a zero direction vector in llEdgeOfWorld() should return TRUE not FALSE, (SL wiki)
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				|  | @ -6404,7 +6404,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
|                 { | ||||
|                     // Direction vector is 0,0 so return | ||||
|                     // false since we're staying in the sim | ||||
|                     return 0; | ||||
|                     // no SL says true | ||||
|                     return 1; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|  |  | |||
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