refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command
parent
f7fef5bc3b
commit
c5c387e838
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@ -774,10 +774,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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MainConsole.Instance.Commands.AddCommand(
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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"Debug",
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false,
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false,
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"debug lludp throttle status",
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"debug lludp throttle get",
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"debug lludp throttle status <avatar-first-name> <avatar-last-name>",
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"debug lludp throttle get <avatar-first-name> <avatar-last-name>",
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"Return status information about throttles.",
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"Return debug settings for throttles.",
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HandleThrottleStatusCommand);
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HandleThrottleGetCommand);
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MainConsole.Instance.Commands.AddCommand(
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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"Debug",
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@ -899,14 +899,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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private void HandleThrottleStatusCommand(string module, string[] args)
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private void HandleThrottleGetCommand(string module, string[] args)
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{
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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return;
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if (args.Length != 6)
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if (args.Length != 6)
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{
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{
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MainConsole.Instance.OutputFormat("Usage: debug lludp throttle status <avatar-first-name> <avatar-last-name>");
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MainConsole.Instance.OutputFormat("Usage: debug lludp throttle get <avatar-first-name> <avatar-last-name>");
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return;
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return;
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}
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}
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