reduce diferencs btw OpenSimDefaults.ini and OpenSim.ini.example

melanie
UbitUmarov 2016-11-11 16:04:20 +00:00
parent 326821f66e
commit c5d85b5465
2 changed files with 54 additions and 25 deletions

View File

@ -696,12 +696,6 @@
;; then you might want to try setting this to false.
; mesh_sculpted_prim = true
;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
;; If you would like physics joints to be enabled through a special naming
;; convention in the client, set this to true.
;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
; use_NINJA_physics_joints = false
[RemoteAdmin]
;; This is the remote admin module, which uses XMLRPC requests to
;; manage regions from a web interface.
@ -1138,15 +1132,19 @@
;; several options to control NPCs creation
;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} false
;; allow NPCs to be created not Owned {true false} default: true
; AllowNotOwned = false
;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} false
;; allow NPCs to set to be sensed as Avatars {true false} default: true
; AllowSenseAsAvatar = false
;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} false
;; allow NPCs to created cloning any avatar in region {true false} default: true
; AllowCloneOtherAvatars = false
;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} false
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
; NoNPCGroup = false

View File

@ -128,9 +128,16 @@
; Increasing this number will increase memory usage.
MaxPrimUndos = 20
; Minimum size for non-physical prims.This can be overridden in the region config file (as
; NonPhysicalPrimMin!).
; NonPhysicalPrimMin = 0.001
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
NonPhysicalPrimMax = 256
; Minimum size where a prim can be physical. This can be overridden in the region config file.
; PhysicalPrimMin = 0.01
; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
PhysicalPrimMax = 64
@ -304,6 +311,7 @@
; ## SCRIPT ENGINE
; ##
;; Default script engine to use. Currently, we only have XEngine
DefaultScriptEngine = "XEngine"
; Http proxy setting for llHTTPRequest and dynamic texture loading, if
@ -320,7 +328,8 @@
; ##
; ## EMAIL MODULE
; ##
;; The email module requires some configuration. It needs an SMTP
;; server to send mail through.
;emailmodule = DefaultEmailModule
; ##
@ -395,15 +404,23 @@
[Map]
; Map tile options.
; If true, then maptiles are generated using the MapImageModule below.
; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
;GenerateMaptiles = true
;WorldMapModule = "WorldMap"
; The module to use in order to generate map images.
; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
; generate better images.
;MapImageModule = "MapImageModule"
; World map blacklist timeout in seconds
;BlacklistTimeout = 600
; Set to false to not generate any maptiles
;GenerateMaptiles = true
; Refresh (in seconds) the map tile periodically
;MaptileRefresh = 0
@ -431,6 +448,8 @@
; ## PERMISSIONS
; ##
; Permission modules to use, separated by comma.
; Possible modules are DefaultPermissionsModule, PrimLimitsModule
;permissionmodules = "DefaultPermissionsModule"
; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
@ -439,12 +458,22 @@
; Default is true
serverside_object_permissions = true
allow_grid_gods = false
; This allows somne control over permissions
; This allows some control over permissions
; please note that this still doesn't duplicate SL, and is not intended to
; This allows grid users with a UserLevel of 200 or more to assume god
; powers in the regions in this simulator.
allow_grid_gods = false
; Allow region owners to assume god powers in their regions
;region_owner_is_god = true
; Allow region managers to assume god powers in regions they manage
;region_manager_is_god = false
; Allow parcel owners to assume god powers in their parcels
; you really may not want this...
;parcel_owner_is_god = false
; Control user types that are allowed to create new scripts
@ -1107,16 +1136,6 @@
; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
mesh_physical_lod = 16
; ##
; ## Joint support
; ##
; If you would like physics joints to be enabled through a special naming
; convention in the client, set this to true.
; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
; Default is false
;use_NINJA_physics_joints = true
; ##
; ## additional meshing options
; ##
@ -1126,7 +1145,7 @@
; If you would rather have mesh proxies for simple prims, you can set this to
; true. Note that this will increase memory usage and region startup time.
; Default is false.
;force_simple_prim_meshing = true
;force_simple_prim_meshing = false
[BulletSim]
@ -2104,7 +2123,19 @@
[NPC]
;; Enable Non Player Character (NPC) facilities
Enabled = false
;; several options to control NPCs creation
;; allow NPCs to be created not Owned {true false} default: true
; AllowNotOwned = false
;; allow NPCs to set to be sensed as Avatars {true false} default: true
; AllowSenseAsAvatar = false
;; allow NPCs to created cloning any avatar in region {true false} default: true
; AllowCloneOtherAvatars = false
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
; NoNPCGroup = false
[Terrain]
; Values can be "pinhead-island" or "flat"