a zero direction vector in llEdgeOfWorld() should return TRUE not FALSE, (SL wiki)
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@ -6404,7 +6404,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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// Direction vector is 0,0 so return
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// Direction vector is 0,0 so return
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// false since we're staying in the sim
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// false since we're staying in the sim
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return 0;
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// no SL says true
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return 1;
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}
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}
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else
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else
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{
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{
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