separate attachment tests out into their own class
parent
60d47836ce
commit
c763edf56d
|
@ -0,0 +1,180 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Timers;
|
||||||
|
using Timer=System.Timers.Timer;
|
||||||
|
using Nini.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using NUnit.Framework.SyntaxHelpers;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.Communications;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.CoreModules.World.Serialiser;
|
||||||
|
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
using OpenSim.Tests.Common.Setup;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Scene presence tests
|
||||||
|
/// </summary>
|
||||||
|
[TestFixture]
|
||||||
|
public class AttachmentTests
|
||||||
|
{
|
||||||
|
public Scene scene, scene2;
|
||||||
|
public UUID agent1;
|
||||||
|
public static Random random;
|
||||||
|
public ulong region1, region2;
|
||||||
|
public AgentCircuitData acd1;
|
||||||
|
public SceneObjectGroup sog1, sog2, sog3;
|
||||||
|
|
||||||
|
[TestFixtureSetUp]
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
|
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
|
||||||
|
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
|
||||||
|
|
||||||
|
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||||||
|
interregionComms.Initialise(new IniConfigSource());
|
||||||
|
interregionComms.PostInitialise();
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
|
||||||
|
|
||||||
|
agent1 = UUID.Random();
|
||||||
|
random = new Random();
|
||||||
|
sog1 = NewSOG(UUID.Random(), scene, agent1);
|
||||||
|
sog2 = NewSOG(UUID.Random(), scene, agent1);
|
||||||
|
sog3 = NewSOG(UUID.Random(), scene, agent1);
|
||||||
|
|
||||||
|
//ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
|
||||||
|
region1 = scene.RegionInfo.RegionHandle;
|
||||||
|
region2 = scene2.RegionInfo.RegionHandle;
|
||||||
|
|
||||||
|
SceneSetupHelpers.AddRootAgent(scene, agent1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown()
|
||||||
|
{
|
||||||
|
if (MainServer.Instance != null) MainServer.Instance.Stop();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void T030_TestAddAttachments()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||||
|
|
||||||
|
presence.AddAttachment(sog1);
|
||||||
|
presence.AddAttachment(sog2);
|
||||||
|
presence.AddAttachment(sog3);
|
||||||
|
|
||||||
|
Assert.That(presence.HasAttachments(), Is.True);
|
||||||
|
Assert.That(presence.ValidateAttachments(), Is.True);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void T031_RemoveAttachments()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||||
|
presence.RemoveAttachment(sog1);
|
||||||
|
presence.RemoveAttachment(sog2);
|
||||||
|
presence.RemoveAttachment(sog3);
|
||||||
|
Assert.That(presence.HasAttachments(), Is.False);
|
||||||
|
}
|
||||||
|
|
||||||
|
// I'm commenting this test because scene setup NEEDS InventoryService to
|
||||||
|
// be non-null
|
||||||
|
//[Test]
|
||||||
|
public void T032_CrossAttachments()
|
||||||
|
{
|
||||||
|
TestHelper.InMethod();
|
||||||
|
|
||||||
|
ScenePresence presence = scene.GetScenePresence(agent1);
|
||||||
|
ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
||||||
|
presence2.AddAttachment(sog1);
|
||||||
|
presence2.AddAttachment(sog2);
|
||||||
|
|
||||||
|
ISharedRegionModule serialiser = new SerialiserModule();
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
|
||||||
|
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
|
||||||
|
|
||||||
|
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
|
||||||
|
|
||||||
|
//Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
|
||||||
|
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
|
||||||
|
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
||||||
|
}
|
||||||
|
|
||||||
|
private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
|
||||||
|
{
|
||||||
|
SceneObjectPart sop = new SceneObjectPart();
|
||||||
|
sop.Name = RandomName();
|
||||||
|
sop.Description = RandomName();
|
||||||
|
sop.Text = RandomName();
|
||||||
|
sop.SitName = RandomName();
|
||||||
|
sop.TouchName = RandomName();
|
||||||
|
sop.UUID = uuid;
|
||||||
|
sop.Shape = PrimitiveBaseShape.Default;
|
||||||
|
sop.Shape.State = 1;
|
||||||
|
sop.OwnerID = agent;
|
||||||
|
|
||||||
|
SceneObjectGroup sog = new SceneObjectGroup(sop);
|
||||||
|
sog.SetScene(scene);
|
||||||
|
|
||||||
|
return sog;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string RandomName()
|
||||||
|
{
|
||||||
|
StringBuilder name = new StringBuilder();
|
||||||
|
int size = random.Next(5,12);
|
||||||
|
char ch;
|
||||||
|
for (int i = 0; i < size; i++)
|
||||||
|
{
|
||||||
|
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
|
||||||
|
name.Append(ch);
|
||||||
|
}
|
||||||
|
|
||||||
|
return name.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -331,56 +331,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
|
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void T030_TestAddAttachments()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
|
|
||||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
|
||||||
|
|
||||||
presence.AddAttachment(sog1);
|
|
||||||
presence.AddAttachment(sog2);
|
|
||||||
presence.AddAttachment(sog3);
|
|
||||||
|
|
||||||
Assert.That(presence.HasAttachments(), Is.True);
|
|
||||||
Assert.That(presence.ValidateAttachments(), Is.True);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void T031_RemoveAttachments()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
|
|
||||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
|
||||||
presence.RemoveAttachment(sog1);
|
|
||||||
presence.RemoveAttachment(sog2);
|
|
||||||
presence.RemoveAttachment(sog3);
|
|
||||||
Assert.That(presence.HasAttachments(), Is.False);
|
|
||||||
}
|
|
||||||
|
|
||||||
// I'm commenting this test because scene setup NEEDS InventoryService to
|
|
||||||
// be non-null
|
|
||||||
//[Test]
|
|
||||||
public void T032_CrossAttachments()
|
|
||||||
{
|
|
||||||
TestHelper.InMethod();
|
|
||||||
|
|
||||||
ScenePresence presence = scene.GetScenePresence(agent1);
|
|
||||||
ScenePresence presence2 = scene2.GetScenePresence(agent1);
|
|
||||||
presence2.AddAttachment(sog1);
|
|
||||||
presence2.AddAttachment(sog2);
|
|
||||||
|
|
||||||
ISharedRegionModule serialiser = new SerialiserModule();
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
|
|
||||||
|
|
||||||
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
|
|
||||||
|
|
||||||
//Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
|
|
||||||
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
|
|
||||||
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
|
|
||||||
}
|
|
||||||
|
|
||||||
[TearDown]
|
[TearDown]
|
||||||
public void TearDown()
|
public void TearDown()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue