Implemented: llSetText, llResetScript

Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
afrisby
Tedd Hansen 2007-09-16 03:36:13 +00:00
parent 88968622ea
commit c654506b18
7 changed files with 330 additions and 188 deletions

View File

@ -613,7 +613,7 @@ namespace OpenSim.Region.ScriptEngine.Common
int llGetRegionFlags(); int llGetRegionFlags();
//wiki: string llXorBase64StringsCorrect(string str1, string str2) //wiki: string llXorBase64StringsCorrect(string str1, string str2)
string llXorBase64StringsCorrect(string str1, string str2); string llXorBase64StringsCorrect(string str1, string str2);
void llHTTPRequest(); void llHTTPRequest(string url, List<string> parameters, string body);
//wiki: llResetLandBanList() //wiki: llResetLandBanList()
void llResetLandBanList(); void llResetLandBanList();
//wiki: llResetLandPassList() //wiki: llResetLandPassList()

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@ -46,6 +46,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
} }
public LSL_BuiltIn_Commands_Interface m_LSL_Functions; public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
public string SourceCode = "";
public LSL_BaseClass() public LSL_BaseClass()
{ {
@ -453,7 +454,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); } public int llGetParcelFlags(LSL_Types.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); }
public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); }
public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); }
public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); } public void llHTTPRequest(string url, List<string> parameters, string body) { m_LSL_Functions.llHTTPRequest(url, parameters, body); }
public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); }
public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); }
public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); }

