refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command
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				|  | @ -774,10 +774,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             MainConsole.Instance.Commands.AddCommand( | ||||
|                 "Debug", | ||||
|                 false, | ||||
|                 "debug lludp throttle status", | ||||
|                 "debug lludp throttle status <avatar-first-name> <avatar-last-name>", | ||||
|                 "Return status information about throttles.", | ||||
|                 HandleThrottleStatusCommand); | ||||
|                 "debug lludp throttle get", | ||||
|                 "debug lludp throttle get <avatar-first-name> <avatar-last-name>", | ||||
|                 "Return debug settings for throttles.", | ||||
|                 HandleThrottleGetCommand); | ||||
| 
 | ||||
|             MainConsole.Instance.Commands.AddCommand( | ||||
|                 "Debug", | ||||
|  | @ -899,14 +899,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void HandleThrottleStatusCommand(string module, string[] args) | ||||
|         private void HandleThrottleGetCommand(string module, string[] args) | ||||
|         { | ||||
|             if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) | ||||
|                 return; | ||||
| 
 | ||||
|             if (args.Length != 6) | ||||
|             { | ||||
|                 MainConsole.Instance.OutputFormat("Usage: debug lludp throttle status <avatar-first-name> <avatar-last-name>"); | ||||
|                 MainConsole.Instance.OutputFormat("Usage: debug lludp throttle get <avatar-first-name> <avatar-last-name>"); | ||||
|                 return; | ||||
|             }            | ||||
| 
 | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)