Add "debug lludp throttle set" command to allow setting of parameters at runtime
Can currently only set adaptive true|false, where adaptive = falseghosts
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				|  | @ -779,6 +779,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|                 "Return status information about throttles.", | ||||
|                 HandleThrottleStatusCommand); | ||||
| 
 | ||||
|             MainConsole.Instance.Commands.AddCommand( | ||||
|                 "Debug", | ||||
|                 false, | ||||
|                 "debug lludp throttle set", | ||||
|                 "debug lludp throttle set <param> <value> <avatar-first-name> <avatar-last-name>", | ||||
|                 "Set a throttle parameter for the given client.", | ||||
|                 "Only current setting is 'adaptive' which must be 'true' or 'false'", | ||||
|                 HandleThrottleSetCommand); | ||||
| 
 | ||||
|             MainConsole.Instance.Commands.AddCommand( | ||||
|                 "Debug", | ||||
|                 false, | ||||
|  | @ -850,6 +859,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             }); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleThrottleSetCommand(string module, string[] args) | ||||
|         { | ||||
|             if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) | ||||
|                 return; | ||||
| 
 | ||||
|             if (args.Length != 8) | ||||
|             { | ||||
|                 MainConsole.Instance.OutputFormat( | ||||
|                     "Usage: debug lludp throttle set <param> <value> <avatar-first-name> <avatar-last-name>"); | ||||
|                 return; | ||||
|             }            | ||||
| 
 | ||||
|             string param = args[4]; | ||||
|             string rawValue = args[5]; | ||||
|             string firstName = args[6]; | ||||
|             string lastName = args[7]; | ||||
| 
 | ||||
|             if (param == "adaptive") | ||||
|             { | ||||
|                 bool newValue; | ||||
|                 if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue)) | ||||
|                     return; | ||||
| 
 | ||||
|                 Scene.ForEachScenePresence(sp => | ||||
|                 { | ||||
|                     if (sp.Firstname == firstName && sp.Lastname == lastName) | ||||
|                     { | ||||
|                         MainConsole.Instance.OutputFormat( | ||||
|                             "Setting param {0} to {1} for {2} ({3}) in {4}", | ||||
|                             param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", Scene.Name); | ||||
| 
 | ||||
|                         LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient; | ||||
|                         udpClient.FlowThrottle.Enabled = newValue; | ||||
| //                        udpClient.FlowThrottle.MaxDripRate = 0; | ||||
| //                        udpClient.FlowThrottle.AdjustedDripRate = 0; | ||||
|                     } | ||||
|                 }); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void HandleThrottleStatusCommand(string module, string[] args) | ||||
|         { | ||||
|             if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) | ||||
|  | @ -865,7 +914,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             string lastName = args[5]; | ||||
| 
 | ||||
|             Scene.ForEachScenePresence(sp => | ||||
|             { | ||||
|                                        { | ||||
|                 if (sp.Firstname == firstName && sp.Lastname == lastName) | ||||
|                 { | ||||
|                     MainConsole.Instance.OutputFormat( | ||||
|  |  | |||
|  | @ -340,10 +340,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|         public Int64 MaxDripRate | ||||
|         { | ||||
|             get { return (m_maxDripRate == 0 ? m_totalDripRequest : m_maxDripRate); } | ||||
|             protected set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value,m_minimumFlow)); } | ||||
|             set { m_maxDripRate = (value == 0 ? 0 : Math.Max(value,m_minimumFlow)); } | ||||
|         } | ||||
| 
 | ||||
|         public bool Enabled { get; private set; } | ||||
|         public bool Enabled { get; set; } | ||||
|          | ||||
|         // <summary> | ||||
|         //  | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)