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@ -431,7 +431,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llGiveInventory(string destination, string inventory) { NotImplemented("llGiveInventory"); } public void llGiveInventory(string destination, string inventory) { NotImplemented("llGiveInventory"); }
public void llRemoveInventory(string item) { NotImplemented("llRemoveInventory"); } public void llRemoveInventory(string item) { NotImplemented("llRemoveInventory"); }
public void llSetText(string text, LSL_Types.Vector3 color, double alpha) { NotImplemented("llSetText"); } public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
{
Axiom.Math.Vector3 av3 = new Axiom.Math.Vector3((float)color.X, (float)color.Y, (float)color.Z);
m_host.SetText(text, av3, alpha);
}
public double llWater(LSL_Types.Vector3 offset) { NotImplemented("llWater"); return 0; } public double llWater(LSL_Types.Vector3 offset) { NotImplemented("llWater"); return 0; }
public void llPassTouches(int pass) { NotImplemented("llPassTouches"); } public void llPassTouches(int pass) { NotImplemented("llPassTouches"); }
@ -443,7 +448,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llCollisionSound(string impact_sound, double impact_volume) { NotImplemented("llCollisionSound"); } public void llCollisionSound(string impact_sound, double impact_volume) { NotImplemented("llCollisionSound"); }
public void llCollisionSprite(string impact_sprite) { NotImplemented("llCollisionSprite"); } public void llCollisionSprite(string impact_sprite) { NotImplemented("llCollisionSprite"); }
public string llGetAnimation(string id) { NotImplemented("llGetAnimation"); return ""; } public string llGetAnimation(string id) { NotImplemented("llGetAnimation"); return ""; }
public void llResetScript() { } public void llResetScript()
{
m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
}
public void llMessageLinked(int linknum, int num, string str, string id) { } public void llMessageLinked(int linknum, int num, string str, string id) { }
public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { } public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { }
public void llPassCollisions(int pass) { } public void llPassCollisions(int pass) { }
@ -482,7 +490,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public LSL_Types.Vector3 llGetCenterOfMass() { NotImplemented("llGetCenterOfMass"); return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGetCenterOfMass() { NotImplemented("llGetCenterOfMass"); return new LSL_Types.Vector3(); }
public List<string> llListSort(List<string> src, int stride, int ascending) { public List<string> llListSort(List<string> src, int stride, int ascending)
{
SortedList<string, List<string>> sorted = new SortedList<string, List<string>>(); SortedList<string, List<string>> sorted = new SortedList<string, List<string>>();
// Add chunks to an array // Add chunks to an array
int s = stride; int s = stride;
@ -554,7 +563,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
{ {
return new LSL_Types.Vector3(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2])); return new LSL_Types.Vector3(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2]));
} }
public LSL_Types.Quaternion llList2Rot(List<string> src, int index) { public LSL_Types.Quaternion llList2Rot(List<string> src, int index)
{
return new LSL_Types.Quaternion(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2]), double.Parse(src[index + 3])); return new LSL_Types.Quaternion(double.Parse(src[index]), double.Parse(src[index + 1]), double.Parse(src[index + 2]), double.Parse(src[index + 3]));
} }
public List<string> llList2List(List<string> src, int start, int end) public List<string> llList2List(List<string> src, int start, int end)
@ -632,7 +642,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
if (chunk.Count > 0) if (chunk.Count > 0)
tmp.Add(chunk); tmp.Add(chunk);
// Decreate array back into a list // Decreate (<- what kind of word is that? :D ) array back into a list
int rnd; int rnd;
List<string> ret = new List<string>(); List<string> ret = new List<string>();
while (tmp.Count > 0) while (tmp.Count > 0)
@ -657,9 +667,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
s = 1; s = 1;
int sc = s; int sc = s;
for (int i = start; i < src.Count; i++) { for (int i = start; i < src.Count; i++)
{
sc--; sc--;
if (sc ==0) { if (sc == 0)
{
sc = s; sc = s;
// Addthis // Addthis
ret.Add(src[i]); ret.Add(src[i]);
@ -795,7 +807,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
} }
public void llSetPrimitiveParams(List<string> rules) { NotImplemented("llSetPrimitiveParams"); } public void llSetPrimitiveParams(List<string> rules) { NotImplemented("llSetPrimitiveParams"); }
public string llStringToBase64(string str) { public string llStringToBase64(string str)
{
try try
{ {
@ -810,7 +823,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
} }
} }
public string llBase64ToString(string str) { public string llBase64ToString(string str)
{
System.Text.UTF8Encoding encoder = new System.Text.UTF8Encoding(); System.Text.UTF8Encoding encoder = new System.Text.UTF8Encoding();
System.Text.Decoder utf8Decode = encoder.GetDecoder(); System.Text.Decoder utf8Decode = encoder.GetDecoder();
try try
@ -861,10 +875,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public List<string> llGetBoundingBox(string obj) { NotImplemented("llGetBoundingBox"); return new List<string>(); } public List<string> llGetBoundingBox(string obj) { NotImplemented("llGetBoundingBox"); return new List<string>(); }
public LSL_Types.Vector3 llGetGeometricCenter() { NotImplemented("llGetGeometricCenter"); return new LSL_Types.Vector3(); } public LSL_Types.Vector3 llGetGeometricCenter() { NotImplemented("llGetGeometricCenter"); return new LSL_Types.Vector3(); }
public void llGetPrimitiveParams() { NotImplemented("llGetPrimitiveParams"); } public void llGetPrimitiveParams() { NotImplemented("llGetPrimitiveParams"); }
public string llIntegerToBase64(int number) { public string llIntegerToBase64(int number)
{
NotImplemented("llIntegerToBase64"); return ""; NotImplemented("llIntegerToBase64"); return "";
} }
public int llBase64ToInteger(string str) { public int llBase64ToInteger(string str)
{
NotImplemented("llBase64ToInteger"); return 0; NotImplemented("llBase64ToInteger"); return 0;
} }
@ -957,7 +973,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public int llGetParcelFlags(LSL_Types.Vector3 pos) { NotImplemented("llGetParcelFlags"); return 0; } public int llGetParcelFlags(LSL_Types.Vector3 pos) { NotImplemented("llGetParcelFlags"); return 0; }
public int llGetRegionFlags() { NotImplemented("llGetRegionFlags"); return 0; } public int llGetRegionFlags() { NotImplemented("llGetRegionFlags"); return 0; }
public string llXorBase64StringsCorrect(string str1, string str2) { public string llXorBase64StringsCorrect(string str1, string str2)
{
string ret = ""; string ret = "";
string src1 = llBase64ToString(str1); string src1 = llBase64ToString(str1);
string src2 = llBase64ToString(str2); string src2 = llBase64ToString(str2);
@ -972,7 +989,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
} }
return llStringToBase64(ret); return llStringToBase64(ret);
} }
public void llHTTPRequest() { NotImplemented("llHTTPRequest"); } public void llHTTPRequest(string url, List<string> parameters, string body)
{
m_ScriptEngine.m_LSLLongCmdHandler.StartHttpRequest(m_localID, m_itemID, url, parameters, body);
}
public void llResetLandBanList() { NotImplemented("llResetLandBanList"); } public void llResetLandBanList() { NotImplemented("llResetLandBanList"); }
public void llResetLandPassList() { NotImplemented("llResetLandPassList"); } public void llResetLandPassList() { NotImplemented("llResetLandPassList"); }
public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { NotImplemented("llGetParcelPrimCount"); return 0; } public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) { NotImplemented("llGetParcelPrimCount"); return 0; }

