reduce diferencs btw OpenSimDefaults.ini and OpenSim.ini.example
parent
326821f66e
commit
c5d85b5465
|
@ -696,12 +696,6 @@
|
||||||
;; then you might want to try setting this to false.
|
;; then you might want to try setting this to false.
|
||||||
; mesh_sculpted_prim = true
|
; mesh_sculpted_prim = true
|
||||||
|
|
||||||
;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
|
|
||||||
;; If you would like physics joints to be enabled through a special naming
|
|
||||||
;; convention in the client, set this to true.
|
|
||||||
;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
|
|
||||||
; use_NINJA_physics_joints = false
|
|
||||||
|
|
||||||
[RemoteAdmin]
|
[RemoteAdmin]
|
||||||
;; This is the remote admin module, which uses XMLRPC requests to
|
;; This is the remote admin module, which uses XMLRPC requests to
|
||||||
;; manage regions from a web interface.
|
;; manage regions from a web interface.
|
||||||
|
@ -1138,15 +1132,19 @@
|
||||||
|
|
||||||
;; several options to control NPCs creation
|
;; several options to control NPCs creation
|
||||||
|
|
||||||
|
;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} false
|
||||||
;; allow NPCs to be created not Owned {true false} default: true
|
;; allow NPCs to be created not Owned {true false} default: true
|
||||||
; AllowNotOwned = false
|
; AllowNotOwned = false
|
||||||
|
|
||||||
|
;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} false
|
||||||
;; allow NPCs to set to be sensed as Avatars {true false} default: true
|
;; allow NPCs to set to be sensed as Avatars {true false} default: true
|
||||||
; AllowSenseAsAvatar = false
|
; AllowSenseAsAvatar = false
|
||||||
|
|
||||||
|
;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} false
|
||||||
;; allow NPCs to created cloning any avatar in region {true false} default: true
|
;; allow NPCs to created cloning any avatar in region {true false} default: true
|
||||||
; AllowCloneOtherAvatars = false
|
; AllowCloneOtherAvatars = false
|
||||||
|
|
||||||
|
;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} false
|
||||||
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
|
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
|
||||||
; NoNPCGroup = false
|
; NoNPCGroup = false
|
||||||
|
|
||||||
|
|
|
@ -128,9 +128,16 @@
|
||||||
; Increasing this number will increase memory usage.
|
; Increasing this number will increase memory usage.
|
||||||
MaxPrimUndos = 20
|
MaxPrimUndos = 20
|
||||||
|
|
||||||
|
; Minimum size for non-physical prims.This can be overridden in the region config file (as
|
||||||
|
; NonPhysicalPrimMin!).
|
||||||
|
; NonPhysicalPrimMin = 0.001
|
||||||
|
|
||||||
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
|
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
|
||||||
NonPhysicalPrimMax = 256
|
NonPhysicalPrimMax = 256
|
||||||
|
|
||||||
|
; Minimum size where a prim can be physical. This can be overridden in the region config file.
|
||||||
|
; PhysicalPrimMin = 0.01
|
||||||
|
|
||||||
; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
|
; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
|
||||||
PhysicalPrimMax = 64
|
PhysicalPrimMax = 64
|
||||||
|
|
||||||
|
@ -304,6 +311,7 @@
|
||||||
; ## SCRIPT ENGINE
|
; ## SCRIPT ENGINE
|
||||||
; ##
|
; ##
|
||||||
|
|
||||||
|
;; Default script engine to use. Currently, we only have XEngine
|
||||||
DefaultScriptEngine = "XEngine"
|
DefaultScriptEngine = "XEngine"
|
||||||
|
|
||||||
; Http proxy setting for llHTTPRequest and dynamic texture loading, if
|
; Http proxy setting for llHTTPRequest and dynamic texture loading, if
|
||||||
|
@ -320,7 +328,8 @@
|
||||||
; ##
|
; ##
|
||||||
; ## EMAIL MODULE
|
; ## EMAIL MODULE
|
||||||
; ##
|
; ##
|
||||||
|
;; The email module requires some configuration. It needs an SMTP
|
||||||
|
;; server to send mail through.
|
||||||
;emailmodule = DefaultEmailModule
|
;emailmodule = DefaultEmailModule
|
||||||
|
|
||||||
; ##
|
; ##
|
||||||
|
@ -395,15 +404,23 @@
|
||||||
|
|
||||||
|
|
||||||
[Map]
|
[Map]
|
||||||
|
; Map tile options.
|
||||||
|
; If true, then maptiles are generated using the MapImageModule below.
|
||||||
|
; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
|
||||||
|
; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
|
||||||
|
; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
|
||||||
|
;GenerateMaptiles = true
|
||||||
|
|
||||||
;WorldMapModule = "WorldMap"
|
;WorldMapModule = "WorldMap"
|
||||||
|
|
||||||
|
; The module to use in order to generate map images.
|
||||||
|
; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
|
||||||
|
; generate better images.
