowNormal, true, false);
|
httpThread = WorkManager.StartThread(SendRequest, "HttpRequestThread", ThreadPriority.BelowNormal, true, false, null, int.MaxValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -385,7 +385,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||||
storage[handle] = region;
|
storage[handle] = region;
|
||||||
byname[region.RegionName] = handle;
|
byname[region.RegionName] = handle;
|
||||||
byuuid[region.RegionID] = handle;
|
byuuid[region.RegionID] = handle;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Remove(GridRegion region)
|
public void Remove(GridRegion region)
|
||||||
|
@ -400,7 +399,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||||
|
|
||||||
ulong handle = region.RegionHandle & HANDLEMASK;
|
ulong handle = region.RegionHandle & HANDLEMASK;
|
||||||
if(storage != null)
|
if(storage != null)
|
||||||
storage.Remove(handle);
|
{
|
||||||
|
if(storage.ContainsKey(handle))
|
||||||
|
{
|
||||||
|
storage[handle] = null;
|
||||||
|
storage.Remove(handle);
|
||||||
|
}
|
||||||
|
}
|
||||||
removeFromInner(region);
|
removeFromInner(region);
|
||||||
if(expires != null)
|
if(expires != null)
|
||||||
{
|
{
|
||||||
|
@ -424,6 +429,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||||
if(byuuid != null)
|
if(byuuid != null)
|
||||||
byuuid.Remove(r.RegionID);
|
byuuid.Remove(r.RegionID);
|
||||||
removeFromInner(r);
|
removeFromInner(r);
|
||||||
|
storage[handle] = null;
|
||||||
}
|
}
|
||||||
storage.Remove(handle);
|
storage.Remove(handle);
|
||||||
}
|
}
|
||||||
|
@ -581,27 +587,32 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||||
{
|
{
|
||||||
if(expires == null || expires.Count == 0)
|
if(expires == null || expires.Count == 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
int expiresCount = expires.Count;
|
||||||
List<ulong> toexpire = new List<ulong>();
|
List<ulong> toexpire = new List<ulong>();
|
||||||
|
|
||||||
foreach(KeyValuePair<ulong, DateTime> kvp in expires)
|
foreach(KeyValuePair<ulong, DateTime> kvp in expires)
|
||||||
{
|
{
|
||||||
if(kvp.Value < now)
|
if(kvp.Value < now)
|
||||||
toexpire.Add(kvp.Key);
|
toexpire.Add(kvp.Key);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(toexpire.Count == 0)
|
int toexpireCount = toexpire.Count;
|
||||||
return expires.Count;
|
if(toexpireCount == 0)
|
||||||
|
return expiresCount;
|
||||||
|
|
||||||
if(toexpire.Count == expires.Count)
|
if(toexpireCount == expiresCount)
|
||||||
{
|
{
|
||||||
Clear();
|
Clear();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach(ulong h in toexpire)
|
if(storage != null)
|
||||||
{
|
{
|
||||||
if(storage != null)
|
ulong h;
|
||||||
|
for(int i = 0; i < toexpireCount; i++)
|
||||||
{
|
{
|
||||||
|
h = toexpire[i];
|
||||||
if(storage.ContainsKey(h))
|
if(storage.ContainsKey(h))
|
||||||
{
|
{
|
||||||
GridRegion r = storage[h];
|
GridRegion r = storage[h];
|
||||||
|
@ -610,14 +621,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||||
if(byuuid != null)
|
if(byuuid != null)
|
||||||
byuuid.Remove(r.RegionID);
|
byuuid.Remove(r.RegionID);
|
||||||
removeFromInner(r);
|
removeFromInner(r);
|
||||||
|
|
||||||
|
storage[h] = null;
|
||||||
|
storage.Remove(h);
|
||||||
}
|
}
|
||||||
storage.Remove(h);
|
if(expires != null)
|
||||||
|
expires.Remove(h);
|
||||||
}
|
}
|
||||||
if(expires != null)
|
}
|
||||||
expires.Remove(h);
|
else
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(expires.Count == 0)
|
expiresCount = expires.Count;
|
||||||
|
if(expiresCount == 0)
|
||||||
{
|
{
