Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false

remove-scene-viewer
Justin Clark-Casey (justincc) 2011-09-06 00:36:38 +01:00
parent 05a4bedc30
commit c6ec573d10
2 changed files with 2 additions and 25 deletions

View File

@ -326,12 +326,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public ISceneEntity RezSingleAttachmentFromInventory( public ISceneEntity RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt) IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{ {
return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
}
public ISceneEntity RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
{
// m_log.DebugFormat( // m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", // "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); // (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
@ -352,11 +346,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt); SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt);
if (updateInventoryStatus)
{
if (att == null) if (att == null)
DetachSingleAttachmentToInv(itemID, sp.ControllingClient); DetachSingleAttachmentToInv(itemID, sp.ControllingClient);
}
return att; return att;
} }

View File

@ -87,20 +87,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>The scene object that was attached. Null if the scene object could not be found</returns> /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
/// <summary>
/// Rez an attachment from user inventory
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <param name="updateinventoryStatus">
/// If true, we also update the user's inventory to show that the attachment is set. If false, we do not.
/// False is required so that we don't attempt to update information when a user enters a scene with the
/// attachment already correctly set up in inventory.
/// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
ISceneEntity RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
/// <summary> /// <summary>
/// Rez multiple attachments from a user's inventory /// Rez multiple attachments from a user's inventory
/// </summary> /// </summary>