|
||||||
;MapImageModule = "MapImageModule"
|
;MapImageModule = "MapImageModule"
|
||||||
|
|
||||||
; World map blacklist timeout in seconds
|
; World map blacklist timeout in seconds
|
||||||
;BlacklistTimeout = 600
|
;BlacklistTimeout = 600
|
||||||
|
|
||||||
; Set to false to not generate any maptiles
|
|
||||||
;GenerateMaptiles = true
|
|
||||||
|
|
||||||
; Refresh (in seconds) the map tile periodically
|
; Refresh (in seconds) the map tile periodically
|
||||||
;MaptileRefresh = 0
|
;MaptileRefresh = 0
|
||||||
|
|
||||||
|
@ -431,6 +448,8 @@
|
||||||
; ## PERMISSIONS
|
; ## PERMISSIONS
|
||||||
; ##
|
; ##
|
||||||
|
|
||||||
|
; Permission modules to use, separated by comma.
|
||||||
|
; Possible modules are DefaultPermissionsModule, PrimLimitsModule
|
||||||
;permissionmodules = "DefaultPermissionsModule"
|
;permissionmodules = "DefaultPermissionsModule"
|
||||||
|
|
||||||
; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
|
; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
|
||||||
|
@ -439,12 +458,22 @@
|
||||||
; Default is true
|
; Default is true
|
||||||
serverside_object_permissions = true
|
serverside_object_permissions = true
|
||||||
|
|
||||||
|
|
||||||
|
; This allows some control over permissions
|
||||||
|
; please note that this still doesn't duplicate SL, and is not intended to
|
||||||
|
|
||||||
|
; This allows grid users with a UserLevel of 200 or more to assume god
|
||||||
|
; powers in the regions in this simulator.
|
||||||
allow_grid_gods = false
|
allow_grid_gods = false
|
||||||
|
|
||||||
; This allows somne control over permissions
|
; Allow region owners to assume god powers in their regions
|
||||||
; please note that this still doesn't duplicate SL, and is not intended to
|
|
||||||
;region_owner_is_god = true
|
;region_owner_is_god = true
|
||||||
|
|
||||||
|
; Allow region managers to assume god powers in regions they manage
|
||||||
;region_manager_is_god = false
|
;region_manager_is_god = false
|
||||||
|
|
||||||
|
; Allow parcel owners to assume god powers in their parcels
|
||||||
|
; you really may not want this...
|
||||||
;parcel_owner_is_god = false
|
;parcel_owner_is_god = false
|
||||||
|
|
||||||
; Control user types that are allowed to create new scripts
|
; Control user types that are allowed to create new scripts
|
||||||
|
@ -1107,16 +1136,6 @@
|
||||||
; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
|
; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
|
||||||
mesh_physical_lod = 16
|
mesh_physical_lod = 16
|
||||||
|
|
||||||
; ##
|
|
||||||
; ## Joint support
|
|
||||||
; ##
|
|
||||||
|
|
||||||
; If you would like physics joints to be enabled through a special naming
|
|
||||||
; convention in the client, set this to true.
|
|
||||||
; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
|
|
||||||
; Default is false
|
|
||||||
;use_NINJA_physics_joints = true
|
|
||||||
|
|
||||||
; ##
|
; ##
|
||||||
; ## additional meshing options
|
; ## additional meshing options
|
||||||
; ##
|
; ##
|
||||||
|
@ -1126,7 +1145,7 @@
|
||||||
; If you would rather have mesh proxies for simple prims, you can set this to
|
; If you would rather have mesh proxies for simple prims, you can set this to
|
||||||
; true. Note that this will increase memory usage and region startup time.
|
; true. Note that this will increase memory usage and region startup time.
|
||||||
; Default is false.
|
; Default is false.
|
||||||
;force_simple_prim_meshing = true
|
;force_simple_prim_meshing = false
|
||||||
|
|
||||||
|
|
||||||
[BulletSim]
|
[BulletSim]
|
||||||
|
@ -2104,7 +2123,19 @@
|
||||||
[NPC]
|
[NPC]
|
||||||
;; Enable Non Player Character (NPC) facilities
|
;; Enable Non Player Character (NPC) facilities
|
||||||
Enabled = false
|
Enabled = false
|
||||||
|
;; several options to control NPCs creation
|
||||||
|
|
||||||
|
;; allow NPCs to be created not Owned {true false} default: true
|
||||||
|
; AllowNotOwned = false
|
||||||
|
|
||||||
|
;; allow NPCs to set to be sensed as Avatars {true false} default: true
|
||||||
|
; AllowSenseAsAvatar = false
|
||||||
|
|
||||||
|
;; allow NPCs to created cloning any avatar in region {true false} default: true
|
||||||
|
; AllowCloneOtherAvatars = false
|
||||||
|
|
||||||
|
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
|
||||||
|
; NoNPCGroup = false
|
||||||
|
|
||||||
[Terrain]
|
[Terrain]
|
||||||
; Values can be "pinhead-island" or "flat"
|
; Values can be "pinhead-island" or "flat"
|
||||||
|
|
Loading…
Reference in New Issue