|
||||||
byname = null;
|
byname = null;
|
||||||
byuuid = null;
|
byuuid = null;
|
||||||
|
@ -626,7 +645,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return expires.Count;
|
return expiresCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int Count()
|
public int Count()
|
||||||
|
@ -693,7 +712,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||||
|
|
||||||
public class RegionsExpiringCache
|
public class RegionsExpiringCache
|
||||||
{
|
{
|
||||||
const double CACHE_PURGE_HZ = 60; // seconds
|
const double CACHE_PURGE_TIME = 60000; // milliseconds
|
||||||
const int MAX_LOCK_WAIT = 10000; // milliseconds
|
const int MAX_LOCK_WAIT = 10000; // milliseconds
|
||||||
|
|
||||||
/// <summary>For thread safety</summary>
|
/// <summary>For thread safety</summary>
|
||||||
|
@ -702,7 +721,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||||
object isPurging = new object();
|
object isPurging = new object();
|
||||||
|
|
||||||
Dictionary<UUID, RegionInfoForScope> InfobyScope = new Dictionary<UUID, RegionInfoForScope>();
|
Dictionary<UUID, RegionInfoForScope> InfobyScope = new Dictionary<UUID, RegionInfoForScope>();
|
||||||
private System.Timers.Timer timer = new System.Timers.Timer(TimeSpan.FromSeconds(CACHE_PURGE_HZ).TotalMilliseconds);
|
private System.Timers.Timer timer = new System.Timers.Timer(CACHE_PURGE_TIME);
|
||||||
|
|
||||||
public RegionsExpiringCache()
|
public RegionsExpiringCache()
|
||||||
{
|
{
|
||||||
|
@ -965,7 +984,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
|
||||||
if (expiredscopes.Count > 0)
|
if (expiredscopes.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (UUID sid in expiredscopes)
|
foreach (UUID sid in expiredscopes)
|
||||||
|
{
|
||||||
|
InfobyScope[sid] = null;
|
||||||
InfobyScope.Remove(sid);
|
InfobyScope.Remove(sid);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
finally { Monitor.Exit(syncRoot); }
|
finally { Monitor.Exit(syncRoot); }
|
||||||
|
|
|
@ -716,12 +716,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
Watchdog.UpdateThread();
|
|
||||||
|
|
||||||
av = null;
|
av = null;
|
||||||
st = null;
|
st = null;
|
||||||
|
|
||||||
st = requests.Dequeue(4900); // timeout to make watchdog happy
|
st = requests.Dequeue(4500);
|
||||||
|
Watchdog.UpdateThread();
|
||||||
|
|
||||||
if (st == null || st.agentID == UUID.Zero)
|
if (st == null || st.agentID == UUID.Zero)
|
||||||
continue;
|
continue;
|
||||||
|
@ -1152,10 +1151,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
{
|
{
|
||||||
while(!m_mapBlockRequestEvent.WaitOne(4900))
|
while(!m_mapBlockRequestEvent.WaitOne(4900))
|
||||||
{
|
{
|
||||||
|
Watchdog.UpdateThread();
|
||||||
if(m_scene == null)
|
if(m_scene == null)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
Watchdog.UpdateThread();
|
||||||
lock (m_mapBlockRequestEvent)
|
lock (m_mapBlockRequestEvent)
|
||||||
{
|
{
|
||||||
int total = 0;
|
int total = 0;
|
||||||
|
|
|
@ -226,9 +226,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Thread.Sleep(cmdHandlerThreadCycleSleepms);
|
Thread.Sleep(cmdHandlerThreadCycleSleepms);
|
||||||
|
Watchdog.UpdateThread();
|
||||||
DoOneCmdHandlerPass();
|
DoOneCmdHandlerPass();
|
||||||
|
|
||||||
Watchdog.UpdateThread();
|
Watchdog.UpdateThread();
|
||||||
}
|
}
|
||||||
catch ( System.Threading.ThreadAbortException) { }
|
catch ( System.Threading.ThreadAbortException) { }
|
||||||
|
|
|
@ -79,12 +79,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||||
|
|
||||||
private List<string> m_warnings = new List<string>();
|
private List<string> m_warnings = new List<string>();
|
||||||
|
|
||||||
// private object m_syncy = new object();
|
|
||||||
|
|
||||||
// private static CSharpCodeProvider CScodeProvider = new CSharpCodeProvider();
|
|
||||||
// private static VBCodeProvider VBcodeProvider = new VBCodeProvider();
|
|
||||||
|
|
||||||
// private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files
|
|
||||||
private static UInt64 scriptCompileCounter = 0; // And a counter
|
private static UInt64 scriptCompileCounter = 0; // And a counter
|
||||||
|
|
||||||
public IScriptEngine m_scriptEngine;
|
public IScriptEngine m_scriptEngine;
|
||||||
|
@ -251,23 +245,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
////private ICodeCompiler icc = codeProvider.CreateCompiler();
|
|
||||||
//public string CompileFromFile(string LSOFileName)
|
|
||||||
//{
|
|
||||||
// switch (Path.GetExtension(LSOFileName).ToLower())
|
|
||||||
// {
|
|
||||||
// case ".txt":
|
|
||||||
// case ".lsl":
|
|
||||||
// Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS");
|
|
||||||
// return CompileFromLSLText(File.ReadAllText(LSOFileName));
|
|
||||||
// case ".cs":
|
|
||||||
// Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS");
|
|
||||||
// return CompileFromCSText(File.ReadAllText(LSOFileName));
|
|
||||||
// default:
|
|
||||||
// throw new Exception("Unknown script type.");
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
|
|
||||||
public string GetCompilerOutput(string assetID)
|
public string GetCompilerOutput(string assetID)
|
||||||
{
|
{
|
||||||
return Path.Combine(ScriptEnginesPath, Path.Combine(
|
return Path.Combine(ScriptEnginesPath, Path.Combine(
|
||||||
|
@ -578,8 +555,6 @@ namespace SecondLife
|
||||||
switch (lang)
|
switch (lang)
|
||||||
{
|
{
|
||||||
case enumCompileType.vb:
|
case enumCompileType.vb:
|
||||||
// results = VBcodeProvider.CompileAssemblyFromSource(
|
|
||||||
// parameters, Script);
|
|
||||||
provider = CodeDomProvider.CreateProvider("VisualBasic");
|
provider = CodeDomProvider.CreateProvider("VisualBasic");
|
||||||
break;
|
break;
|
||||||
case enumCompileType.cs:
|
case enumCompileType.cs:
|
||||||
|
@ -594,56 +569,36 @@ namespace SecondLife
|
||||||
if(provider == null)
|
if(provider == null)
|
||||||
throw new Exception("Compiler failed to load ");
|
throw new Exception("Compiler failed to load ");
|
||||||
|
|
||||||
|
bool complete = false;
|
||||||
|
bool retried = false;
|
||||||
|
|
||||||
bool complete = false;
|
do
|
||||||
bool retried = false;
|
{
|
||||||
|
results = provider.CompileAssemblyFromSource(
|
||||||
do
|
parameters, Script);
|
||||||
|
// Deal with an occasional segv in the compiler.
|
||||||
|
// Rarely, if ever, occurs twice in succession.
|
||||||
|
// Line # == 0 and no file name are indications that
|
||||||
|
// this is a native stack trace rather than a normal
|
||||||
|
// error log.
|
||||||
|
if (results.Errors.Count > 0)
|
||||||
|
{
|
||||||
|
if (!retried && string.IsNullOrEmpty(results.Errors[0].FileName) &&
|
||||||
|
results.Errors[0].Line == 0)
|
||||||
{
|
{
|
||||||
// lock (CScodeProvider)
|
// System.Console.WriteLine("retrying failed compilation");
|
||||||
// {
|
retried = true;
|
||||||
// results = CScodeProvider.CompileAssemblyFromSource(
|
}
|
||||||
// parameters, Script);
|
else
|
||||||
// }
|
{
|
||||||
|
complete = true;
|
||||||
results = provider.CompileAssemblyFromSource(
|
}
|
||||||
parameters, Script);
|
}
|
||||||
// Deal with an occasional segv in the compiler.