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using libsecondlife; using libsecondlife;
using OpenSim.Region.ScriptEngine.Common;
namespace OpenSim.Region.ScriptEngine.DotNetEngine namespace OpenSim.Region.ScriptEngine.DotNetEngine
{ {
@ -49,6 +50,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{ {
// Check timers // Check timers
CheckTimerEvents(); CheckTimerEvents();
// Check HttpRequests
CheckHttpRequests();
// Sleep before next cycle // Sleep before next cycle
Thread.Sleep(cmdHandlerThreadCycleSleepms); Thread.Sleep(cmdHandlerThreadCycleSleepms);
@ -60,14 +63,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// </summary> /// </summary>
/// <param name="m_localID"></param> /// <param name="m_localID"></param>
/// <param name="m_itemID"></param> /// <param name="m_itemID"></param>
public void RemoveScript(uint m_localID, LLUUID m_itemID) public void RemoveScript(uint localID, LLUUID itemID)
{ {
// Remove a specific script // Remove a specific script
// Remove from: Timers // Remove from: Timers
UnSetTimerEvents(m_localID, m_itemID); UnSetTimerEvents(localID, itemID);
// Remove from: HttpRequest
StopHttpRequest(localID, itemID);
} }
#region TIMER
// //
// TIMER // TIMER
@ -80,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public DateTime next; public DateTime next;
} }
private List<TimerClass> Timers = new List<TimerClass>(); private List<TimerClass> Timers = new List<TimerClass>();
private object ListLock = new object(); private object TimerListLock = new object();
public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec)
{ {
Console.WriteLine("SetTimerEvent"); Console.WriteLine("SetTimerEvent");
@ -96,7 +102,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
ts.itemID = m_itemID; ts.itemID = m_itemID;
ts.interval = sec; ts.interval = sec;
ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
lock (ListLock) lock (TimerListLock)
{ {
Timers.Add(ts); Timers.Add(ts);
} }
@ -104,7 +110,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID)
{ {
// Remove from timer // Remove from timer
lock (ListLock) lock (TimerListLock)
{ {
List<TimerClass> NewTimers = new List<TimerClass>(); List<TimerClass> NewTimers = new List<TimerClass>();
foreach (TimerClass ts in Timers) foreach (TimerClass ts in Timers)
@ -124,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
if (Timers.Count == 0) if (Timers.Count == 0)
return; return;
lock (ListLock) lock (TimerListLock)
{ {
// Go through all timers // Go through all timers
@ -143,6 +149,114 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
} }
} // lock } // lock
} }
#endregion
#region HTTP REQUEST
//
// HTTP REAQUEST
//
private class HttpClass
{
public uint localID;
public LLUUID itemID;
public string url;
public List<string> parameters;
public string body;
public DateTime next;
public string response_request_id;
public int response_status;
public List<string> response_metadata;
public string response_body;
public void SendRequest()
{
// TODO: SEND REQUEST!!!
}
public void Stop()
{
// TODO: Cancel any ongoing request
}
public bool CheckResponse()
{
// TODO: Check if we got a response yet, return true if so -- false if not
return true;
// TODO: If we got a response, set the following then return true
//response_request_id
//response_status
//response_metadata
//response_body
}
}
private List<HttpClass> HttpRequests = new List<HttpClass>();
private object HttpListLock = new object();
public void StartHttpRequest(uint localID, LLUUID itemID, string url, List<string> parameters, string body)
{
Console.WriteLine("StartHttpRequest");
HttpClass htc = new HttpClass();
htc.localID = localID;
htc.itemID = itemID;
htc.url = url;
htc.parameters = parameters;
htc.body = body;
lock (HttpListLock)
{
//ADD REQUEST
HttpRequests.Add(htc);
}
}
public void StopHttpRequest(uint m_localID, LLUUID m_itemID)
{
// Remove from list
lock (HttpListLock)
{
List<HttpClass> NewHttpList = new List<HttpClass>();
foreach (HttpClass ts in HttpRequests)
{
if (ts.localID != m_localID && ts.itemID != m_itemID)
{
// Keeping this one
NewHttpList.Add(ts);
}
else
{
// Shutting this one down
ts.Stop();
}
}
HttpRequests.Clear();
HttpRequests = NewHttpList;
}
}
public void CheckHttpRequests()
{
// Nothing to do here?
if (HttpRequests.Count == 0)
return;
lock (HttpListLock)
{
foreach (HttpClass ts in HttpRequests)
{
if (ts.CheckResponse() == true)
{
// Add it to event queue
//key request_id, integer status, list metadata, string body
object[] resobj = new object[] { ts.response_request_id, ts.response_status, ts.response_metadata, ts.response_body };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "http_response", resobj);
// Now stop it
StopHttpRequest(ts.localID, ts.itemID);
}
}
} // lock
}
#endregion
} }
} }

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@ -221,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
} }
#endregion #endregion
#region Start/Stop script #region Start/Stop/Reset script
/// <summary> /// <summary>
/// Fetches, loads and hooks up a script to an objects events /// Fetches, loads and hooks up a script to an objects events
/// </summary> /// </summary>
@ -247,6 +247,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
ls.itemID = itemID; ls.itemID = itemID;
unloadQueue.Enqueue(ls); unloadQueue.Enqueue(ls);
} }
public void ResetScript(uint localID, LLUUID itemID)
{
string script = GetScript(localID, itemID).SourceCode;
StopScript(localID, itemID);
StartScript(localID, itemID, script);
}
private void _StartScript(uint localID, LLUUID itemID, string Script) private void _StartScript(uint localID, LLUUID itemID, string Script)
{ {
@ -255,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// We will initialize and start the script. // We will initialize and start the script.
// It will be up to the script itself to hook up the correct events. // It will be up to the script itself to hook up the correct events.
string FileName = ""; string ScriptSource = "";
SceneObjectPart m_host = World.GetSceneObjectPart(localID); SceneObjectPart m_host = World.GetSceneObjectPart(localID);
@ -268,10 +274,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Create a new instance of the compiler (currently we don't want reuse) // Create a new instance of the compiler (currently we don't want reuse)
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
// Compile (We assume LSL) // Compile (We assume LSL)
FileName = LSLCompiler.CompileFromLSLText(Script); ScriptSource = LSLCompiler.CompileFromLSLText(Script);
//Console.WriteLine("Compilation of " + FileName + " done"); //Console.WriteLine("Compilation of " + FileName + " done");
// * Insert yield into code // * Insert yield into code
FileName = ProcessYield(FileName); ScriptSource = ProcessYield(ScriptSource);
#if DEBUG #if DEBUG
@ -279,11 +285,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
before = GC.GetTotalMemory(true); before = GC.GetTotalMemory(true);
#endif #endif
LSL_BaseClass CompiledScript; LSL_BaseClass CompiledScript;
CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(FileName); CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
#if DEBUG #if DEBUG
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
#endif #endif
CompiledScript.SourceCode = ScriptSource;
// Add it to our script memstruct // Add it to our script memstruct
SetScript(localID, itemID, CompiledScript); SetScript(localID, itemID, CompiledScript);