|
else
|
||||||
// Rarely, if ever, occurs twice in succession.
|
{
|
||||||
// Line # == 0 and no file name are indications that
|
complete = true;
|
||||||
// this is a native stack trace rather than a normal
|
}
|
||||||
// error log.
|
} while (!complete);
|
||||||
if (results.Errors.Count > 0)
|
|
||||||
{
|
|
||||||
if (!retried && string.IsNullOrEmpty(results.Errors[0].FileName) &&
|
|
||||||
results.Errors[0].Line == 0)
|
|
||||||
{
|
|
||||||
// System.Console.WriteLine("retrying failed compilation");
|
|
||||||
retried = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
complete = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
complete = true;
|
|
||||||
}
|
|
||||||
} while (!complete);
|
|
||||||
// break;
|
|
||||||
// default:
|
|
||||||
// throw new Exception("Compiler is not able to recongnize " +
|
|
||||||
// "language type \"" + lang.ToString() + "\"");
|
|
||||||
// }
|
|
||||||
|
|
||||||
// foreach (Type type in results.CompiledAssembly.GetTypes())
|
|
||||||
// {
|
|
||||||
// foreach (MethodInfo method in type.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static))
|
|
||||||
// {
|
|
||||||
// m_log.DebugFormat("[COMPILER]: {0}.{1}", type.FullName, method.Name);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// WARNINGS AND ERRORS
|
// WARNINGS AND ERRORS
|
||||||
|
|
|
@ -2149,10 +2149,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
string fn = Path.GetFileName(assemName);
|
string fn = Path.GetFileName(assemName);
|
||||||
|
|
||||||
string assem = String.Empty;
|
string assem = String.Empty;
|
||||||
|
string assemNameText = assemName + ".text";
|
||||||
|
|
||||||
if (File.Exists(assemName + ".text"))
|
if (File.Exists(assemNameText))
|
||||||
{
|
{
|
||||||
FileInfo tfi = new FileInfo(assemName + ".text");
|
FileInfo tfi = new FileInfo(assemNameText);
|
||||||
|
|
||||||
if (tfi != null)
|
if (tfi != null)
|
||||||
{
|
{
|
||||||
|
@ -2160,7 +2161,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
using (FileStream tfs = File.Open(assemName + ".text",
|
using (FileStream tfs = File.Open(assemNameText,
|
||||||
FileMode.Open, FileAccess.Read))
|
FileMode.Open, FileAccess.Read))
|
||||||
{
|
{
|
||||||
tfs.Read(tdata, 0, tdata.Length);
|
tfs.Read(tdata, 0, tdata.Length);
|
||||||
|
|
|
@ -478,17 +478,22 @@ namespace OpenSim.Server.Base
|
||||||
|
|
||||||
XmlDocument doc = new XmlDocument();
|
XmlDocument doc = new XmlDocument();
|
||||||
|
|
||||||
doc.LoadXml(data);
|
try
|
||||||
|
{
|
||||||
|
doc.LoadXml(data);
|
||||||
|
XmlNodeList rootL = doc.GetElementsByTagName("ServerResponse");
|
||||||
|
|
||||||
XmlNodeList rootL = doc.GetElementsByTagName("ServerResponse");
|
if (rootL.Count != 1)
|
||||||
|
return ret;
|
||||||
|
|
||||||
if (rootL.Count != 1)
|
XmlNode rootNode = rootL[0];
|
||||||
return ret;
|
|
||||||
|
|
||||||
XmlNode rootNode = rootL[0];
|
|
||||||
|
|
||||||
ret = ParseElement(rootNode);
|
|
||||||
|
|
||||||
|
ret = ParseElement(rootNode);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[serverUtils.ParseXmlResponse]: failed error: {0} \n --- string: {1} - ",e.Message, data);
|
||||||
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,7 +34,7 @@ using System.Reflection;
|
||||||
using System.Timers;
|
using System.Timers;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Monitoring;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
|
@ -135,7 +135,11 @@ namespace OpenSim.Services.Connectors
|
||||||
|
|
||||||
for (int i = 0 ; i < 2 ; i++)
|
for (int i = 0 ; i < 2 ; i++)
|
||||||
{
|
{
|
||||||
Util.FireAndForget(delegate { AssetRequestProcessor();});
|
m_fetchThreads[i] = WorkManager.StartThread(AssetRequestProcessor,
|
||||||
|
String.Format("GetTextureWorker{0}", i),
|
||||||
|
ThreadPriority.Normal,
|
||||||
|
true,
|
||||||
|
false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -357,7 +361,8 @@ namespace OpenSim.Services.Connectors
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
r = m_requestQueue.Dequeue(2000);
|
r = m_requestQueue.Dequeue(4500);
|
||||||
|
Watchdog.UpdateThread();
|
||||||
if(r== null)
|
if(r== null)
|
||||||
continue;
|
continue;
|
||||||
string uri = r.uri;
|
string uri = r.uri;
|
||||||
|
|
|
@ -462,50 +462,7 @@ namespace OpenSim.Services.Interfaces
|
||||||
/// </value>
|
/// </value>
|
||||||
public IPEndPoint ExternalEndPoint
|
public IPEndPoint ExternalEndPoint
|
||||||
{
|
{
|
||||||
get
|
get { return Util.getEndPoint(m_externalHostName, m_internalEndPoint.Port); }
|
||||||
{
|
|
||||||
IPAddress ia = null;
|
|
||||||
// If it is already an IP, don't resolve it - just return directly
|
|
||||||
// we should not need this
|
|
||||||
if (IPAddress.TryParse(m_externalHostName, out ia))
|
|
||||||
{
|
|
||||||
if (ia.Equals(IPAddress.Any) || ia.Equals(IPAddress.IPv6Any))
|
|
||||||
return null;
|
|
||||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset for next check
|
|
||||||
ia = null;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
|
|
||||||
{
|
|
||||||
if (ia == null)
|
|
||||||
ia = Adr;
|
|
||||||
|
|
||||||
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
|
||||||
{
|
|
||||||
ia = Adr;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch // (SocketException e)
|
|
||||||
{
|
|
||||||
/*throw new Exception(
|
|
||||||
"Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
|
|
||||||
e + "' attached to this exception", e);*/
|
|
||||||
// Don't throw a fatal exception here, instead, return Null and handle it in the caller.
|
|
||||||
// Reason is, on systems such as OSgrid it has occured that known hostnames stop
|
|
||||||
// resolving and thus make surrounding regions crash out with this exception.
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(ia == null)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public string ExternalHostName
|
public string ExternalHostName
|
||||||
|
|
|
@ -256,6 +256,10 @@
|
||||||
;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
|
;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
|
||||||
; physics = ubODE
|
; physics = ubODE
|
||||||
|
|
||||||
|
; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
|
||||||
|
; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
|
||||||
|
; edit the line ulimit -s 262144, and change this last value
|
||||||
|
|
||||||
;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
|
;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
|
||||||
;; Default script engine to use. Currently, we only have XEngine
|
;; Default script engine to use. Currently, we only have XEngine
|
||||||
; DefaultScriptEngine = "XEngine"
|
; DefaultScriptEngine = "XEngine"
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#!/bin/sh
|
#!/bin/sh
|
||||||
echo "Starting OpenSimulator with ODE. If you get an error saying limit: Operation not permitted. Then you will need to chmod 0600 /etc/limits"
|
echo "Starting OpenSimulator with ODE or ubOde. If you get an error saying limit: Operation not permitted. Then you will need to chmod 0600 /etc/limits"
|
||||||
ulimit -s 262144
|
ulimit -s 262144
|
||||||
mono OpenSim.exe -physics=OpenDynamicsEngine
|
mono OpenSim.exe
|
||||||
|
|
Loading…
Reference in New Issue